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Goblin-Cookie

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Dec 17, 2015
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One of the stranger things about the Giant Kings update is that has actually implicitly answered the question of what giants actually are because there is the option to field giants with severe injuries and these injuries provide us with a 'window' (literally) into giant biology and reveal that they are actually a lot less like us than they appear on the surface.

Singaith Sky-Shatter.png
Brykke Slab-Sage.png

What you can see here is that giants, though they appear to have organic human-like skin and feutures on the outside, are in reality effectively half-golems, semi-organic creatures that contain inorganic elements mixed in. Possibly for purely aesthetic reasons or in order to make them easier for their smaller minions to relate to, the organic elements have been concentrated on the outside of the giant, to give them a human-like appearance but that is a facade rather than the actuality of their biology.

Now, this solves an issue that has always bothered me about the graphics. Ogres, despite being far smaller than giants (and canonically being descended from them), have proportionately bulkier bodies than giants do, but physics would imply the opposite. Being taller, the giants frame puts greater strain on its (muscles, bones, ligaments etc), which would mean that the larger giants would be bulkier than the smaller ogres, especially given that they are closely related and so other biological factors (bone, muscles mass etc.) would be similar.

But now we know that giants are actually half-golems and this can explain the problem. Unlike giants, ogres are entirely organic, which explains both why they are smaller and why the giants, containing such componants are able to be taller and *also* proportionately narrower. Giants contain inorganic componants made of materials that are lighter/stronger than ogres do, but there is another interesting detail here; that Giant Kings are bigger than the regular giants of their kind.

If we assume that giant kings are the 'opposite' of ogres, they are giants that contain a greater proportion of inorganic elements than the normal giants of their kind. This allows them to grow much bigger than regular giants, as their organic componants act as a functional limit on the maximum size a giant can reach. Giant kings are more 'golem' and less 'creature', than regular giants who in turn are more so than ogres; hence the size of the creature decreases.

I'm thinking here that the biology of giants has been rigged (by the Archons) so as to effectively result in their predictable evolution from Giant Kings TO Regular Giants TO Ogres. That makes sense, because if in the early days the giants rule over empires of 'Little-Folk', such empires need to be dismantled in order for the Elves to arrive and take over, to begin the next stage of the great plan. So every generation reduces the amount of inorganic matter within the giants (on average, nor neccesserily in ever case), the rigged evolution of the species inevitably turns them into ogres, at which point the Giant Empires fall and the Elves can take over.

This explains what originally drove the Traitor Kings.

Traitor Kings.png


The Archons had created a rather cruel system, but without being aware of it, since they had projected onto the giants their own selfless nature rather than understanding the 'selfish' desire of the giants to produce offspring in their own image to continue to rule over their kingdoms when they are gone. So the Traitor Kings became obsessed with immortality, since if they are biologically programmed to produce steadily smaller and weaker offspring, until their own kingdoms fade away, then the only way to avert this catastrophe is to become immortal themselves.

Irony is that, by becoming Godir, some of the present Giant Kings have effectively achieved the Traitor Kings main objective and this probably was never intended by the Archons to ever happen, since the mortality of the Giant Kings was fundermental to their whole plan.
 
I think you’re overthinking this. I think those “windows” are specifically a thing for those particular giants, not giants in general. (Accrion the Endless literally has no head, but we obviously don’t think that’s a universal thing for Wizard Kings!) And I’m pretty sure it’s more of a “element embodiment” situation. I.E. they are biologically half-elemental, not half-golem. The crystallization transformation we got in this expansion (which gives your units the elemental unit type) supports this, along with the crystals protruding from the “inner workings” of those giants.
 
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They were likely more biological in the past. It seems implied they either were mortal or some still are mortal, with some still possibly having been born more recently. Those giants who didn't find their way into immortality by becoming crystals, I would assume have augmented themselves. In Singaith's case with crystals.
 
I think you’re overthinking this. I think those “windows” are specifically a thing for those particular giants, not giants in general. (Accrion the Endless literally has no head, but we obviously don’t think that’s a universal thing for Wizard Kings!) And I’m pretty sure it’s more of a “element embodiment” situation. I.E. they are biologically half-elemental, not half-golem. The crystallisation transformation we got in this expansion (which gives your units the elemental unit type) supports this, along with the crystals protruding from the “inner workings” of those giants.
Accrion's headlessness is already explained in the lore as resulting in an event that transpired when he was mortal, but there isn't any lore that pertains to the biology of the Giant Kings. Yes the 'windows' are specific to those giants, because those are injuries, but they do seemingly give us an opportunity to observe the normally hidden internal biology of giants in general.

