Hi, I got a school assignment kind of thing & I have to publish a mod for Cities onto the workshop, so I made something but for the past few hours I've been stuck at the finishline...
[My asset doesnt show up](http://i.imgur.com/d1FSZUq.png)
[Here are all my files](http://i.imgur.com/XVY9dos.png)
[Here is the model in Maya](http://i.imgur.com/8LvF5TZ.png)
My FBX should be fine, it uploads perfectly to Sketchfab, and I have no problem with viewing it in FBX viewers.
I've been on Google so here are all the things that I have tried:
* Its scaled all the way up
* The pivot is in the center/bottom
* I have deleted history and frozen transformations
* I have tried rotating it 90 degrees
* I have tried displaying it with only the diffuse
* I have tried testing a normal cube following proper the import rules (also didn't show up)
Some help would be absolutely *amazing*, I really need to do this assignment proper, and I'm sick of problem-solving for hours, thanks!
edit:
I finally solved it. Since the answer isn't out there, I'm leaving this edit here.
I exported my model as .obj from Maya, imported it into Blender, set the Units to Metric, and exported @ 100 Scale.
[My asset doesnt show up](http://i.imgur.com/d1FSZUq.png)
[Here are all my files](http://i.imgur.com/XVY9dos.png)
[Here is the model in Maya](http://i.imgur.com/8LvF5TZ.png)
My FBX should be fine, it uploads perfectly to Sketchfab, and I have no problem with viewing it in FBX viewers.
I've been on Google so here are all the things that I have tried:
* Its scaled all the way up
* The pivot is in the center/bottom
* I have deleted history and frozen transformations
* I have tried rotating it 90 degrees
* I have tried displaying it with only the diffuse
* I have tried testing a normal cube following proper the import rules (also didn't show up)
Some help would be absolutely *amazing*, I really need to do this assignment proper, and I'm sick of problem-solving for hours, thanks!
edit:
I finally solved it. Since the answer isn't out there, I'm leaving this edit here.
I exported my model as .obj from Maya, imported it into Blender, set the Units to Metric, and exported @ 100 Scale.
Last edited: