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Hootaloo

Recruit
11 Badges
Jun 11, 2017
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  • Cities in Motion 2
  • Magicka
  • The Showdown Effect
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Prison Architect: Psych Ward
  • Island Bound
Hi, I got a school assignment kind of thing & I have to publish a mod for Cities onto the workshop, so I made something but for the past few hours I've been stuck at the finishline...

[My asset doesnt show up](http://i.imgur.com/d1FSZUq.png)

[Here are all my files](http://i.imgur.com/XVY9dos.png)

[Here is the model in Maya](http://i.imgur.com/8LvF5TZ.png)

My FBX should be fine, it uploads perfectly to Sketchfab, and I have no problem with viewing it in FBX viewers.

I've been on Google so here are all the things that I have tried:

* Its scaled all the way up
* The pivot is in the center/bottom
* I have deleted history and frozen transformations
* I have tried rotating it 90 degrees
* I have tried displaying it with only the diffuse
* I have tried testing a normal cube following proper the import rules (also didn't show up)

Some help would be absolutely *amazing*, I really need to do this assignment proper, and I'm sick of problem-solving for hours, thanks!

edit:

I finally solved it. Since the answer isn't out there, I'm leaving this edit here.

I exported my model as .obj from Maya, imported it into Blender, set the Units to Metric, and exported @ 100 Scale.
 
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