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Ebenweb

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Jan 20, 2009
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I think this game is outstanding, but unless I'm mistaken there is one glaring flaw: transport routes. Help!

- are you really only able to set one-way routes?
- do transports really drop their route instead of pausing when supplies are unavailable?
- assuming the above, are there any tips to overcome these limitations?

The manual hassle of constantly moving shit around is forcing me to totally rethink my dome placement and design, which kind of kills the whole "suspension of disbelief" entertainment factor...
 
Transports are only for very early game and for harvesting surface resources. There is a tech that gives you shuttle hubs that can move materials for you. They can move things anywhere on the map as long as there is a depot for them to drop onto. They also move people between domes when they change residence.

The rocket scientist leader starts with the tech but its a rather early tech so you can (and should) rush it. Its in the robotics line.
 
I think this game is outstanding, but unless I'm mistaken there is one glaring flaw: transport routes. Help!

- are you really only able to set one-way routes?
- do transports really drop their route instead of pausing when supplies are unavailable?
- assuming the above, are there any tips to overcome these limitations?

The manual hassle of constantly moving shit around is forcing me to totally rethink my dome placement and design, which kind of kills the whole "suspension of disbelief" entertainment factor...
-one-way route with only one ressource.
-drop their route also when end-point is full, but you can overcome this limitation by droping resources directly on the ground (which is inifinite) instead of on a depot.
Best way to overcome some limitations is to make dome groups wich are auto-sufficient. Overproducing is a good way to kill your logistics.