Hi all, I had a bit of a play on the asset editor last night and figured it might be worth noting down some of the tips and tricks that we come across in our building so that we can all get better assets out of it!
So, the first thing that I found that was quite useful was with the parking bays. They can be overlayed on each other, which lets you have consecutive disabled bays with a couple of normal ones at the end, which lends the parking a slightly more genuine look.
Another is the use of roads within parks, if you lay a road alongside the park (only tested with half of the road on the park and half outside of the area) then you get extra parking next to it, and can continue the road out of the other side if you wish. The only things to note with this is that you have to leave enough overhang to allow it to properly connect to a road. So two squares will connect to a two-lane road. This does also mean that it can only be used with the roads that it is designed for, and it can lead to some locations not being viable for the park placement, though I've yet to figure the reason why.
Another that I've seen around has been the creation of modular parks to create a larger overall structure.
Example of road within a park, note the blend between the road and texture in the nearer park, and the slight grass visible with the further parks, which are merely plopped on said road.
Has anyone else come across anything useful?
So, the first thing that I found that was quite useful was with the parking bays. They can be overlayed on each other, which lets you have consecutive disabled bays with a couple of normal ones at the end, which lends the parking a slightly more genuine look.
Another is the use of roads within parks, if you lay a road alongside the park (only tested with half of the road on the park and half outside of the area) then you get extra parking next to it, and can continue the road out of the other side if you wish. The only things to note with this is that you have to leave enough overhang to allow it to properly connect to a road. So two squares will connect to a two-lane road. This does also mean that it can only be used with the roads that it is designed for, and it can lead to some locations not being viable for the park placement, though I've yet to figure the reason why.
Another that I've seen around has been the creation of modular parks to create a larger overall structure.
Example of road within a park, note the blend between the road and texture in the nearer park, and the slight grass visible with the further parks, which are merely plopped on said road.

Has anyone else come across anything useful?