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We're pleased to announce two new Content Creator Packs are releasing for Crusader Kings III on February 25th, offering players more ways to immerse themselves in the Medieval world with historically significant monuments, and new clothing inspired by the Sámi and Khanty peoples of the far north.




CCP3 - Large.png

[Steam] / [Microsoft]

Discover the great architectural achievements of the Middle Ages with the Content Creator Pack Medieval Monuments made by the modder "PiGu", bringing 20 new varied and culturally significant monuments to the game.

This Content Creator Pack includes the following monuments:
- Drassanes
- Great Kyz Kala
- Cluny Abbey
- Duomo of Florence
- Walls of York
- Great Mosque of Damascus
- Jokhang Temple
- Wartburg
- Beta Giyorgis
- Holy Wisdom of Novgorod
- St Wenceslaus Cathedral
- Visegrad Citadel
- University of al-Qarawiyyin
- Kairouan Basins
- Ghana Palace
- Kano Earthworks
- Golden Fort of Jaisalmer
- Konarak Sun Temple
- Somapura University
- Vatapi Caves



CCP4 - Large.png

[Steam] / [Microsoft]

Brave the chill of far northern lands in style with the Arctic Attire Content Creator Pack made by the modder "Aj", adding cosmetics inspired by Sámi and Khanty aesthetics.

This Content Creator Pack includes the following cosmetics:
- 8 clothing styles
- 2 legwear models
- 3 cloaks
- 8 headgear
- 1 armor set (headgear & armor)
- 1 soundtrack; “Longing for the Land” (a joik – a traditional form of Sámi song)




These Content Creator packs are part of our ongoing collaboration with the modding community, bringing their expertise and passion for the Medieval world into official content for Crusader Kings III.

Join us on Tuesday, February 18th for a dev diary exploring the content of both of these packs in further detail!
 
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We'll collect responses from PiGu and Aj in this comment to make them easier for users to find.



PiGu

Drassanes is in Barcelona?
Yes indeed! A very unique and beautiful monument

Will the buildings give bonuses?
Yes they do! They work just like any other special building, so they can be properly interacted with and constructed : )

Will the bonuses or all monuments be revealed in the Dev Diary? I like having new reasons to get these territories, and the ones revealed look very good :)
Idea is to not spoil the surprise and let you find them freely for yourselves, but yes some of the monuments with their modifiers will be revealed in the Dev Diary on Tuesday ; )

Are there unique bonuses for any of these special buildings from a mechanical standpoint or do they use the same range of +X% to Y that other buildings have? It's fine if they don't tread new ground, but it would impact my purchase.
There's definitely more information in Tuesday's Dev Diary on this, but generally speaking they make full use of existing modifiers and mechanics without trying to reinvent the wheel. I tried to mostly keep them in line with those from the base game, design-wise.

Could I get some information about the
Ghana Palace and Kano Earthworks? I can't find anything about them on Google.
Of course!
Information from that region in that time period is quite difficult to find online, or anywhere really. The palace is an attempt at describing the palatial complex we know existed in the site of Koumbi Saleh, which is described in relatively contemporary written accounts. The Kano Earthworks are a system of fortifications that used to - and to some extent still - protect the wealthy city of Kano.



Aj

Is there any other culture who'd receive the clothing pack besides the Balto-Finnic Sami and the Urgo-Permian Ostyak?
All Ugro-Permians will receive the Khanty aesthetic to my knowledge, maybe a few more. Sami one is restricted to Sami, possibly also Karelians

I still dislike the monetization of modding, even if the CK version is probably much better than Bethesda's cancerous shops. But still ultimately I worry about the effects of it on the health of modding. I'd rather have a few 3D modders rarely releasing their 3D work to the community, rather than having more but them being more interested in working with PDX for a paycheck instead. I don't think good volunteer content and monetization can coexist. Is it selfish for the "modding consumer"? Perhaps, but its also a matter of the health of the entire community.
For what its worth, I'm also a professional 3D game artist outside of modding, which is still mostly a hobby, and a lot of the previous DLC and even vanilla artwork was done by external workers already.

I still dislike the monetization of modding, even if the CK version is probably much better than Bethesda's cancerous shops. But still ultimately I worry about the effects of it on the health of modding. I'd rather have a few 3D modders rarely releasing their 3D work to the community, rather than having more but them being more interested in working with PDX for a paycheck instead. I don't think good volunteer content and monetization can coexist. Is it selfish for the "modding consumer"? Perhaps, but its also a matter of the health of the entire community.
Also, this is kinda silly imo because I wasn't ever intending on making any of this stuff for free to begin with. I only made it because I was hired, and besides something like Elder Kings 2 which is a long term project that I still work on, I would never make a mod of this high a scope lol. I don't have the free time for that kinda stuff.

The "4 winds hat" was adopted only in the 1800s so its a bit weird to see included in a game that ends in the 1400s. That being said, I am happy to see us sámis getting some visual representation :D
Most of the clothing is anachronistic due to lack of earlier sources. Ultimately I preferred to make something accurate to the cultures than try to be inventive.

I like that you bring cosmetic additional content into the game. It's a pity that you bring it so little! I think such packs should be released more regularly.
I'd certainly be open to it :)
 
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Not really excited for either of these.

I never play in Sapmi.

And I don't particularly care about 3D monuments on the map. There are several mods providing new (and a lot of) special buildings for free.

Would have preferred a clothing pack in regions where I actually play. Like Italy.
 
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Not really excited for either of these.

I never play in Sapmi.

And I don't particularly care about 3D monuments on the map. There are several mods providing new (and a lot of) special buildings for free.

Would have preferred a clothing pack in regions where I actually play. Like Italy.
Consider this:
Italy might end up getting a DLC alá RtP. Merchant Republics, Lombard League, .... And with it new clothes.

CCP seem to aim at niche cultures or general art stuff that otherwise wouldn't be the focus of any 'proper' DLC from PDS.
 
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How would the new medieval monuments DLC work? Would this update add the buildings in the base game and the DLC adds the visual of the buildings? Or would the special buildings altogether be locked behind DLC?
 
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There will be a dev diary about the archaeological, pictorial finds and references used for the Sapmi clothes?
 
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