Is it possible and/or has any luck making a reactive static portrait? Taking an existing static portrait that's using texturefile= and trying to specify a new texturefile for each stage (using the script in the devblog as a template produces unexpected token in error.log. If I try to specify a decal that's effectively a new texture file and a mask (tried both masking the entire image or just masking where the 2D character appears), no errors in error.log, base portrait shows up in empire builder with the selector to choose the evolution stage but the image doesn't change. Is this flat out not possible or am I missing something?