• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
This is a new change and WAD. The idea is that mother country will always use their proper unit pack, and colonial nations and colonial cultures will always use the colonial units. The goal is to add a bit more sense of variety when playing in the Americas, and also so there's a visual disparity between regular crown troops (even when fighting in the New World) and colonial militias, as there was historically.

That said, I'd be happy to take feedback on it.
 
Last edited:
  • 8
  • 6Like
Reactions:
I don't really know if you can come up with such conditions by yourself as a modder or if the devs need to define them first
I think you can use any trigger. The problem is that the unit models don't know that they have to update if you change religion for example, so either the player must restart the save, or the modder must put the new "update_sprite_pack = yes" command in an event or onaction
BTW if I form Great Britain with Scotland, will it get the Scottish unit models (kilts!) as their main (non-colonial) models? Also will they be coloured red as their primary colour, rather than yellow? I had to mod this in when I last did a Scotland>GB run last year, before the changes to how unit models are assigned. Thanks!
I believe so! Untested in a 'real' game but it seemed to work with console commands.
 
  • 1
Reactions: