I hate that Artillery is treated as just an Infantry unit with higher attack and lower defense.
For those who don't know, your general will prioritize sending Artillery and nothing but Artillery to offensive battles because they typically have the highest attack stat. Obviously, this is silly. It leads to optimal Attack armies just being 50 Inf/50 Art and defense armies just 100% Inf. And it means if your always attacking all your casualties are going to be absorbed by your Artillery.
It would be best if they went back to EU4's system where Artillery could provide support without being on the frontline of combat but will fold if they are. I'd love seeing Vicky 3 battles use Eu4's little boxes to represent ongoing battles. Always found those so satisfying...
Honestly the more I think about it it reveals everything wrong with combat just being solely a contest between the attacker's Attack value vs the defender's Defense value. Units should be using BOTH of those values to represent how much damage they can do vs how much damage they can mitigate. Then you could have super-lethal Artillery that needs proper Infantry screening to be effective.
Failing this, I honestly think it would be more beneficial to go back to the days when artillery and cavalry were just Barrack's Production Methods. It would still be better than the current system, and easier to manage too.
I hope the game isn't too far gone that we can't see an overhaul of combat in the future....
EDIT: Actually, it might be better for Cavalry and Artillery to be Mobilization options for Armies instead. Reason is that during the period Cavalry and Artillery were all allocated at the Division level and were not native parts of Regiments. So having the Army itself hold all the Artillery and Cavalry instead of the Regiment makes more sense.
For those who don't know, your general will prioritize sending Artillery and nothing but Artillery to offensive battles because they typically have the highest attack stat. Obviously, this is silly. It leads to optimal Attack armies just being 50 Inf/50 Art and defense armies just 100% Inf. And it means if your always attacking all your casualties are going to be absorbed by your Artillery.
It would be best if they went back to EU4's system where Artillery could provide support without being on the frontline of combat but will fold if they are. I'd love seeing Vicky 3 battles use Eu4's little boxes to represent ongoing battles. Always found those so satisfying...
Honestly the more I think about it it reveals everything wrong with combat just being solely a contest between the attacker's Attack value vs the defender's Defense value. Units should be using BOTH of those values to represent how much damage they can do vs how much damage they can mitigate. Then you could have super-lethal Artillery that needs proper Infantry screening to be effective.
Failing this, I honestly think it would be more beneficial to go back to the days when artillery and cavalry were just Barrack's Production Methods. It would still be better than the current system, and easier to manage too.
I hope the game isn't too far gone that we can't see an overhaul of combat in the future....
EDIT: Actually, it might be better for Cavalry and Artillery to be Mobilization options for Armies instead. Reason is that during the period Cavalry and Artillery were all allocated at the Division level and were not native parts of Regiments. So having the Army itself hold all the Artillery and Cavalry instead of the Regiment makes more sense.
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