Okm here it is:
I've just checked with at some websites and my notebook's Nvidia Geforce Go7300 has 128 MB RAM on it, 512 is max, I assume it grabs some memory from the main mem. It is an asus A6Jc Q138H (as far as i remember) and is equipped with Centrino 2 Duo 1.66 GHz CPU, 1 GB od RAM.
EU:Rome and sometimes, but much less often EUIII crashes in various ways. Either just while playing - the .exe has encountered an error and will be closed.Other issue , which prevents me from playting Rome is situation when in the main menu before I click anything the game switches to map, without any interface, works hard on the hard drive and after some time comes back to the menu. i go single player,select country and start playing, if lucky. quite quickly - few mins max - the game loses its interface and produces this wicked map again.Sometimes it happens in EU3 when moving around the world either in country selection screen or in the proper game. it looks more less like this
my system.log
Kernel Release[systemsettings.cpp:147]: System memory: 1024MB
Kernel Release[systemsettings.cpp:149]: CPU speed: 2149MHz
Kernel Release[systemsettings.cpp:156]: Number of processors: 2
Kernel Release[systemsettings.cpp:166]: CPU type: x86
Kernel Release[systemsettings.cpp:198]: OS: Windows XP Dodatek Service Pack 2 Build: 2600
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce Go 7300
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce Go 7300
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nv4_disp.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 6369
Kernel Release[graphicssettings.cpp:226]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4297-11CF-126B-193200C2CB35}
VendorId: 4318
DeviceId: 471
SubSysId: 303173699
Revision: 161
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 727265
Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 523MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 0
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Apr 11 2008 : 10:58:43
Kernel Release[internationalizedtext.cpp:1167]: Create table
Kernel Release[internationalizedtext.cpp:1169]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:129]: Direct3D Created
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 60
Kernel Release[graphics.cpp:220]: Not using multisampling.
Kernel Release[graphics.cpp:240]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=0
Resolution=1280x800
Kernel Release[graphics.cpp:320]: Done creating device.
in previous posts I put some examples of error.log texts that I've got after these crashes, such as these
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\carthagegfx\.\Carthaginnormal .dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\carthagegfx\E:/Rome Project/Houses/cityview/objects/carthage/Carthaginnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\carthagegfx\E:/Rome Project/Houses/cityview/objects/carthage/Carthaginian_C.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\carnormalgfx\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\carthagegfx\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
or this
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
or this
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\celticgfx\.\Gnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\Fonormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\cnormalgfx\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\celticgfx\.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
I'm gonna look it there are latest nviidia drivers at omega.I'm using the ones from the site mentioned above, but it made no difference.
BTW - I play various games on this laptop - from Harpoon series which is not very demanding on the graphics, through Il-2 sturmovik 46, Command and conquer 3, Company of Heroes, latest Chessmaster, War in the Pacific or Morrowind - all work ok, no graphics glitches, nothing like EU Rome or EU 3.
regards
Maciej