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I think this could work:


##########################
# The Crown Prince(ss)
##########################
title_crown_prince = {
courtier = yes
grantable = yes
grant_limit = 1

allow = {
country = { government = monarchy }
is_ruler = no
from_ruler_family = yes
}

gain_trigger = {
is_primary_heir = yes
}

gain_effect = {
loyalty = 50
}
lose_trigger = {
OR = {
is_primary_heir = no
country = { NOT = { government = monarchy } }
}
}
dismissal_trigger = {
always = no
}
lose_effect = {
loyalty = -30
}

prominence = 40
monthly_character_wealth = 0.3
monthly_character_loyalty = 1
monthly_character_popularity = 0.05
monthly_character_prominence = 0.3
}


Will add that I haven't tested this yet, will do straight away, just gave it a try as I read this post.
 
I think this could work:


##########################
# The Crown Prince(ss)
##########################
title_crown_prince = {
courtier = yes
grantable = yes
grant_limit = 1

allow = {
country = { government = monarchy }
is_ruler = no
from_ruler_family = yes
}

gain_trigger = {
is_primary_heir = yes
}

gain_effect = {
loyalty = 50
}
lose_trigger = {
OR = {
is_primary_heir = no
country = { NOT = { government = monarchy } }
}
}
dismissal_trigger = {
always = no
}
lose_effect = {
loyalty = -30
}

prominence = 40
monthly_character_wealth = 0.3
monthly_character_loyalty = 1
monthly_character_popularity = 0.05
monthly_character_prominence = 0.3
}


Will add that I haven't tested this yet, will do straight away, just gave it a try as I read this post.

no way, it doesnt work. the gain_trigger - part let the title give automaticly to the primary_heir. and this one:
Code:
##########################
# The Crown Prince(ss)
##########################
title_crown_prince = {
        grantable = yes
        grant_limit = 1
	
        allow = {
		country = { government = monarchy }
		is_ruler = no
		from_ruler_family = yes
	}
	
	gain_effect = {
		loyalty = 50
	}
	lose_trigger = {
		OR = {
			country = { NOT = { government = monarchy } }
		}
	}
	dismissal_trigger = {
		always = no
	}
	lose_effect = {
		loyalty = -30
	}
	
	prominence = 40
	monthly_character_wealth = 0.3
	monthly_character_loyalty = 1
	monthly_character_popularity = 0.05
	monthly_character_prominence = 0.3
}

works, but it will not change the further primary_heir from his/her position. only the title with the bonuses is given to the grantable character.

it seems, the primary_heir can only be stopped with ingame actions. ;)
 
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Noob? Well, yeah kinda :)

i don´t mean N00b, i meant noway, sorry. i´d never call you n00b, vanin - i know, that you make a good work. most times... ;)
 
Last edited: