I really hope the game isn't an exact Wargame series spin off because I found that series wasn't enjoyable as the game was difficult to enjoy with all the uber micro going on.
2) a reflection of the "unit self-preservation" where the tank falls back despite other orders so that it can survive against some superior force...though this is unlikely considering all I see on the REDFOR (german?) side is a Halftrack.
This could mean one of two things:
1) a command delay (which means units dont immediately follow orders - which would be a lot more realistic and REALLY, REALLY cool)
2) a reflection of the "unit self-preservation" where the tank falls back despite other orders so that it can survive against some superior force...though this is unlikely considering all I see on the REDFOR (german?) side is a Halftrack.
I really hope the game isn't an exact Wargame series spin off because I found that series wasn't enjoyable as the game was difficult to enjoy with all the uber micro going on.
Looks more like a uncontrollable retreat like in WG to me.
Also i see a AT gun, which means some form of towed equipment implementation...i hope
+ the Grasshopper was a recon plane + the icon looks like recon to me.
Also, just noticed: Phase B is ten minutes in game. If all the phases are the same length, I assume games are expected to be 30 minutes long? I hope this is editable in match settings.
BUT WHAT ABOUT MOD SUPPORT?????
I wonder how frontline would be drawn. I hope that forntline would not give up positions of your hidden units