I had to repost this one because the thread was closed...
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I am playing the US in a ‘36 Campaign. The auto-trade function will trade for money even if the import of money is blocked. As the US, I had blocked imports of energy, metal, oil, and money, expecting to get rares or supplies. It still made trades for money.
On a related note, the auto-trade function only seems to trade for money. IN the above example, I was trying to get supplies, since I had a deficit, but it would always trade for money.
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You wrote "WAD. At a low level of money the trade AI will always try to import it. Try to increase your money and it will obey your settings"
This didn't work. As USA, I had over $20,000, and the Auto-Trade was still trading for Money. In my comments in the other thread about the new patch, I showed that it is not always best to import Money. Sometimes it is better to trade for Supplies. If I block the import of Money, the Auto-Trade should not make deals to get me more Money.
Text showing that Money isn't always best below, in case the discussion needs to be had here instead:
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To answer this question, I took a look at my current USA game.
In 1941, the USA can get 6 Supplies or 2.4 Money with 1 IC. This is with the +20% Money for being a Free Market and all the +% Supply Industrial techs.
Buying 6 Supplies from another country who likes me (1 : 0.98 ratio) costs ~49 Energy
Buying 2.4 Money from another country who likes me (1 : 0.98 ratio) costs ~59 Energy
To be fair let’s look at the same situation without any bonuses. I believe the base value is 5 Supplies or 2 Money for every IC unit. This should be pretty close to Germany in 1936, since they are not extreme Central Planning yet (which causes you to lose money), but I have not played them yet, so I am not sure. Regardless, here are the numbers for a basic economy.
Buying 5 Supplies from another country who likes me (1 : 0.98 ratio) costs ~41 Energy
Buying 2 Money from another country who likes me (1 : 0.98 ratio) costs ~50 Energy
The extreme situation would be you get -25% Money for being Central Planning, and get the full Supply Efficiency bonus. So this would be war-time Germany, barring any bonuses I do not know about from Ministers/Culture. So 1 IC = 6 Supplies = 1.5 Money
Buying 6 Supplies from another country who likes me (1 : 0.98 ratio) costs ~49 Energy
Buying 1.5 Money from another country who likes me (1 : 0.98 ratio) costs ~37 Energy
So to summarize, if you are a Free Market/Middle-of-the-Road country with or without the Supply Efficiency Techs, it is better for me to trade for Supplies. If you are full Central Planning, it is better to trade for Money. If you are a Middle-of-the-Road country that is moving towards Central Planning and also working through the Supply Efficiency Techs, there will be a tipping point where it will become better to stop importing Supplies and start importing Money.
This means that it is NOT always better to trade for money. The Auto-Trader has a bug, and it should be possible to import Supplies and block the import of Money.
>>>>
I am playing the US in a ‘36 Campaign. The auto-trade function will trade for money even if the import of money is blocked. As the US, I had blocked imports of energy, metal, oil, and money, expecting to get rares or supplies. It still made trades for money.
On a related note, the auto-trade function only seems to trade for money. IN the above example, I was trying to get supplies, since I had a deficit, but it would always trade for money.
>>>>
You wrote "WAD. At a low level of money the trade AI will always try to import it. Try to increase your money and it will obey your settings"
This didn't work. As USA, I had over $20,000, and the Auto-Trade was still trading for Money. In my comments in the other thread about the new patch, I showed that it is not always best to import Money. Sometimes it is better to trade for Supplies. If I block the import of Money, the Auto-Trade should not make deals to get me more Money.
Text showing that Money isn't always best below, in case the discussion needs to be had here instead:
------
To answer this question, I took a look at my current USA game.
In 1941, the USA can get 6 Supplies or 2.4 Money with 1 IC. This is with the +20% Money for being a Free Market and all the +% Supply Industrial techs.
Buying 6 Supplies from another country who likes me (1 : 0.98 ratio) costs ~49 Energy
Buying 2.4 Money from another country who likes me (1 : 0.98 ratio) costs ~59 Energy
To be fair let’s look at the same situation without any bonuses. I believe the base value is 5 Supplies or 2 Money for every IC unit. This should be pretty close to Germany in 1936, since they are not extreme Central Planning yet (which causes you to lose money), but I have not played them yet, so I am not sure. Regardless, here are the numbers for a basic economy.
Buying 5 Supplies from another country who likes me (1 : 0.98 ratio) costs ~41 Energy
Buying 2 Money from another country who likes me (1 : 0.98 ratio) costs ~50 Energy
The extreme situation would be you get -25% Money for being Central Planning, and get the full Supply Efficiency bonus. So this would be war-time Germany, barring any bonuses I do not know about from Ministers/Culture. So 1 IC = 6 Supplies = 1.5 Money
Buying 6 Supplies from another country who likes me (1 : 0.98 ratio) costs ~49 Energy
Buying 1.5 Money from another country who likes me (1 : 0.98 ratio) costs ~37 Energy
So to summarize, if you are a Free Market/Middle-of-the-Road country with or without the Supply Efficiency Techs, it is better for me to trade for Supplies. If you are full Central Planning, it is better to trade for Money. If you are a Middle-of-the-Road country that is moving towards Central Planning and also working through the Supply Efficiency Techs, there will be a tipping point where it will become better to stop importing Supplies and start importing Money.
This means that it is NOT always better to trade for money. The Auto-Trader has a bug, and it should be possible to import Supplies and block the import of Money.
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