Half-golem or half-elemental, isn't really a big difference; I believe Giants contain more a union of organic and elemental components combined together into a functional way, rather than the organic and elemental being 'blended' together for want of a better word into the same set of components. So they are more like Planetfall's Assembly than an Age of Wonders IV race transformation, but in their case they were 'born that way'.

The giant functions as a golem does (it moves by magic) and the organic components are basically carried along by the golem, which probably feeds it mana and does the thinking for it. Giants are able to be so large because their organic componants do not have to hold up their own weight, so the greater the proportion of organic in a giant, the smaller it has to be.

They were likely more biological in the past. It seems implied they either were mortal or some still are mortal, with some still possibly having been born more recently. Those giants who didn't find their way into immortality by becoming crystals, I would assume have augmented themselves. In Singaith's case with crystals.

As far as we know, all but three of the Giant Kings (the 3 Godir, including Singaith) are still mortal, but the giant kings are also depicted as basically the last of their kind. One of the things that disappointed me the most about the Giant Kings DLC is that they did not give you the ability to actually play as a race of giants.

Instead of being the leader of a race of giants, you are instead a super-giant, far larger than the regular giants of your element and ruling alone over an empire of smaller beings. You might have been born to similarly immense parents, but you aren't going to be bearing any children that are are an immense as yourself, since there are so few of your own kind left.

A Giant King is not a regular giant, much as a regular giant is not an ogre. Ogres descend from giants in the lore (they are the 'degenerate children') and seem to exist in a similar relationship to regular giants as giants do, so even though it is not explictly stated, I concluded that the giants kings beget the regular giants and they inherited the elemental alignment of their larger parents.

Ogres don't have an elemental alignment (except maybe the brewer ogre, sort-of). So I concluded that every generation of giants is doomed to shed some %, however small of their elemental componant, which as a side-effect makes them smaller. That means that given enough time, giants are doomed to be replaced by ogres, but the rate this happens to individual lineages is variable; the present giants kings are a statistical outlier that resulted from a series of generations shedding an unususually low proportion of their elemental componant. In time the giant kings will be entirely gone and the regular giants will themselves become a statistical outlier within the ogre population; a tragic decline that explains why they were so driven to become immortal.

An interesting twist though would be if the giants were originally half-golems created *from* ogres by adding inorganic componants in order to make them more effective workers; so they are simply returning to their ancestral form. The ogres were made into giants, but that made them less able to survive in the natural world, so whole races of 'little folk' had to be introduced in order basically to feed them and the giants ended up becoming giant kings.

Yes.

Those "windows" are magic prosthetics. Not their internals.

So Singaith has a prosthetic brain?

The 'prosthetics' available for each giant king also happen to align with the elemental affinity of that particular giant, but if they were simply artificial then there would be no need for this to be the case; so I could freely add earth parts to the maiming wounds of a fire giant for instance.
 
Accrion's headlessness is already explained in the lore as resulting in an event that transpired when he was mortal, but there isn't any lore that pertains to the biology of the Giant Kings. Yes the 'windows' are specific to those giants, because those are injuries, but they do seemingly give us an opportunity to observe the normally hidden internal biology of giants in general.
That explanation for Accrion’s headlessness still means it’s a thing specifically for him; not Wizard Kings in general. By the same token, there is no lore indicating ALL giants have biology like the ones Signaith and Brykke do.

So Singaith has a prosthetic brain?
Why can’t he? As mentioned earlier, Accrion effectively has a magic prosthetic head! Although, Singaith seems to have more of a void in the place his brain would be.


The 'prosthetics' available for each giant king also happen to align with the elemental affinity of that particular giant, but if they were simply artificial then there would be no need for this to be the case; so I could freely add earth parts to the maiming wounds of a fire giant for instance.
So… they AREN’T part golem, then? I mean, golems are artificial, and if Giants are half golem, that makes them partially artificial. So they should be able to replace parts with other elements… but they can’t.

The most likely explanation… is that they are NOT part golem. They are part elemental, and the prosthetics are made of magic. So far, hybrid elementals are not a thing.

By the way, I can’t help but notice you didn’t even acknowledge Blanch Warren’s point about the crystal dwellings being housed by the souls of ancient giants. Which kinda reinforces the idea that the situation with the Giant kings IS akin to a Race Transformation, and the crystal dwellings are the crystallization transformation taken to its logical extreme.