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unfortunatly, that isn't really possible from a code side, besides that the SS was only one thing - well equppied fanatics. They took very high casulties, higher then the average wehrmacht unit, which surely isn't because they were particular good at fighting...

If you look at their leaders, most are old nazi members, Sepp Dietrich was a sergant, not an officer - yet he made it to SS-General, without additional training. the SS was good at holding desperate positions because they never knew when a retreat would be a good idea - they had noone who could tell them.
 
Aregorn said:
If you could not manage to see in the link which is a very summarised and short description of Dietrich (2 minutes to read) that your generalisation assessment is wrong, well then you need to read it one more time :).
Just two Paragraphs copy pasted together with your statements:

Archangel:
Sepp Dietrich was a sergant, not an officer - yet he made it to SS-General, without additional training

Link:
General von Fritsch comes to like Dietrich a great deal and personally instructs him in war strategy as the SS Leibstandarte develops into an elite combat unit. (You do know who Fritsch was right?)

It never says he was anything of a commissioned officer before he joined the SS...and, pardon my prussian ideas, "No sepp, send that battalion over there" does not count as officer training. It sounds like a Padawn, not something a quick thinking officer might come from. There is a reason why every military in the world has an officer training acedemy. if the Fritsch method would be very sucessful (aparently, it was not), why not assaign random Sergants to generals so they can become gernerals themselfes?

Archangel:
the SS was good at holding desperate positions because they never knew when a retreat would be a good idea - they had noone who could tell them.

Link:
...during the catastrophic 1941-42 winter campaign in Russia as he comes to know every man under his command by name. As the Wehrmacht fights a losing retreat back across Russia, he manages to save his troops at least seven times from annihilation. Writes Kurowski: "A natural front-line soldier, he knew how to extricate his troops even in the worst of battle situations and redeploy them swiftly for a deadly counter-attack." (Kurowski, 417).

Okay, I take that back about no one knowing when to retreat. My point still stands though, they were well equiped fanatics. Or can you tell me why they took higher casulties then the wehrmachts units around them? because they were elite? ("you're not elite until you take 20% casulties on every major engagement", hm?)

And this is mentioned in a one Page description... Germany almost won the war against the world with comparative inferior forces, and this was mainly possible becuase important people thought the same as you do and underestimated hell until they felt in own flesh, but then for most it was already too late.


at this, I can only laugh. "almost won the war against the world"? HA! HAHAHAHAHAHAHA! Show me the detailed plans for an invasion of the american continent and I shall reconsider.
 
Svend Karlson said:
I really was not looking for this, came across it by complete accident whilst surfing for other reasons:

In August 1945, the Soviet Union took over the control of Sakhalin. The Soviet attack on South Sakhalin started on August 11, 1945. The 56th Sniper Corps consisting of the 79th Sniper Division, the 2nd Sniper Brigade, the 5th Sniper Brigade and the 214 Armored Brigade attacked the Japanese 88th Division.

Full text here: http://en.wikipedia.org/wiki/Sakhalin


might have been a translation error, and the sniper division/brigades was actually a rifle(men) division.
 
tiger2004 said:
Well, and what happens when the game sucks? The next game from apradox gets raped and whoopillidoo there is no money? Paradox need to make good games in order to get a steady flow (sort of steady) of cash from da hood.


I'd call that motivation...imagine an EA HoI3...

"okay guys, we reviewed the games you made and, frankly, they suck on the mainstream market. No 13 year old plays them. Its not just few of them, none. Thats bad. so we decided to make a few minor changes to HoI3. first, research systeme. The systeme in HoI2 is way to complex - tech teams and all that. we have reduced the techs themselfes to 6 - tanks, infantry, mechanized infantry, fighters and bombers. We will just ignore the ships - no one uses them anyway. you can only research one model - the whole upgrading buisness takes away from the fun.

Second, ressources- we have reduced that to two Metall and money. On the plus side, we have eliminated the IC - way to complex as well. money and metall buys you tanks and stuff, as long as you get them you can build. Works perfect for games like C&C, so why not here.

diplomacy is way to complicated - declaration of war and peace is enough. The whole trading stuff isn't needed anymore because of our cool new ressource systeme as well...

Then the dreaded provinces - i nearly fainted when I saw that. I mean, you have small-rear-sibiria-whu-shang-lang as a province. No one knows where that is, and noone cares! We have created a new system based on Risk, but with bigger provinces. works like a charm."


For the love of god don't go to EA.