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does anyone of you know of a planet where you could by better heatsings then the standart variant ?

There isn't one, you have to capture SLDF mechs to get any and they can't be replaced. If you look in the \data\heatsinks folder and read the JSON files advanced heat sinks have a purchase flag that is set to false and the rarity rating is set to 20, versus 0 for regular heat sinks. They only have the Inner Sphere Double HeatSink that takes up 3 critical slots. However there is a HeatSink_Template for you to create your own. I just started a new game where I made my own clan double heatsink and I'm waiting to see if they turn up in the store when I get my approval rating higher.
 
@DerGore @unmerged(156939)

Sorry it took so long so I finally got the double heatsinks to show up in the store and it may take me a while longer to update this completely because frankly I don't remember what all I did to get it to work....

These are the steps I took:
1) \data\heatsinks - Open up the Gear_HeatSink_Generic_Double.json, make a back up copy of course
2) change the following values:
"Cost" :630000 ;I changed it to 210000 because I felt that paying 7x more was fair and would not unduly imbalance the economy
"Rarity" : 20, ;I haven't actually figured out how to manipulate this figure yet so I left it alone
"Purchasable" : false, ;What I find interesting is that I didn't have to change this to true?
3) \data\shops - Open up the shopdef_Components_all, shopdef_Components_base, shopdef_Components_intro and add the following lines in all three files (you might not have to do all three, but I did and I don't feel like going back and checking 1 at a time right now, so I recommend doing the _all file first and restarting your game to see if they are there.
"Inventory" : [
{
"ID" : "Gear_HeatSink_Generic_Standard",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},
{
"ID" : "Gear_HeatSink_Generic_Double",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},

{
"ID" : "Gear_JumpJet_Generic_Standard",
"Type" : "JumpJet",
"DiscountModifier" : 1.0,
"Count" : 0
}
4) \data - open the VerisionManifest.csv and add the following line at the bottom.
Gear_HeatSink_Generic_Double,HeatSinkDef,data/heatsinks/Gear_HeatSink_Generic_Double.json,15,2018-02-27T00:45:28.2885240Z,2018-04-05T01:11:44.3775762Z,,,False,0,False

An now you should have DoubleHeatsinks available in the store, note you may have to do a couple missions first to get your rating up, but I started seeing them directly after mission to get the Argo.

BTW I have bought several and have them installed in multiple mechs without any crashes or performance issues.
 
You can't as far as I know other than one of the campaign missions.

However you can edit the starting lance in SimGameConstants to give yourself SLDF mechs. Or do the same thing I did with the Double Heatsinks to make them available in the store. I haven't gone though the entire list of available mechs but I think the only SLDF era ones are a Highlander and Atlas. Of course you can always create your own, that is my next project.
 
How can i edit the game sim? :eek:

I would recommend using Notepad++ it's free to download and pretty awesome to use, you can use regular Notepad but it doesn't display the information in a easy to understand format.

The file is name SimGameConstants.json and that controls most of the starting values like Mechs, C-bills (Money), starting pilots, etc.

Search the forums for Mod or Json to see what is already out there, the instructions on what to change are usually pretty detailed.

Make backup copies of the \data folder and then just jump in and have at it. If the game crashes or fails to load after you make a change go to your back up copy and start over from scratch.

It's BT in all it's Tabletop glory, do what makes you happy to enjoy the game. If that means giving yourself a full lance of Assault mechs to start with than do that.
 
You can't as far as I know other than one of the campaign missions.

However you can edit the starting lance in SimGameConstants to give yourself SLDF mechs. Or do the same thing I did with the Double Heatsinks to make them available in the store. I haven't gone though the entire list of available mechs but I think the only SLDF era ones are a Highlander and Atlas. Of course you can always create your own, that is my next project.

There is also the BL-6B-KNT
 
There is also the BL-6B-KNT

True, forgot about that one, technically the Kintaro is actually a SLDF mech KTO-19, the KTO-18 that is in game was added due to the removal of so many original mechs in the Revised TR: 3025.

Oh and of course we don't have Narc Beacon and Narc Pods......yet
 
@DerGore @unmerged(156939)

Sorry it took so long so I finally got the double heatsinks to show up in the store and it may take me a while longer to update this completely because frankly I don't remember what all I did to get it to work....

These are the steps I took:
1) \data\heatsinks - Open up the Gear_HeatSink_Generic_Double.json, make a back up copy of course
2) change the following values:
"Cost" :630000 ;I changed it to 210000 because I felt that paying 7x more was fair and would not unduly imbalance the economy
"Rarity" : 20, ;I haven't actually figured out how to manipulate this figure yet so I left it alone
"Purchasable" : false, ;What I find interesting is that I didn't have to change this to true?
3) \data\shops - Open up the shopdef_Components_all, shopdef_Components_base, shopdef_Components_intro and add the following lines in all three files (you might not have to do all three, but I did and I don't feel like going back and checking 1 at a time right now, so I recommend doing the _all file first and restarting your game to see if they are there.
"Inventory" : [
{
"ID" : "Gear_HeatSink_Generic_Standard",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},
{
"ID" : "Gear_HeatSink_Generic_Double",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},

{
"ID" : "Gear_JumpJet_Generic_Standard",
"Type" : "JumpJet",
"DiscountModifier" : 1.0,
"Count" : 0
}
4) \data - open the VerisionManifest.csv and add the following line at the bottom.
Gear_HeatSink_Generic_Double,HeatSinkDef,data/heatsinks/Gear_HeatSink_Generic_Double.json,15,2018-02-27T00:45:28.2885240Z,2018-04-05T01:11:44.3775762Z,,,False,0,False

An now you should have DoubleHeatsinks available in the store, note you may have to do a couple missions first to get your rating up, but I started seeing them directly after mission to get the Argo.

BTW I have bought several and have them installed in multiple mechs without any crashes or performance issues.


Great instructions. One thing I noticed tho, on line 4505 of the VersionManifest.csv was that the line you mention is already present. There's also Bulk Bank, Improved Bank, Standard Bank, and the Thermal Exchangers. I wonder what those do.