#245 - Yorkshire
owner = ENG
controller = ENG
culture = english
religion = catholic
hre = no
base_tax = 7
trade_goods = iron
manpower = 3
capital = "York"
citysize = 10000
add_core = ENG
fort1 = yes
temple = yes #York Cathedral
marketplace = yes
discovered_by = latin
discovered_by = muslim
discovered_by = eastern
1453.1.1 = { revolt_risk = 5 } #Start of the War of the Roses
1461.4.1 = { controller = REB } #Capture of York after Battle of Towton
1461.6.1 = { revolt_risk = 2 controller = ENG } #Coronation of Edward IV
1467.1.1 = { revolt_risk = 5 } #Rivalry between Edward IV & Warwick
1470.3.1 = { controller = REB }
1470.10.6 = { controller = ENG } #Readeption of Henry VI
1471.1.1 = { revolt_risk = 8 } #Unpopularity of Warwick & War with Burgundy
1471.3.1 = { controller = REB }
1471.5.4 = { revolt_risk = 2 controller = ENG } #Murder of Henry VI & Restoration of Edward IV
1483.6.26 = { revolt_risk = 8 } #Revulsion at Supposed Murder of the Princes in the Tower
1485.8.23 = { revolt_risk = 0 } #Battle of Bosworth Field & the End of the War of the Roses
1520.1.1 = { citysize = 8000 }
Guillaume HJ said:HRE & PAPACY
Q: Will they make it easier for me to tell who's a part of the the HRE?
A: Yes. You can see all the members, all the electors which are seperated and who they will be voting for (and their relations with the country voting for) in the next election.
Q: I heard that nations not historically part of the HRE can become part of it. Is that true?
A: Yes. When appropriate new member states will be added to the HRE, or removed.
Q: Is the papacy in the game?
A: Yes. It is abstracted in the game to attempting to control the curia by swaying the votes of bishops. Having control of the Curia grants you (as of the demo) 1 extra diplomat per year, +1% prestige per year, and reduce by 20% your stability costs.
Q: Do I get advantages for having a bishop in my province normally, without bribing him?
A: Yes, you get his vote by default, until he is bribed.
Q: Do bishops die or are they immortal abstracts?
A: Bishops will die and be replaced. The player has no control over this.
Q: How is the Holy Roman Emperor selected?
A: When the emperor dies, the seven electors will each vote for one state (based on relations, and certain modifiers). Whichever state carries the most vote will become Holy Roman Emperor. An elector cannot vote for itself. The vote of human players is automatically assigned.
Q: Will electors change?
Yes. It is possible for an elector to be banned, or annexed, and for a member state to be given elector status. There may for short periods be more (or less) than 7 electors.
tarakan said:from what I understand you can have events trigger in between different years. couple that with culture/province ownership trigger and it can be workable. It is not a historic simulator. maybe Paradox will release more triggers for modders to make it as rigid historically as they like. yet for an MP oriented campaign I think it is ok if the triggers are province based.
Toio said:problem with cultures is that they are grouped into very large groups ie west slavonic etc etc
makes the games more random which deters fro a more historical feel