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MattyG

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Mar 23, 2003
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Currently there are these Aberration events. Option B allows you to exchange inflation and tech loss for revolts and RR. But if you are 'waking' things up with reforms, shouldn't there be some ... reforms? The events could be altered to include minor additions to Infra and/or Trade techs, representing the opposite of decadence. I also think that Stability -2 is kinda strong for an event that proposes minor changes. That's as bad as Peasant Revolt, right?


event = {
id = 19963
trigger = {
OR = { infra = 5 trade = 5 }
countrysize = 5
NOT = { countrysize = 30 }
NOT = { year = 1570 }
atwar = no
}
random = yes
name = "Decadence"
desc = "In periods of prosperity and peace, while people were happy and secure, there was a tendency for them to gradually become less productive and lazier over time."
action_a = {
name = "Quiet, I'm sleeping."
command = { type = inflation value = 1 }
command = { type = trade value = -400 }
command = { type = infra value = -400 }
}
action_b = {
name = "Enact some reforms and wake them up a bit"
command = { type = stability value = -2 }
command = { type = revoltrisk which = 36 value = 4 }
 
Byakhiam said:
Well, it is supposed to be a bad event.

Agreed.

But the best events - good or bad - are the ones that allow players exercise their judgement and to have room for response that allows as much situation-specific tailoring as well as a certain amount of role-playing. Everyone HATES Non-enforcement of ordinances, not because its bad, but because there is no Option B "Enforce them!" for -1 stability. But even better would be another Option B "Develop New Enforcement System" -3 stab +1 Centralisation. We all want options, it gives more flavour.

An event can be bad and still have some benefit (things are rarely all bad or all good). And some things need to be there just for the flavour. The Option B for a bad event should be where the Bad component is worse than in option A, but there are also some good elements. And so the choice is yours to make. As it stands, Option A in the above event is better than Option B and there's very little reason to go for Option B. But if there was a small bonus to Inrfa (the Reforms spoken of) then there's balance and the player gets to exercise judgement, which is a core pleasure of the gaming experience.
 
Well, some players avoid inflation like the plague, so at least to me those two options are more-or-less balanced. B is badder for huge empire with insane stab costs and likelyhood for war, while A is badder for smaller trader-colonizer with likelyhood to be in peace.