That is not.
So what if some players want to engage in a gamey play style? It neither picks your pocket nor breaks your leg, to paraphrase Jefferson.
It is just telling people (who are already pretty sophisticated game-players, just because we know what CORE is and have installed it) how we should play the game, and then refusing to give us information because we might use that information to play a different way... and I find that to be a patronizing position. I know you didn't mean it that way, but that's what it is.
I know that this is a natural mindset for developers to fall into: I don't just want to design my product like this, but I want you to use it this particular way. That is why the iPhone is the way it is. But trying to manipulate end-users like that isn't really reasonable, IMO.