Hello everyone this is my first AAR ever. English is not my first language, so I'm sorry for any mistakes.
I am not a pro at IR, but I think I do have some insight (I have already done a sucesful Mare Nostrum, restored Argead Empire and India run). So I will share some insight I have in the game as well. The first chapter of this first post wont be as organized as the next ones, since I didn't take screenshots of the early game. I will be using a lot of exploits, I saw in discussions in reddit. I also watched this playlist on a Roman Empire conquest run:
, but I am using a quite modified strategy.
Goals:
- Create the Roman Empire under the leadership of the most legitimate descendant of Alexander and kill everyone with a stronger claim (we will be Antipatrids after all).
- World conquest if possible. If not, at least Roman Empire + Alexander empire borders.
Starting the campaign:
- Stab the pig for stability.
- Pick tax farming (+20% slave output) ; organized construction (-15% build cost); hospitum 33% improve relations, then switch to either the corruption or the loyaty police once you integrate your subjects. Arguably having subjects is good because they trade with you, but I want to do one-tag world conquest and ignore diplomacy.
- Take conquer Italia mission and wait for the claim against Etruria.
- Switch economic got to pluto (for the extra contruction and tax, I will be using it for the entire early game), get the blessing of mars.
- Demolish everything that isn't a mine/ slave state / farming settlement in rural regions; demolish all the forts but the one in Rome; you want to specialize Rome in manpower and every other cities in research, so demolish all other buildings. You can get a few invention while they are cheap by doing that.
- Recruit a Legion of 4 archers - 4 L cav - 10 H Inf - 2 supply train ; and a raider unit of 5 L cav. Put the legion under the consul as a regular general, the cav as a provincial army in Italia (each general and admiral take 2,5% or your entire raw income each, so you want to avoid them as much as possible and instead put legions in provincial armies), but your ruler dont take any aditional money by being a general).
- Now lets talk about the offices. Each office take a percentage of your entire raw income as salary (2% for the censor ; 1% for the rest) and usually don't justify their cost. I will elaborate bellow:
- Censor: he gets 2% of your income and boost a certain party. Usually not worth it, unless you get a great civic faction censor or want to get populists in order to proclaim dictatorship.
- Praetor: agressive expantion reduction, may be good early game, but later on as I will be always at my AE cap he becomes useless...
- Tribunus Millitum: Bost discipline by a small amount. Useful maybe in the early game, later on as you get inventions, become kind worthless.
- Praefectus Militaris: bost tax income, the only good advisor. However as you get inventions boosting taxes, he becomes quite situational.
- Augur: bost omen power. Really situational, since I will be using the blessing of pluto most of the game, and a good Augur bost taxes by 1%, but takes 1% of my total income.
- Pontifex maximum: decrease stability cost. Hire a good one when you will stab the pig them, fire him immediatly LOL.
- Tribunus Plebis: boost frremen happines, not worth it.
- Vulnerarius: bost health, very situational.
All of those advisors take 9% of your total raw income together (if they have 0% corruption), by firing everyone you get a lot of money for inventions and get money to build cities and move slaves to get a better research rate, furthermore you can focus your best characters in techs.
Uniffying the Italian Peninsula:
Sometimes Etruria allies Carthago, in that case declare war on someone allied with Etruria.
Use your consul to rush and occupy CITIES WITH YOUR RULER your will get an event about looting them always take the maximum amount of money. Not only you will be flying trough inventions that way, but also cruel gets a nice option in an event allowing to take all of a character money.
Use the legion for battles and sieges.
Use cav for occupying settlements, crowd control small stacks of enemies and stack wipe routing enemies with no morale.
The first war should be fairly easy, but make sure to peace them all one by one imprison everyone and sell them to slavery to get even more inventions.
However don't finish the war before recruiting Antipatros Antipatrus (recruit his wife as well if he has one), the second son of the ruler of Macedon, make him governor of Magna Grecia and don't put anyone as governor in Gallia Cisalpina yet. You should get an option to promote him as a great family once the war is over and you become a regional power. Pray that antipatros have many sons and daughters. All his male descendant will have the blood of antipatrus giving less construction cost (which is stackable and can be very powerful, as we will see next chapter about building our economy). Even better all his male and female descendants will have the blood of alexander giving +1 martial, -10% agressive expansion, soon all romans will brag about being sons of Alexander!
After Antipatrus is promoted to major family, fire him and let the antipatrids be scorned family so they become populists.
After the war with Etruria finish off the Italian minors get 2 legions of 4 archers - 4 L cav - 10 H Inf - 2 supply train; upgrade the cav stack to a 10000 light cav, build forts in the western coast of Italy in order to get ready against Carthage. Try to get as many inventions as possible while they are cheap.
Also wait to finish the missions so you found colonies on good provinces. In Italia the best ones are: Cosae, Heraclea, Tarentum, Ravenna. And put Ariminium on "bleed them dry" because if everyone assimilate to roman it will break the gallia cisalpina mission chain.
