Hi! Is it possible to mod the attrition value? I play MP and I think attrition is too high, most of the time.
Thanks!
Thanks!
Dr Bob said:I think the manuever value is doubled and added to the attrition score, so a 2-2-2 leader can have any army of 16,000 men on a province of 12 attrition without incurring losses.
So a 6-2-2 leader can have 24,000 men without losing any.
And best to note that you can have a value far above 6, up to about a 24-2-2 leader i think![]()
Dspencer said:Someone posed this question earlier and we worked out a way to accomplish this by raising base tax values, but giving everyone a penalty to production and trade incomes in the religion file, or alternatively lowering the percentages in the trade/infra tech file.
Shouldn't it be enough to just alter the tax-modifier of the each religion. For instance, double all tax values and put a -50% to all religions. "Only" side effect I can come to think of right now is that you'll get nil tax money with different culture and religion (-110% total) but on the other side, stability tax-modifier gives a greater boost, due to:Dspencer said:Someone posed this question earlier and we worked out a way to accomplish this by raising base tax values, but giving everyone a penalty to production and trade incomes in the religion file, or alternatively lowering the percentages in the trade/infra tech file.
Kaigon said:On a side note, you can alter attrition through the army.csv file since better tech results in less attrition. I don't know the exact effect though.