I know no one even will make a attempt to fix or read this. I respect work hours of every developer dont get me wrong, but my expectation totally collapsed. Byzantium was fine, but this is total disaster from my point of view.
First Aq qoyunlu should be a Nomad or turkic, not muslim group.
There is two remarkable modifier, First is that goverment reform. Its terrible, poorly made one. When i think Domination, even Riga's goverment reforms was twenty times detailed and well made compared to this one. If you think Aq Qoyunlu was an empire, a big player for a short moment, it deserves something better.
its not strong as standart horde goverment reform.
its not also a path to Rum because when you form Rum you will get old Ottoman missions and everything will be gone. Also goverment will change to Rum goverment.
İt doesnt give anything to focus of Aq Qoyunlu and Qara Qoyunlu: "Horses"
Lets say you want to stay at this reform, because this is only special one. You will probably use full cav as a turcoman federation should do, as idea set, temporary modifiers and conquest path imply. You wont gain anything from it because janissaires completely pointless from this point of view,
You cannot raze
You dont have any special cb as a psuedo horde
You dont gain any bonus shock damage on flatlands
It doesnt even allow horde idea group.
...
and other special thing you gain is "can place pashas" which is not that usable and even texts not changed. it says "Ottoman Goverment"
Second one is that, and its nice, from text to modifiers, when you unite all of persia, you should expect a big bonus like that.
Ok i will pass sarcasm but there is a problem: there is no use for that for any implication on the future if you keep playing. You will either go for Rum route, stay as Aq qoyunlu, or become Persia.
For Rum its better to go standart army comp like other monarchies do, at least is tribe estate usable.
For Aq qoyunlu, you want to become horde, but there is already one estate, and it is "Tribes"
For this mission you would expect if not new idea or goverment, at least a aesthetical name and color change like byzantium gets. but no it just gives local dev and cons cost for 20 years.
When you wanna go route of Rum, you lose everything except tribe estate and old Ottoman missions welcomes you.
When you become Persia, every characteristic of Turcoman tribe erases from game.
End of the mission tree, you getting some claims, a special goverment reform no use for anything.
For something better, a nomad goverment with other estates would fix everything. You wouldnt lose perspective of tribe and horses, but you would gain most of the other monarchies offers. I hope maybe dev sees this and realize some players want to stay as Aq Qoyunlu with some extra flavour.
First Aq qoyunlu should be a Nomad or turkic, not muslim group.
![1699410822695.png 1699410822695.png](https://forumcontent.paradoxplaza.com/public/1032963/1699410822695.png)
There is two remarkable modifier, First is that goverment reform. Its terrible, poorly made one. When i think Domination, even Riga's goverment reforms was twenty times detailed and well made compared to this one. If you think Aq Qoyunlu was an empire, a big player for a short moment, it deserves something better.
its not strong as standart horde goverment reform.
its not also a path to Rum because when you form Rum you will get old Ottoman missions and everything will be gone. Also goverment will change to Rum goverment.
İt doesnt give anything to focus of Aq Qoyunlu and Qara Qoyunlu: "Horses"
![1699410500572.png 1699410500572.png](https://forumcontent.paradoxplaza.com/public/1032962/1699410500572.png)
Lets say you want to stay at this reform, because this is only special one. You will probably use full cav as a turcoman federation should do, as idea set, temporary modifiers and conquest path imply. You wont gain anything from it because janissaires completely pointless from this point of view,
You cannot raze
You dont have any special cb as a psuedo horde
You dont gain any bonus shock damage on flatlands
It doesnt even allow horde idea group.
...
and other special thing you gain is "can place pashas" which is not that usable and even texts not changed. it says "Ottoman Goverment"
![1699411609148.png 1699411609148.png](https://forumcontent.paradoxplaza.com/public/1032982/1699411609148.png)
Second one is that, and its nice, from text to modifiers, when you unite all of persia, you should expect a big bonus like that.
![1699410479045.png 1699410479045.png](https://forumcontent.paradoxplaza.com/public/1032961/1699410479045.png)
Ok i will pass sarcasm but there is a problem: there is no use for that for any implication on the future if you keep playing. You will either go for Rum route, stay as Aq qoyunlu, or become Persia.
For Rum its better to go standart army comp like other monarchies do, at least is tribe estate usable.
For Aq qoyunlu, you want to become horde, but there is already one estate, and it is "Tribes"
For this mission you would expect if not new idea or goverment, at least a aesthetical name and color change like byzantium gets. but no it just gives local dev and cons cost for 20 years.
![1699411816871.png 1699411816871.png](https://forumcontent.paradoxplaza.com/public/1032986/1699411816871.png)
When you wanna go route of Rum, you lose everything except tribe estate and old Ottoman missions welcomes you.
When you become Persia, every characteristic of Turcoman tribe erases from game.
End of the mission tree, you getting some claims, a special goverment reform no use for anything.
For something better, a nomad goverment with other estates would fix everything. You wouldnt lose perspective of tribe and horses, but you would gain most of the other monarchies offers. I hope maybe dev sees this and realize some players want to stay as Aq Qoyunlu with some extra flavour.
![1699413976444.png 1699413976444.png](https://forumcontent.paradoxplaza.com/public/1032997/1699413976444.png)
![1699414131224.png 1699414131224.png](https://forumcontent.paradoxplaza.com/public/1033001/1699414131224.png)
Attachments
- 6
- 4
- 4
- 1