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DogsSchrodinger

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May 19, 2018
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Hello Everyone!

As many of you know, Apple is completing its transition to their own ARM based SoCs. I recently purchased an M1 Max equipped MacBook, and I was ready to jump back into Paradox Games. These titles were absolutely phenomenal for me back when my old 2017 Pro was enough. Since then Clausewitz evolved into something that I could no longer play on that weakling.

My general idea was to catch up on all the Stellaris DLCs, jump into CK3 and eventually Vicky 3.

Unfortunately, Paradox has been completely silent on Apple Silicon support, and to my greatest disappointment, even Metal support was completely neglected. With OpenGL deprecated, this is a very, very bad sign. I understand that moving to Metal is not easy, but I don't have much hope for it at this point, since OpenGL has been deprecated for 3 years and Metal has been available for 6 years. And again, for older titles I don't expect an update, but upcoming titles are essentially dead on arrival. Currently the biggest problem is not even Apple Silicon, but the lack of a non-deprecated graphical API.

Apple Silicon is a similar story, but hopefully the removal of Rosetta 2 is a few years out.

Nevertheless, I really can't make purchases with zero guarantee that these games will work in a few years. There are also other options, like MoltenVK, in case Clausewitz is moved to Vulkan from OpenGL.

Mac gamers are few and far between compared to Windows users. So if the answer is "it's not worth it", that's understandable. I just wish we would see any kind of answer, after 2 hours of Googling, I didn't find any. It's also worth noting that the M1 entry-level MacBooks could easily run CK3 or newer Paradox titles, even through ancient OpenGL and a wasteful Rosetta 2 layer. This was not the case with the entry-level Intel iGPU Macs of the past.
 
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It makes little sense to support API that is only available on one niche platform. Best solution that Paradox should do ASAP is to switch over to Vulkan as that is only graphics API that is available on all platforms. Even on OSX through MoltenVK.
 
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It makes little sense to support API that is only available on one niche platform. Best solution that Paradox should do ASAP is to switch over to Vulkan as that is only graphics API that is available on all platforms. Even on OSX through MoltenVK.
I agree, while having Metal would be nice, it is completely understandable if they did not want to move to a proprietary API. If we got MoltenVK I would be more than happy, as Paradox games aren't heavy enough to really warrant the performance advantage of using native Metal.

Although I feel I must mention, and I'm sure that I will get some nasty looks on this forum but Metal is incredibly popular. iOS is huge platform and there are an incredible amount of games that run on Metal. Civ VI is hugely popular on iOS along with brilliant ports like Tropico 3, so moving to Metal would be advantageous if Paradox ever wanted to dip into iOS. Of course that is nowhere on the roadmap, but I would definitely be interested. Of course MoltenVK would still work there too, so this is not that big of a reason.

Just ditch OpenGL, that would improve the experience on both Linux and macOS greatly.