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It also happens sometimes when I right click a unit and drag, to change the facing.
And when changing facing, a slight arrow while holding the right mouse button down and choosing direction would also go a long way.
That's why we added that nice Rotate button to your abilities bar. We got a lot of feedback from pre-release version that didn't even know Turning was a thing.

PS: The preview could even show the weapon range border from the viewpoint of the new position. What would also be very convenient.
If you have a attack selected it will show you the units you can hit and the likelihood through a target on the unit cards. It's not exactly the same but it should give a indication of whom you'll be able to hit.
 
Why not use the same feedback on the hex system when the player uses "right click on unit and drag mouse", if you already have implemented a direction indicator for the button functionality? I mean, surely it is much easier to just right click the unit and drag, then clicking an extra button. Especially since facing matters after every move in this game.
That's a fair point, I feel that their might be a UX issue there but I'm not entirely sure. I'll play around with how it actually behaves and talk with the team to see if we can also add the highlight to the right-click turn behavior.