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unmerged(13058)

Sergeant
Dec 23, 2002
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I have the Auto-Trade AI and Auto-Convoy AI turned on. The Auto-Convoy AI only uses convoys for supply when there is a demand for supply. When not using the convoys, the Auto-Trade AI makes overseas trades that use up convoys, so that when the Auto-Convoy AI tries to make supply convoys, it does not have enough convoys to do the job. This happened with the USA, when I had most of Japan’s VP islands, home islands, and parts of korea and southern china needing supply convoys. I went into the trade tab and found that about 600 out of 900 convoys were being used for trades. Please add a checkbox option in the Auto-Trader dialog box to not allow trades that would use convoys.
 
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The problem is that merging trades solve half of the problem, and it's something that AI never does. Maybe convoy calculations need to be changed.

I think it would be better if the AI could understand to merge trades off the same character automatically instead. For example merge all cash for metal trades with same nation).

If you want to trade large amounts off resources, aswell as supply many troops far overseas you will have to build alot off convoys, nothing strange or unrealistic about that.

USA historically built 33million tons of merchant shipping during the war IIRC. Thats enough materials for 600 Iowa class Battleships.
 
The convoys never seem to ship enough supplies. I am playing as Japan and run a convoy from Fukuoka to Dailan to support ~40 divisions I have on the mainland but for some reason the convoys won't ship more than 7 supplies a day continuously even though those divisions eat up considerably more than that. Therefore my ESE on the mainland is terrible even though I have more than enough supplies and transports to run everying... WTF
 
Yeah, ok, but for gameplay purposes I think that 20x1 trade agreements should equal one 1x20 trade agreement. No AI changes required then.
I disagree, 20 different companies importing and exporting will be much more innefficient then 1 company importing/exporting the same stuff.

I also think Its much easier to add an AI check each month or so then to somehow change the convoy weighting to a working and realistic one.

Remember that a convoy system you ask for must per definition ignore range and only be concerned with amount off goods shipped. Thus it will take equal amount of convoy to ship across one seazone that it does to ship to the other side off the world.

The convoys never seem to ship enough supplies. I am playing as Japan and run a convoy from Fukuoka to Dailan to support ~40 divisions I have on the mainland but for some reason the convoys won't ship more than 7 supplies a day continuously even though those divisions eat up considerably more than that. Therefore my ESE on the mainland is terrible even though I have more than enough supplies and transports to run everying... WTF
Not a bug. It's the other way around. Because off the low ESE in china (bad terrain and infrastructure) your troops cannot get much supplies delivered to them each day over land, thus its pointless to ship more to the ports then can be hauled over land the final distance to them.
 
The convoys never seem to ship enough supplies. I am playing as Japan and run a convoy from Fukuoka to Dailan to support ~40 divisions I have on the mainland but for some reason the convoys won't ship more than 7 supplies a day continuously even though those divisions eat up considerably more than that. Therefore my ESE on the mainland is terrible even though I have more than enough supplies and transports to run everying... WTF
As Alex says, it's because the infrastructure and terrain in China are dreadful - logistics there are really difficult. You have two options: (1) live with it and slow your operations down, or (2) build roads and railways (infrastructure) there. In WW2 IRL the various involved parties did both of these, in different places and times.