To make a major annexable in an ongoing game you do like this:
0. First backup your savegame, or make an extra save just for the purpose of editing in.
1. Open the savegame with a text editor (notepad is pretty good) (That is the <name>.eug file, the <name>.eug.cfg is just settings)
2. Early in the file you have a few posts like this
Code:
HAB = {
desc = ""
picture = "scenarios\data\HAB1617.bmp"
countrytactics = ""
missioncountry = "HAB_TYW_MISSDESC"
missiontactics = "HAB_TYW_MISSTACT"
countrydifficulty = 0
countryeconomy = 0
countrymilitary = 0
countrydiplomacy = 0
missiontype = 0
numcities = 13
numcolonies = 0
numtradingposts = 0
numgold = 500
}
2½ Remove the one you want to get rid of. (POL for Poland)
3. Search the document for
<SPACE><SPACE><SPACE><SPACE>tag = POL (Or just
tag = POL but then you'll find it in more places than strictly necessary)
You'll find yourself about here:
Code:
country = {
tag = POL
ai = "default.ai"
badboy = 0
colonialattempts = 0
colonialnation = no
major = yes
bank = no
stock = no
3½ Change
major = yes to
major = no
4. Save.
5. Confirm that file-extension hasn't changed into .txt, if so, change it back to .eug
6. Load the save and enjoy
7. If anything goes wrong, just return and ask specific questions
.
PS - You have made too many wars and/or taken too many provinces or made too many annexations, so you are experiencing EU1 style BadBoy wars, either prepare to get into a lot of dogpile-wars as soon as you get into any war, or look for your own nation (search for tag = RUS) and change your
badboy = ## to something lower (cheating).