APIDA-I-TADA
Peoples&Lands minimod in progress
"Apida-i-Tada" comes from the Skythian language and simply means "Lands and peoples". As the name might suggest, this is going to be a mod centered around improving issues with various cultures, religions and the map itself. Particular attention will be given to the cultures of the middle east, germania and the pontic-caspian steppes.
FEATURES:
Expanded and fixed map regarding Mesopotamia and the Iranian plateau - done
New Chaldean culture and religion - done
Ancient arabian religion - done
Skythian religion - done
Illyrian religion - done
Phrygian religion - done
New historical near eastern states and characters. Atropatene, Adiabene, Elymais, Characene, Persis, Merv - done
Expanding and fixing the northern part of the map (pontic-caspian steppe) - done
Fixed North african religion, provinces, states and cultures - done
Fixed Thracian religion, provinces and cultures - done
Fixed Germanic religion, provinces and cultures - done
Fixed Iberian religion, provinces and cultures - WIP
New states - WIP
Start date moved to 298 BCE, end date moved to 37 AD - WIP
Province biomes - WIP
Province military modifiers - WIP
Adjusted recruitment, manpower and max forcelimit mechanics - planned
Culture - specific military modifiers - planned
Adjusted trait system - planned
Culture-specific events - planned
Religion-specific events - planned
I'm not planning to make this a "total conversion mod", rather I plan to add realism and flexibility to the game, without altering the core gameplay. That is not to say I will not change a few particularly irritating gameplay issues. This is a mod I started mostly for my own pleasure, but I thought it might be good to share it with the community.
I'd like to thank first and foremost Hardradi, for allowing me to make use of his terrain files. This had saved me a lot of time and workload. His terrain is beautiful and I don't believe I could have done it half as well as he did. Thanks Hardradi!
Thanks also go to my friend Anahit Kasabian for her help when it comes to the ancient middle east, pontic steppe and her knowledge of the skythian and other ancient indo-iranian languages.
Big thanks to Tala Dahlqvist for general encouregement as well as providing better (swedish language) sources on early germanic cultures.
Thanks go to paradox forums member 'Fu.Th.Sy.' for helping me out with startup code.
Last but not least, I'd also like to express my thanks to prof. Adam Ziółkowski of the University of Warsaw for greatly contributing to my knowledge of all things Roman, in particular the Roman imperialism of the period.
On a final note - I hope that announcing the mod on the spring equinox will be an auspicious sign. The goddess of winter and death is soon to leave the land (though she still has a forsty grip here atm), green grass is bound to appear soon bringing new life. Rejoice!
Peoples&Lands minimod in progress
"Apida-i-Tada" comes from the Skythian language and simply means "Lands and peoples". As the name might suggest, this is going to be a mod centered around improving issues with various cultures, religions and the map itself. Particular attention will be given to the cultures of the middle east, germania and the pontic-caspian steppes.
FEATURES:
Expanded and fixed map regarding Mesopotamia and the Iranian plateau - done
New Chaldean culture and religion - done
Ancient arabian religion - done
Skythian religion - done
Illyrian religion - done
Phrygian religion - done
New historical near eastern states and characters. Atropatene, Adiabene, Elymais, Characene, Persis, Merv - done
Expanding and fixing the northern part of the map (pontic-caspian steppe) - done
Fixed North african religion, provinces, states and cultures - done
Fixed Thracian religion, provinces and cultures - done
Fixed Germanic religion, provinces and cultures - done
Fixed Iberian religion, provinces and cultures - WIP
New states - WIP
Start date moved to 298 BCE, end date moved to 37 AD - WIP
Province biomes - WIP
Province military modifiers - WIP
Adjusted recruitment, manpower and max forcelimit mechanics - planned
Culture - specific military modifiers - planned
Adjusted trait system - planned
Culture-specific events - planned
Religion-specific events - planned
I'm not planning to make this a "total conversion mod", rather I plan to add realism and flexibility to the game, without altering the core gameplay. That is not to say I will not change a few particularly irritating gameplay issues. This is a mod I started mostly for my own pleasure, but I thought it might be good to share it with the community.
I'd like to thank first and foremost Hardradi, for allowing me to make use of his terrain files. This had saved me a lot of time and workload. His terrain is beautiful and I don't believe I could have done it half as well as he did. Thanks Hardradi!
Thanks also go to my friend Anahit Kasabian for her help when it comes to the ancient middle east, pontic steppe and her knowledge of the skythian and other ancient indo-iranian languages.
Big thanks to Tala Dahlqvist for general encouregement as well as providing better (swedish language) sources on early germanic cultures.
Thanks go to paradox forums member 'Fu.Th.Sy.' for helping me out with startup code.
Last but not least, I'd also like to express my thanks to prof. Adam Ziółkowski of the University of Warsaw for greatly contributing to my knowledge of all things Roman, in particular the Roman imperialism of the period.
On a final note - I hope that announcing the mod on the spring equinox will be an auspicious sign. The goddess of winter and death is soon to leave the land (though she still has a forsty grip here atm), green grass is bound to appear soon bringing new life. Rejoice!
Last edited: