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Jul 18, 2025
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Hello everyone! The question is: at court, characters constantly want to kill each other! Okay, if they are competitors for the inheritance and enemies, but for some reason, good and decent characters without children, enemies and positions want to kill! It's incredibly annoying. Game version. 1.15. In which game file can you reduce the desire of NPCs to start a murder plot? I'm also interested in the files that specify the probability of NPCs starting to seduce other characters.
 
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That's coz they're rivals probably. And you can count on fingers of 1 hand with a couple of fingers missing the number of nasty interactions you can do with your rivals that dont require perks.

As for where you can change that - events\scheme_events\murder_scheme\murder_scheme_maintenance_events.txt at about line 441 you can slot in smth like this in

Code:
                modifier = {
                    factor = 0.1
                    is_ruler = no
                }
 
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That's coz they're rivals probably. And you can count on fingers of 1 hand with a couple of fingers missing the number of nasty interactions you can do with your rivals that dont require perks.

As for where you can change that - events\scheme_events\murder_scheme\murder_scheme_maintenance_events.txt at about line 441 you can slot in smth like this in

Code:
                modifier = {
                    factor = 0.1
                    is_ruler = no
                }
Thank you very much friend! Do you by any chance know how to increase the desire of NPC rulers to start seduction schemes in the same way?
 
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Thank you very much friend! Do you by any chance know how to increase the desire of NPC rulers to start seduction schemes in the same way?
I dont think there's anything special about seduce scheme like the murder one has, so you probably need to just look at character interactions and maybe scheme itself because i kind of suspect that to make them more common you would need to relax AI triggers, not just decrease months per check... I'll point you at files coz the script is ancient and it calls the scheme "courting" for... reasons.
EXCEPT IT DOESNT! Im 99% that got changed at some point, i swear it was confusing, sorry for pointing in the wrong direction, it is actually just seduce and i corrected everything below.
So, you need to look at common/character_interactions/00_scheme_interactions.txt just ctrl+F for seduce_interaction, you can maybe broaden the ai_targets list but that requires knowing what lists there are in the first place (info file in the same folder has them i think), you can lower ai frequency, which, despite it's name, refers to months per check, not checks per month or smth, so higher "frequency" = less checks, and finally you can dig in the is_shown, ai_potential and ai_will_do (the last one is chance of them clicking it if they can... i think, so raising that one is good)
There might also be some ai specific restrictions in the scheme itself which you can found at common/schemes/scheme_types/seduce.txt
 
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I dont think there's anything special about seduce scheme like the murder one has, so you probably need to just look at character interactions and maybe scheme itself because i kind of suspect that to make them more common you would need to relax AI triggers, not just decrease months per check... I'll point you at files coz the script is ancient and it calls the scheme "courting" for... reasons.
EXCEPT IT DOESNT! Im 99% that got changed at some point, i swear it was confusing, sorry for pointing in the wrong direction, it is actually just seduce and i corrected everything below.
So, you need to look at common/character_interactions/00_scheme_interactions.txt just ctrl+F for seduce_interaction, you can maybe broaden the ai_targets list but that requires knowing what lists there are in the first place (info file in the same folder has them i think), you can lower ai frequency, which, despite it's name, refers to months per check, not checks per month or smth, so higher "frequency" = less checks, and finally you can dig in the is_shown, ai_potential and ai_will_do (the last one is chance of them clicking it if they can... i think, so raising that one is good)
There might also be some ai specific restrictions in the scheme itself which you can found at common/schemes/scheme_types/seduce.txt
Once again, thank you very much my friend!
 
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