"Calling the Estates": A CK Brittany AAR-Update: Intro
If you want to know more about Brittany and its context in real 1066 history go look in Wikipedia, for they have some great info. Although compared to my Breton sources, some might be questionable.
I will be playing with CK DV 2.1 beta patch with DV: IP and the add-on.
To make this AAR interactive I decided to emulate the Breton Estates, sort of Parliament, the kings and dukes of Brittany used to consult and pass important laws. These Estates compromised of Lords, clergymen and city representatives. This AAR will have a poll for every major event, in-game and role playing. Readers will vote on the different outcomes possible, the minimum of votes required to close it will depend of the number of direct vassals. So when I’m a duke, all counts will have a vote. When I become a King, dukes and counts that directly report to me will have a vote.
Also I wish this to be a learning experience for me, new comers and people wishing to play a successful game with Brittany. Indeed this duchy is kind of hard to play at start, since it’s between France and England, and you start with only one province which might make you vulnerable to rebellious vassals. Also with all my hours of play time and forum reading I find myself that I have reached some “plateau” in learning the game mechanics. Indeed I have yet to succeed in having cultural conversion (in-game), understanding how to create a good king, get the emperor trait, and organize the kingdom to avoid constant rebellion which slows the pace of the game. In a way the Estates will be also a way of debating and giving me advice in certain situations.
I will try to respect a few rules, so this doesn’t become a rule the world by the end of the game. Also if everything goes according to plan I might continue this AAR with EU3, if I manage to convert the save with ulmont’s save game converter (I tried it already with previous games I played, with no success). So let us not get ourselves ahead, here are the rules:
• Cheating, reloading and editing the save game will try to be avoided at all cost except in these cases:
o Role playing purposes
o Majority vote by the Estates (see role playing for details)
o Some awkward bugs (like having two Mongol il-khanat kings)
• Expansion will try to be limited to the British Isles and the frontiers of the Carolingian Empire. If during the game I acquire lands beyond those limits they will be given to a family member/courtier without land, and will let them declare independence and remain free.
• In case of regency, ruler is age <16, the Estates gains more power as it is consulted for these cases:
o Declaring war of aggression and defensive alliances (does not apply to in support of vassal)
o Improvement building choice
o Revoking/granting titles.
o Decision to send fosterlings (I choose who is sent though)
o Claim titles
o Changing the laws of the country if game allows
o In game events (those that concern the state)
• When ruler is 16-21, the Estates can decide on:
o Declaring war of aggression
o Change laws of the country if game allows
o Revoke/granting titles
o In game events (those that concern the state)
• When ruler is age >21, the power of the Estates is limited on consultation to:
o Change the law of the country if game allows
o In game events (those that concern the state)
NOTE: this list is not definitive and will be modified as things go.
Any help is always appreciated.
« Calling the Estates »: A CK Brittany AAR
Welcome all to my first AAR, about my favorite nation, Brittany.
This nation has a special meaning, as on my half French side (the other half is Spanish), my grandma is from Brittany and my grandpa is from Normandy. I know that historically these two nations have fought and disliked each other. Why not choose Normandy you might ask. Well because everybody loves Brittany! Plus I share the French vision of no English presence on the continent and “protecting” my Celtic brothers from Anglo-Saxon and Norwegian threat.Welcome all to my first AAR, about my favorite nation, Brittany.
If you want to know more about Brittany and its context in real 1066 history go look in Wikipedia, for they have some great info. Although compared to my Breton sources, some might be questionable.
I will be playing with CK DV 2.1 beta patch with DV: IP and the add-on.
To make this AAR interactive I decided to emulate the Breton Estates, sort of Parliament, the kings and dukes of Brittany used to consult and pass important laws. These Estates compromised of Lords, clergymen and city representatives. This AAR will have a poll for every major event, in-game and role playing. Readers will vote on the different outcomes possible, the minimum of votes required to close it will depend of the number of direct vassals. So when I’m a duke, all counts will have a vote. When I become a King, dukes and counts that directly report to me will have a vote.
Also I wish this to be a learning experience for me, new comers and people wishing to play a successful game with Brittany. Indeed this duchy is kind of hard to play at start, since it’s between France and England, and you start with only one province which might make you vulnerable to rebellious vassals. Also with all my hours of play time and forum reading I find myself that I have reached some “plateau” in learning the game mechanics. Indeed I have yet to succeed in having cultural conversion (in-game), understanding how to create a good king, get the emperor trait, and organize the kingdom to avoid constant rebellion which slows the pace of the game. In a way the Estates will be also a way of debating and giving me advice in certain situations.
I will try to respect a few rules, so this doesn’t become a rule the world by the end of the game. Also if everything goes according to plan I might continue this AAR with EU3, if I manage to convert the save with ulmont’s save game converter (I tried it already with previous games I played, with no success). So let us not get ourselves ahead, here are the rules:
• Cheating, reloading and editing the save game will try to be avoided at all cost except in these cases:
o Role playing purposes
o Majority vote by the Estates (see role playing for details)
o Some awkward bugs (like having two Mongol il-khanat kings)
• Expansion will try to be limited to the British Isles and the frontiers of the Carolingian Empire. If during the game I acquire lands beyond those limits they will be given to a family member/courtier without land, and will let them declare independence and remain free.
• In case of regency, ruler is age <16, the Estates gains more power as it is consulted for these cases:
o Declaring war of aggression and defensive alliances (does not apply to in support of vassal)
o Improvement building choice
o Revoking/granting titles.
o Decision to send fosterlings (I choose who is sent though)
o Claim titles
o Changing the laws of the country if game allows
o In game events (those that concern the state)
• When ruler is 16-21, the Estates can decide on:
o Declaring war of aggression
o Change laws of the country if game allows
o Revoke/granting titles
o In game events (those that concern the state)
• When ruler is age >21, the power of the Estates is limited on consultation to:
o Change the law of the country if game allows
o In game events (those that concern the state)
NOTE: this list is not definitive and will be modified as things go.
Any help is always appreciated.
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