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There's no good reason why it doesn't exist. I've added a trigger and an effect that has the same syntax:
Code:
log = "My log message. Something happened for [This.GetName]."
Which would print "[09:23:04][effect_impl.cpp:16662]: [2200.1.1] Log command triggered from effect in file: events/colony_events.txt line: 2283. My log message. Something happened for Earth." as an output to the game.log file. Do note that the game.log file is wiped every time you start the game.

I think most of the localisation functions should be available for the output.
 
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