Players:
Axis;
Germany - Omni - 206438509
Japan - Mike8472 - 69571255
Italy - NA
Allies;
USA - Majorball - 225563295
UK - NA
Comintern;
Russia - Munster - 114860547
Game times:
Day decided after each session, the time is usually 8:30 AEST (GMT 10:30)
House Rules:
Military:
1. Max 48 divisions attacking into one province.
2. No expeditionary forces to neutrals.
3. 4-1 TP ration for amphib assaults with Infantry, 2-1 for Marines.
4. No nuclear weapons research.
5. Your military may consist of a maximum of 30% armoured/mechanised divisions.
6. You may have double your re-deployment capacity un-deployed.
7. Only CAGS may be placed on carriers.
Theatres of War:
1. Germany can only send units to Africa in 1941, unless Italians have been defeated. Germany may send 3 infantry and 3 armoured divisions max to Africa. Germany may send an unlimited amount of army or air units to the Italian mainland.
Economy:
1. Max 4-1 trades on the world market.
2. Can only send supplies/resources to nations with a common enemy, and that are participating in WW2. Events are excluded.
3. Max 20 escorts per convoy.
Events:
1. WW2 can only start on the Danzig event, all other major wars bar Japan invading China can only happen after that.
2. All other events - e.g MR pact are left to player's choosing.
Technology:
1.No gold (theory) tech trades- ever.
2.One Silver tech trade (Jan) to any country. (Neutral or in alliance)
3.Three additional silver tech trades quarterly (Apr, Jul, Oct). to alliance members or puppet nations.
Axis;
Germany - Omni - 206438509
Japan - Mike8472 - 69571255
Italy - NA
Allies;
USA - Majorball - 225563295
UK - NA
Comintern;
Russia - Munster - 114860547
Game times:
Day decided after each session, the time is usually 8:30 AEST (GMT 10:30)
House Rules:
Military:
1. Max 48 divisions attacking into one province.
2. No expeditionary forces to neutrals.
3. 4-1 TP ration for amphib assaults with Infantry, 2-1 for Marines.
4. No nuclear weapons research.
5. Your military may consist of a maximum of 30% armoured/mechanised divisions.
6. You may have double your re-deployment capacity un-deployed.
7. Only CAGS may be placed on carriers.
Theatres of War:
1. Germany can only send units to Africa in 1941, unless Italians have been defeated. Germany may send 3 infantry and 3 armoured divisions max to Africa. Germany may send an unlimited amount of army or air units to the Italian mainland.
Economy:
1. Max 4-1 trades on the world market.
2. Can only send supplies/resources to nations with a common enemy, and that are participating in WW2. Events are excluded.
3. Max 20 escorts per convoy.
Events:
1. WW2 can only start on the Danzig event, all other major wars bar Japan invading China can only happen after that.
2. All other events - e.g MR pact are left to player's choosing.
Technology:
1.No gold (theory) tech trades- ever.
2.One Silver tech trade (Jan) to any country. (Neutral or in alliance)
3.Three additional silver tech trades quarterly (Apr, Jul, Oct). to alliance members or puppet nations.
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