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unmerged(82944)

Sergeant
Aug 26, 2007
70
0
checking armor.txt of AoD

max_supply_stock = 55
max_oil_stock = 70

what the new values refer to?
 
The maximum quantity of supplies and oil held with the division. After these reserves are used up the unit will experience the regular penalties for lack of supply and oil.
 
The maximum quantity of supplies and oil held with the division. After these reserves are used up the unit will experience the regular penalties for lack of supply and oil.

1/ Assuming modifying those values back to 0, should that make Armor divisions take the same combat penalties on organization & strength as in (HOI2.Arm) ?

what exactly is the difference between this new feature & the regular [[offensive supply]] option in classic HOI?
 
1/ Assuming modifying those values back to 0, should that make Armor divisions take the same combat penalties on organization & strength as in (HOI2.Arm) ?

It would mean your divisions will be constantly out of oil and supplies, I think...

what exactly is the difference between this new feature & the regular [[offensive supply]] option in classic HOI?

Each division, ship etc... carries a certain amount of supplies and oil. I'm pretty sure that when supplies can not reach them properly (very low ESE for example), the divisions spend their supplies from their stock.
The offensive supply boosts your ESE, which in turn makes your units fight better and the unit's supplies can get easier through.
 
Out of supply penalty is DIRECT function related to the avaible supplies, E.G. if you have max supplies of 30 and they have 20 left, it's -10% penalty. If they have 15 left, it's -15% and if it's 0 it's the full -30%. If you have total 130 supply stockpile and have 65 left, it would mean -15% penalty. Max penalty is -30% by default settings.

Putting the values to 0 would mean ARM are always fighting with -30% penalty and due lack of oil they would suffer notable attrition 24h\7 and their speed would be nonexistant.

But what's this thread doing in tech support forum? :p
 
Out of supply penalty is DIRECT function related to the avaible supplies, E.G. if you have max supplies of 30 and they have 20 left, it's -10% penalty. If they have 15 left, it's -15% and if it's 0 it's the full -30%. If you have total 130 supply stockpile and have 65 left, it would mean -15% penalty. Max penalty is -30% by default settings.

Putting the values to 0 would mean ARM are always fighting with -30% penalty and due lack of oil they would suffer notable attrition 24h\7 and their speed would be nonexistant.

1/ then, why such values are not applied for other land divisions [soft & hard alike], the Armor is silly overpowered & unexaustable rape machine in AoD, that needs considerable tweaking

2/ can i Mod other division types by adding similar values to their txt
 
1/ then, why such values are not applied for other land divisions [soft & hard alike], the Armor is silly overpowered & unexaustable rape machine in AoD, that needs considerable tweaking

I am not a developer so I cannot answer why only ARM have the modifier.

As for rapemachine, part of the issue is related to the fact that division is seen just as a production issue. There is no training or such really taken into account in land units considering how ridicuously short buildtimes you can get with gearing bonus among other things. By the time you're raising six armoured divisions every three months (even before that) you'll realize something is bit odd. Realistically speaking armor itself is fine to some degree, ignoring the lack of real mainentance and upkeep they require, but combination of AoD's superfast army building it's quite easy to notice similiar powergaming related things as in HoI2.
 
I am not a developer so I cannot answer why only ARM have the modifier.

As for rapemachine, part of the issue is related to the fact that division is seen just as a production issue. There is no training or such really taken into account in land units considering how ridicuously short buildtimes you can get with gearing bonus among other things. By the time you're raising six armoured divisions every three months (even before that) you'll realize something is bit odd. Realistically speaking armor itself is fine to some degree, ignoring the lack of real mainentance and upkeep they require, but combination of AoD's superfast army building it's quite easy to notice similiar powergaming related things as in HoI2.

by the way i need you comment here as well

http://forum.paradoxplaza.com/forum/showpost.php?p=11047216&postcount=43

[[sorry for junping form one subject to another, but we are fully aware those are the 2 major necessary tweaks in AoD Combat system]]:rolleyes:
 
1/ then, why such values are not applied for other land divisions [soft & hard alike], the Armor is silly overpowered & unexaustable rape machine in AoD, that needs considerable tweaking
Other division types don't have those lines because they just use the defaults (stated as days of supplies) that are in misc.txt.

2/ can i Mod other division types by adding similar values to their txt
Yes - it will just override the default they use currently.