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Ragga

First Lieutenant
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Apr 9, 2015
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Let's take a Look at this Image:

cRdjhLBzQR9s4CxcK8rnLF-5000-320.png
 
Bottom Left:

Like in Wargame, you call in Air Support... very cool. However I now see we can also call in Naval Fire Power!!! Wow!

Bottom Right:

Unit Statistics

Top Left:

Very similar to WG... Mini map, Score, etc. However what is interesting is the 'Phase B' lable??? Could this be an example of the Campaigne?
 
I really hope the game isn't an exact Wargame series spin off because I found that series wasn't enjoyable as the game was difficult to enjoy with all the uber micro going on.
 
Phase B represents the the three-phase idea that they were talking about (e.g. not bringing out superheavy tanks at the start) I think its definitely an interesting trend - I will admit, I will miss being able to buy two superheavy tanks to open the battle :p

Though one important distinction between this and Wargame is that SD is going to be a "tactical" rts - in other words, more like Men of War or Company of Heroes in terms of unit control (which they hinted at in the article that you got that from - http://www.pcgamer.com/steel-division-normandy-44-is-a-realistic-ww2-rts-coming-this-year/)

The big thing I noticed was the tank on the right - notice it says "fall back!"

This could mean one of two things:

1) a command delay (which means units dont immediately follow orders - which would be a lot more realistic and REALLY, REALLY cool)

2) a reflection of the "unit self-preservation" where the tank falls back despite other orders so that it can survive against some superior force...though this is unlikely considering all I see on the REDFOR (german?) side is a Halftrack.
 
I really hope the game isn't an exact Wargame series spin off because I found that series wasn't enjoyable as the game was difficult to enjoy with all the uber micro going on.

If you look at the map and compare it to the minimap and vision cone, the scale is noticeably tighter.

2) a reflection of the "unit self-preservation" where the tank falls back despite other orders so that it can survive against some superior force...though this is unlikely considering all I see on the REDFOR (german?) side is a Halftrack.

Since there's a dynamic frontline, the game might know what areas are supposed to be safe, enabling you to issue a general retreat/fallback order from a button.
 
This could mean one of two things:

1) a command delay (which means units dont immediately follow orders - which would be a lot more realistic and REALLY, REALLY cool)

2) a reflection of the "unit self-preservation" where the tank falls back despite other orders so that it can survive against some superior force...though this is unlikely considering all I see on the REDFOR (german?) side is a Halftrack.

Looks more like a uncontrollable retreat like in WG to me.

Also i see a AT gun, which means some form of towed equipment implementation...i hope :)
+ the Grasshopper was a recon plane + the icon looks like recon to me.
 
Agreed sngsylva...

I like your option 1 rather than 2...

However, it could be just an ALERT for a player to help manage your units... but then again, there is no indicator on the MINI-MAP
 
Yes RECON... I really enjoyed that aspect in RUSE, and how important a role it played. As for WARGAME, recon is even more important and actually can determin a win or loss
 
I really hope the game isn't an exact Wargame series spin off because I found that series wasn't enjoyable as the game was difficult to enjoy with all the uber micro going on.

Well, I hate to say it, but you, sir, just weren't very good :p

Looks more like a uncontrollable retreat like in WG to me.

Also i see a AT gun, which means some form of towed equipment implementation...i hope :)
+ the Grasshopper was a recon plane + the icon looks like recon to me.

Yeah, I like the idea of being able to use a recon plane, loitering around. Sort of like recon helicopters in WGRD.

Also, towed weapons would be incredible. The issue I have with them is that if artillery is on map (e.g., available for call in) it would make counter-battery fire especially deadly and, tbh, a bit overpowered. Unless, like in Wargame, they have a dispersion modifier on the artillery shots.
 
Also, just noticed: Phase B is ten minutes in game. If all the phases are the same length, I assume games are expected to be 30 minutes long? I hope this is editable in match settings.

Also, bottom right. Flares are back. (The guard, alert, attack, misc symbols)
 
There will be nothing more rewarding than lighting up an Artillery spamer with an Off-Screen naval barage!!!

The whole naval barage reminds me of the SHOGUN 2 - Fall of the Samari!!! I hope it is that epic :)
 
Also, just noticed: Phase B is ten minutes in game. If all the phases are the same length, I assume games are expected to be 30 minutes long? I hope this is editable in match settings.

Nice eyes... well if it is a STANDARD MP game... 30mins is more than enough time (and in some cases may be a little too long). However, in Single Player/CoOp/ or even a custom game, I'm sure you will be able to make the adjustments...

BUT WHAT ABOUT MOD SUPPORT?????

Paradox is a big advocater towards mod support and the steam workshop... this game may be epic!
 
I do like the EMOTIONAL STANCE on the bottom right CALM... like in WARGAME, unit effectiveness was influenced by their Emotional Status!!!

But h3ll... I too would be calm on a ship firing a barage!!!
 
When I do wargame, I play hour long games pretty much exclusively. The reasons for which are better explained on the Eugen Forums. Logistics and unit availability is the short answer.
 
things to note

the scale of units to surrounding isnt completely out of whack anymore.
as a result sight lines are broken up quite a bit so no more atgm/heavy tank alleys.
 
BUT WHAT ABOUT MOD SUPPORT?????

"Full mod support is also planned, with a particular eye toward the World War 2 geeks who can’t stand having a patch on a British artillery officer’s uniform being in the wrong place. Paradox’s Peter Cornelius also billed this as a way to fix the inevitable, “My grandpa’s division isn’t in the game” problem, indicating that division rosters themselves will be fully customizable."

http://www.pcgamer.com/steel-division-normandy-44-is-a-realistic-ww2-rts-coming-this-year/