Proposed rules for next game...please add any oponions or disagreements so we may all discuss. It will take a few weeks to finalise so I advise everyone to make themselves familiar with the discussion. Anything currently here can be changed as requested by the group. A totally open game where anything goes will not work. If you have any ideas add them!!
Axis Countries
Germany
Italy
Japan
Romania
Hungary
Nationlist Spain
Allied Countries
UK
USA
France
Russia
Canada
Australia
1/HOUSE RULES Known bugs/exploits:
a)You may not serial build Province upgrades, rockets,aa, IC etc as version 1.2 has not fixed this bug.
b)No use of 'ghost' units for capturing enemy provinces etc.
c)No phoney wars (i.e. DOWing but not attacking).
2/PUPPETTING AND LIBERATING:
a)The Allies may not liberate any country till at war with the Axis
b)The Axis may not liberate any country till at war with the Allies(Japan may liberate Chinas)
c)The Italians must Annex Eithopia but may liberate them when at war with Allies.
d) Germany may not liberate Poland and France may not liberate countries till 1941. This is to stop ceratin events from firing which affect game balance.
3/ALLIANCES:
a)Allies and Axis can only join alliances with human controlled countries in their group ie Allies listed countries must join Allies.
b)Any human controlled minor country may join an alliance at anytime.
c)USSR cannot join allies and vica versa.
4/POLITICAL ACTIONS:
a)You may not influence or puppet a nation controlled by a human player without their agreement.
b)The UK may not DOW Japan (this leads to the USA being able to join.)
c)War in europe can start anytime
d)Japan may enter Axis alliance at anytime but must DOW on the USA also.
e)Anyone is free to bring a country to their alliance at any time.
5/TRADE AGREEMENTS:
a)No player may make any trades till the game is paused on the 7th January 1936. They may accept any deal offered by AI countries in this time. This is to allow traditional trades to be offered by minors ie Swedish ore to Germay etc
b)No economic warfare....UK,USSR and USA may not trade for rares in the first month of the game.
c)Any trade deals can be made or cancelled even those set at start of game.
6/NUCLEAR WEAPONS:
a)Can be researched and made at anytime!!!
7/SPECIAL RULES AND SPECIFIC COUNTRY RULES NOT ALREADY LISTED
a)Minor Allied or Axis troops can not be moved from home provinces until at war. CW minors cannot deploy in Africa/including Gilbralter or Middle East/India until Italy is in the war(this includes having ships loaded of the coast).
b)No limit on German forces in Africa but they may only enter North Africa when at war with the Allies
c)To prevent mass evacution of French troops from France prior to Vichy event there is a limit of 6 divisions of French troops which may be in Allied territory other than French.
I can add any rule suggested by the group and mdoify any rule listed here. A game without rules is no game at all. Please feel free to add comments so we may all discuss. I expect this will take some time to finalise. As our current games develop more rules may be needed .
Axis Countries
Germany
Italy
Japan
Romania
Hungary
Nationlist Spain
Allied Countries
UK
USA
France
Russia
Canada
Australia
1/HOUSE RULES Known bugs/exploits:
a)You may not serial build Province upgrades, rockets,aa, IC etc as version 1.2 has not fixed this bug.
b)No use of 'ghost' units for capturing enemy provinces etc.
c)No phoney wars (i.e. DOWing but not attacking).
2/PUPPETTING AND LIBERATING:
a)The Allies may not liberate any country till at war with the Axis
b)The Axis may not liberate any country till at war with the Allies(Japan may liberate Chinas)
c)The Italians must Annex Eithopia but may liberate them when at war with Allies.
d) Germany may not liberate Poland and France may not liberate countries till 1941. This is to stop ceratin events from firing which affect game balance.
3/ALLIANCES:
a)Allies and Axis can only join alliances with human controlled countries in their group ie Allies listed countries must join Allies.
b)Any human controlled minor country may join an alliance at anytime.
c)USSR cannot join allies and vica versa.
4/POLITICAL ACTIONS:
a)You may not influence or puppet a nation controlled by a human player without their agreement.
b)The UK may not DOW Japan (this leads to the USA being able to join.)
c)War in europe can start anytime
d)Japan may enter Axis alliance at anytime but must DOW on the USA also.
e)Anyone is free to bring a country to their alliance at any time.
5/TRADE AGREEMENTS:
a)No player may make any trades till the game is paused on the 7th January 1936. They may accept any deal offered by AI countries in this time. This is to allow traditional trades to be offered by minors ie Swedish ore to Germay etc
b)No economic warfare....UK,USSR and USA may not trade for rares in the first month of the game.
c)Any trade deals can be made or cancelled even those set at start of game.
6/NUCLEAR WEAPONS:
a)Can be researched and made at anytime!!!
7/SPECIAL RULES AND SPECIFIC COUNTRY RULES NOT ALREADY LISTED
a)Minor Allied or Axis troops can not be moved from home provinces until at war. CW minors cannot deploy in Africa/including Gilbralter or Middle East/India until Italy is in the war(this includes having ships loaded of the coast).
b)No limit on German forces in Africa but they may only enter North Africa when at war with the Allies
c)To prevent mass evacution of French troops from France prior to Vichy event there is a limit of 6 divisions of French troops which may be in Allied territory other than French.
I can add any rule suggested by the group and mdoify any rule listed here. A game without rules is no game at all. Please feel free to add comments so we may all discuss. I expect this will take some time to finalise. As our current games develop more rules may be needed .
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