So I've been testing recently what happens when you cause civics to become invalid by shifting ethics. If anyone's interested I've written my observations in the civics page on the wiki, they're in the page intro.
My latest discovery has been more interesting. If you make Fanatic Purifiers invalid, for example by shifting ethics to Fanatic Militarist or Fanatic Spiritualist so Fanatic Xenophobe gets downgraded, the opinion penalty goes away. So you can 'take a break' from being Fanatic Purifiers until you feel like revealing your redemption was always a lie. It does cost you 5000 Unity each time though. And if you reform the government while the civic is inactive you lose the Minister of War Production but gain the Minister of State.
Oh no! Everyone hates me!![Eek! :eek: :eek:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
One ethics shift later![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
My latest discovery has been more interesting. If you make Fanatic Purifiers invalid, for example by shifting ethics to Fanatic Militarist or Fanatic Spiritualist so Fanatic Xenophobe gets downgraded, the opinion penalty goes away. So you can 'take a break' from being Fanatic Purifiers until you feel like revealing your redemption was always a lie. It does cost you 5000 Unity each time though. And if you reform the government while the civic is inactive you lose the Minister of War Production but gain the Minister of State.
Oh no! Everyone hates me!
![1738595325672.png 1738595325672.png](https://forumcontent.paradoxplaza.com/public/1243054/1738595325672.png)
One ethics shift later
![1738595462234.png 1738595462234.png](https://forumcontent.paradoxplaza.com/public/1243055/1738595462234.png)
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