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We've considered doing some stuff, and if you look around you will find some ideas that we have discussed for EU3. Like, for example, a Jewish state forming in Eastern Europe during the game. That would be fun. A lot of fun. Like I said, there has been some discussion, but nothing is really final. I mean, the game just came out, after all, and some people like me have to buy new expensive graphics cards. That means I won't get the game for at least a year, if ever.
 
EU3 arrived today in the mail.

I don't have time to play it.

Maybe one day. Not sure how compatible Interregnum will be, as I know little about how the new Pope/Curia stuff functions. Might mean we can't do our alternate reformation.

I say tarakan should lead the charge.
 
Thanks. I guess I will start the ball rolling. I do not know how far it will roll, I have a fondness for Aberration / Interregnum and not as much for EU3. But it does allow for dynamic events that seem to work so well for the goals of Interregnum being targeted for Multiplayer.

There are changes in how the game is organized. For one there are no scenario files. everything that happens in the game happens on a province level

I will use an example of a province of Yorkshire from a country modding tutorial


Code:
#245 - Yorkshire

owner = ENG
controller = ENG
culture = english
religion = catholic
hre = no
base_tax = 7
trade_goods = iron
manpower = 3
capital = "York"
citysize = 10000
add_core = ENG
fort1 = yes
temple = yes #York Cathedral
marketplace = yes
discovered_by = latin
discovered_by = muslim
discovered_by = eastern

1453.1.1 = { revolt_risk = 5 } #Start of the War of the Roses
1461.4.1 = { controller = REB } #Capture of York after Battle of Towton
1461.6.1 = { revolt_risk = 2 controller = ENG } #Coronation of Edward IV
1467.1.1 = { revolt_risk = 5 } #Rivalry between Edward IV & Warwick
1470.3.1 = { controller = REB }
1470.10.6 = { controller = ENG } #Readeption of Henry VI
1471.1.1 = { revolt_risk = 8 } #Unpopularity of Warwick & War with Burgundy
1471.3.1 = { controller = REB }
1471.5.4 = { revolt_risk = 2 controller = ENG } #Murder of Henry VI & Restoration of Edward IV
1483.6.26 = { revolt_risk = 8 } #Revulsion at Supposed Murder of the Princes in the Tower
1485.8.23 = { revolt_risk = 0 } #Battle of Bosworth Field & the End of the War of the Roses
1520.1.1 = { citysize = 8000 }

As you can see this is all that is codded fro each province.

So my main goal would be right now getting the map organized according to Interregnum.

Since EU3 starts in 1453 there is quite a bit of very important play history lost if all those events are simply written as history. So much so that I think it would be not comprehensible.

Lucky for us some modders came up already with a starting date patch http://forum.paradoxplaza.com/forum/showthread.php?t=286087

that allows to start in 1419 or even earlier

I do not know if the patched exe is going to work well on the multiplayer server. I hope it does and will start from removing any real world history from the province files to begin with.

If the modded exe will not work on multiplayer service I will need guidance in moving the starting date to 1453 as this is just an extension of EU2 ABE/Interregnum.
 
Tarakan,

It all has to start somewhere.

I greatly [refer a 1419 start, as so much of the excitement of Interregnum are the options and directions you can chose at that point.

I don't really understand anything about coding for EU3, but, yes, I am excited about the potential.

How strict is the Papacy/Curia stuff? How much can the HRE be moded?

Matty
 
http://forum.paradoxplaza.com/forum/showthread.php?t=266056

Guillaume HJ said:
HRE & PAPACY

Q: Will they make it easier for me to tell who's a part of the the HRE?
A: Yes. You can see all the members, all the electors which are seperated and who they will be voting for (and their relations with the country voting for) in the next election.

Q: I heard that nations not historically part of the HRE can become part of it. Is that true?
A: Yes. When appropriate new member states will be added to the HRE, or removed.

Q: Is the papacy in the game?
A: Yes. It is abstracted in the game to attempting to control the curia by swaying the votes of bishops. Having control of the Curia grants you (as of the demo) 1 extra diplomat per year, +1% prestige per year, and reduce by 20% your stability costs.

Q: Do I get advantages for having a bishop in my province normally, without bribing him?
A: Yes, you get his vote by default, until he is bribed.

Q: Do bishops die or are they immortal abstracts?
A: Bishops will die and be replaced. The player has no control over this.

Q: How is the Holy Roman Emperor selected?
A: When the emperor dies, the seven electors will each vote for one state (based on relations, and certain modifiers). Whichever state carries the most vote will become Holy Roman Emperor. An elector cannot vote for itself. The vote of human players is automatically assigned.

Q: Will electors change?
Yes. It is possible for an elector to be banned, or annexed, and for a member state to be given elector status. There may for short periods be more (or less) than 7 electors.

there are quite a bit of interesting stuff in EU3 game engine, but there is still some balancing paradox needs to do. For example now an emperor of HRE can be elected an Ethiopian High Chief for the sole reason that he is a Christian. and that the electors hate everyone around them more so than the Ethiopian.

Anyone who is bordering HRE, is Christian of any rite, and has good relations with the Emperor can get invited after some time passes. if the relations are over 150 then that country can get invited faster.

Also that Ethiopian chief can form a royal marriage with Sweden that took over Norway and Denmark and if luck goes his way Inherit Sweden.

Hansa is represented in the game too as events that establish Hansa offices if you get invited and accept. there are some bonuses and maluses. something like 17000 country tags possible

check out the link. it is a FAQ
 
Since using 1419 as a starting date will require hex editing the exe I wonder if this is an approach that should be used

It is not trivial. A patched exe will not be allowed to be redistributed I think.

However, many other modders are going for the patched exe solution for their mods and as such it will make it more tolerable to the community.

In light of this.

If you wanted to start Interregnum at an earlier date. Would you?

If so when?

1348 - 1350 was the end of the Black Plague major outbreaks in most of Europe. 1351 was in Egypt. there is quite a bit of history that coudl be written then. Is it worth the effort?
 
For me, the biggest thing is that I don't want to do a lot of work. I have laboured for hundreds and hundreds of hours over the last two years on Interregnum and I do not wish for Interregnum in EU3 to be a continuation of this effort.

So, for me only, I would want to see it mirror the existing version for ease of 'translation'. I am only one voice only, and although I have personally written most of the material I see it as something someone else can pick up and run with if they have the staying power. I would prefer to be a smaller player in EU3 Interregnum.

In the meantime, my first goal is to 'finish' Interregnum so we know what we are working with. And the second is to actually start playing EU3 to see what we are working with. Let's remember that this game will have a five-six year lifespan. Interregnum didn't even start until EU2 was three years old. I think there is a sensation of wanting to be the first mod off the block with EU3, and even The Archduke wrote and asked what my plans were for it. Given the inevitable patches and the dirth of editing and ai material out there, it makes sense to wait.

I really appreciate your efforts here.
 
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Gotcha. you are of course completely correct. One must have a goal in mind in order to keep focused on what exactly one is trying to achieve. Completing EU2 Interregnum is still THE goal. EU3 does not do historical events "well" yet. this will is/be a monster of a project. I been doing my map cleaning, country creation, without setting sliders (everyone is in a neutral position with sliders for now) and assigning provinces. once this is done i will share it here for evaluation
 
Ive recieved EUIII from the Mail on monday - great game, alot of potential BUT because it's too random, one would think it is impossible to have an organized succession of events. Too generic....
 
from what I understand you can have events trigger in between different years. couple that with culture/province ownership trigger and it can be workable. It is not a historic simulator. maybe Paradox will release more triggers for modders to make it as rigid historically as they like. yet for an MP oriented campaign I think it is ok if the triggers are province based.
 
tarakan said:
from what I understand you can have events trigger in between different years. couple that with culture/province ownership trigger and it can be workable. It is not a historic simulator. maybe Paradox will release more triggers for modders to make it as rigid historically as they like. yet for an MP oriented campaign I think it is ok if the triggers are province based.

problem with cultures is that they are grouped into very large groups ie west slavonic etc etc

makes the games more random which deters fro a more historical feel
 
Toio said:
problem with cultures is that they are grouped into very large groups ie west slavonic etc etc

makes the games more random which deters fro a more historical feel

We can fix cultures in EU3 much easier. there is pretty much 10 times greater number of possible cultures than there are provinces on eu3 map.

we can even have a Toio culture :)
 
Ahmed wrote and commented that the event structure will make it very difficult for translating Interregnum into EU3.

At least, as Tarakan says, at the moment. I simply have not the time to look ito EU3 at the moment, either to play it or to investigate how to mod it, so I cannot myself comment.

The thing is is that EU3 is designed to be an 'alternate history' of the world, one which begins from a more-or-less accurate world in 1453. So, with the exception of different starting dates and different historical premises, EU3 is already doing the alternative history thing.

This makes it both easier and more difficult in different ways. It means we can leave it to the game engine to write our events for us, all our neat 'alternatives' that we have to painstakingly conceive of and script, and that all we need to do is to have an alternative set-up, then press 'go'. (Not that this isn't already a lot of work ... ). So, is Interregnum going to be easier to devise and do more richly? Or, is it therefore less worthwhile? I mean, I assume there will be a LOT of alternative history mods that will be designed, especially if it is a matter of just establishing a different starting scenario.

For me, what makes Interregnum special are the histories, the stories, the roleplaying that we have devised. So, if we do bring Interregnum into EU3 it would be different.

Tarakan, we started a thread a few months ago about how Interregnum might look - countrywise - if we had a 1453 start date. I'll repost in it to bring it up. Please contribute there too!