Next Chapter will be about my rather long and messy war against carthage, because they blobed in sicily. I will also talk about building your economy. Next time with screenshots.
I am not a pro at IR, but I think I do have some insight (I have already done a sucesful Mare Nostrum, restored Argead Empire and India run). So I will share some insight I have in the game as well. The first chapter of this first post wont be as organized as the next ones, since I didn't take screenshots of the early game. I will be using a lot of exploits, I saw in discussions in reddit. I also watched this playlist on a Roman Empire conquest run:
Goals:
- Create the Roman Empire under the leadership of the most legitimate descendant of Alexander and kill everyone with a stronger claim (we will be Antipatrids after all).
- World conquest if possible. If not, at least Roman Empire + Alexander empire borders.
Starting the campaign:
- Stab the pig for stability.
- Pick tax farming (+20% slave output) ; organized construction (-15% build cost); hospitum 33% improve relations, then switch to either the corruption or the loyaty police once you integrate your subjects. Arguably having subjects is good because they trade with you, but I want to do one-tag world conquest and ignore diplomacy.
- Take conquer Italia mission and wait for the claim against Etruria.
- Switch economic got to pluto (for the extra contruction and tax, I will be using it for the entire early game), get the blessing of mars.
- Demolish everything that isn't a mine/ slave state / farming settlement in rural regions; demolish all the forts but the one in Rome; you want to specialize Rome in manpower and every other cities in research, so demolish all other buildings. You can get a few invention while they are cheap by doing that.
- Recruit a Legion of 4 archers - 4 L cav - 10 H Inf - 2 supply train ; and a raider unit of 5 L cav. Put the legion under the consul as a regular general, the cav as a provincial army in Italia (each general and admiral take 2,5% or your entire raw income each, so you want to avoid them as much as possible and instead put legions in provincial armies), but your ruler dont take any aditional money by being a general).
- Now lets talk about the offices. Each office take a percentage of your entire raw income as salary (2% for the censor ; 1% for the rest) and usually don't justify their cost. I will elaborate bellow:
- Censor: he gets 2% of your income and boost a certain party. Usually not worth it, unless you get a great civic faction censor or want to get populists in order to proclaim dictatorship.
- Praetor: agressive expantion reduction, may be good early game, but later on as I will be always at my AE cap he becomes useless...
- Tribunus Millitum: Bost discipline by a small amount. Useful maybe in the early game, later on as you get inventions, become kind worthless.
- Praefectus Militaris: bost tax income, the only good advisor. However as you get inventions boosting taxes, he becomes quite situational.
- Augur: bost omen power. Really situational, since I will be using the blessing of pluto most of the game, and a good Augur bost taxes by 1%, but takes 1% of my total income.
- Pontifex maximum: decrease stability cost. Hire a good one when you will stab the pig them, fire him immediatly LOL.
- Tribunus Plebis: boost frremen happines, not worth it.
- Vulnerarius: bost health, very situational.
All of those advisors take 9% of your total raw income together (if they have 0% corruption), by firing everyone you get a lot of money for inventions and get money to build cities and move slaves to get a better research rate, furthermore you can focus your best characters in techs.
Uniffying the Italian Peninsula:
Sometimes Etruria allies Carthago, in that case declare war on someone allied with Etruria.
Use your consul to rush and occupy CITIES WITH YOUR RULER your will get an event about looting them always take the maximum amount of money. Not only you will be flying trough inventions that way, but also cruel gets a nice option in an event allowing to take all of a character money.
Use the legion for battles and sieges.
Use cav for occupying settlements, crowd control small stacks of enemies and stack wipe routing enemies with no morale.
The first war should be fairly easy, but make sure to peace them all one by one imprison everyone and sell them to slavery to get even more inventions.
However don't finish the war before recruiting Antipatros Antipatrus (recruit his wife as well if he has one), the second son of the ruler of Macedon, make him governor of Magna Grecia and don't put anyone as governor in Gallia Cisalpina yet. You should get an option to promote him as a great family once the war is over and you become a regional power. Pray that antipatros have many sons and daughters. All his male descendant will have the blood of antipatrus giving less construction cost (which is stackable and can be very powerful, as we will see next chapter about building our economy). Even better all his male and female descendants will have the blood of alexander giving +1 martial, -10% agressive expansion, soon all romans will brag about being sons of Alexander!
After Antipatrus is promoted to major family, fire him and let the antipatrids be scorned family so they become populists.
After the war with Etruria finish off the Italian minors get 2 legions of 4 archers - 4 L cav - 10 H Inf - 2 supply train; upgrade the cav stack to a 10000 light cav, build forts in the western coast of Italy in order to get ready against Carthage. Try to get as many inventions as possible while they are cheap.
Also wait to finish the missions so you found colonies on good provinces. In Italia the best ones are: Cosae, Heraclea, Tarentum, Ravenna. And put Ariminium on "bleed them dry" because if everyone assimilate to roman it will break the gallia cisalpina mission chain.
Next Chapter will be about my rather long and messy war against carthage, because they blobed in sicily. I will also talk about building your economy. Next time with screenshots.
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