thanks for reading
I will try respond to everyone who posts here. Also, this game occurs on Tuesdays so there will not be a real update until after the conclusion of that session.
@Virgiltchicken - Yeah there is usually a lot of drama in each MP game. I am looking forward to developments.
@ville - Well, Germany has exp'ed a lot of wehrmacht troops and tanks to Italy to maximize attention to each front. Also, presumably there are german divisions aboard trains travelling to the front lines (in SR).
@Miral - See below for the house rules. Japan's main concern at this point is matching up Japan's joining the axis with The USA WE value (which is currently around 70). Remember, once Japan enters war with the allies, the USA has a guaranteed war entry exactly 9 months after the date in which I join (regardless of the actual USA WE value). For now it is too early... Germany and Italy are in agreement with me on this. However, it is entirely possible that Japan will be in the war at some time in the next session... it all depends on far we get which mostly depends on connectivity issues (i.e. how many crashes/rehosts we must endure... so far its been very smooth)
@Bacon King - USA (formerly France - the reason USA is required to play France until Vichy event is that USA played by a human from 1936 is way way too strong... this is well known from previous MP games), USSR, UK, Germany, Italy, and Japan are human played.
I think it is a good idea to share the "house rules". These rules have been gradually refined from MP play at the players association:
Technology Gifts
On trading: No gold (theory) technology gifts ever. One Silver (non-doctrine) technology gift to anyone every year (January 1), plus one other (may be doctrine) gift to an ally (July 1). Game Steward will pause the game and announce technology gifts, players may only give technology at that time (technology gifts may not be saved).
NO USE OF NUCLEAR BOMBS
Nation Specific
USA WE Rules
- Monroe Doctrine in effect... Any invasion in the Western Hemisphere sets USA WE=100. (this does not include japs taking the dutch colonies though annex, as long as japs dont garrison)
- no nation in west hemisphere may join an alliance before usa goes to war.
- After 9 months of Japan being at war with UK, USA WE is 100.
-US must elect Roosevelt in 1940
- if germany goes to war with UK after slovakia event then USA WE edited to 100 jan 1st 1942 if not there already
- If Germany goes to war with UK prior to slovakia event, i.e. between march 1938 and april 39, then USA WE edited to 100 at June 1941.
- USA may not go to war, until Germany and USSR are at war, UNLESS some other USA WE provision has been satisfied, i.e. Japan at war with uk for 9 months, etc.
-If there are any problems with USA WE due to players not taking VP provinces, bugs, or unpredictable events not covered by any rule, then game steward reserves the right to adjudicate a fair and reasonable settlement regarding USA WE.
Germany
-may not DOW any nation prior anschluss
Axis Minor
an 8th player may be nat spain if it is after start of civil war. nat spain may not join axis, before jan 1941. if axis minor plays romania, he may not join axis before sept1st 39.
axis only get a fourth player if allies already have 4th player.
USSR
The USSR may not DOW any nation until after munich agreement/sudetenland event
The USSR may not DOW a nation in order to bring the USA into the war.
The USSR MUST accept Bitter Peace Offer.
-USSR may not reject historical pact if it is offered
USSR cannot DOW Germany until M-R pact happens.
When it happens then there are three options:
If no pact : USSR can DOW January 1940
Limited agreement USSR can DOW 1st January 1941.
Full agreement USSR can DOW 1st January 1942.
With any pact Germany may not DOW USSR and vice versa for 6 months
If full pact( historical agreement) is in effect then
Axis may not DOW, coup or Ally Finland nor any of the Baltic States (exception : the Memel event)
Comintern may not DOW, coup or Ally Rumania and Hungary
-If the MR pact is in effect Germany must annex Poland as soon as it fulfills the annex conditions. The Allied players are authorized to disband Polish units to accelerate annexation. Germany is obliged to occupy undefended Polish victory point provinces. Control of Lvov by any Axis country other than Germany in order to prevent the "Eastern Poland to USSR" event, is an exploit.
- If the full pact is in effect, once SU gets eastern Poland and until Axis and Comintern are at war, the Soviet Union must deliver 50 oil per day to Germany via a convoy to any German province with a land connection to the German capital.
France
France player goes to usa after vichy. Vichy must be accepted if it is offered by Germany. france player cannot have more than 12 French ground units and no more than 12 air units outside of French controlled territory in Europe until such time as either Vichy occurs or is declined by Germany. During that time no part of the French fleet may be based (i.e. in port) in non-french territory, and no french vessel may enter the baltic sea, nor may any vessel be sent as exped to any other nation. Once Vichy becomes an independant country it may not be dowed until the USA is at war.
-Ethiopia may not join any alliance.
-Nat China may only join an alliance after USA has entered war. Com China may only join an alliance after ussr enters war.
Diplomatic Rules
-The Liberating Puppet option of the diplomatic menu is not allowed
- Couping a country run by a human player is not allowed
- The players/teams may not undertake actions leading to changing the initial government types of the USA, UK, Germany, Italy, Japan (after the 1937 election), Italy and USSR (i.e: USA must remain democratic, SU communist, etc....)
-At no time may any nation request or grant another nation mil access! if it happens by acident, it must be revoked at the soonest possible opportunity, and any units on foreign soil must be disbanded.If the AI gets mil access and you have (or can get) mil control of ai troops you will be obligated to disband any ai units on foreign soil.
Neutrals
-No attack from neutral territory or ships.
Supplies- A country may not send supplies to another country that is at war if the sending country itself is not at war with all the ennemies of the receiving country(example: if Germany is at war with the UK and the Soviet Union and Japan is at war with UK but not with SU then Japan may not send supplies to Germany). This does not apply to lend lease events
- A country that has under 500 supplies in stock may not voluntarily underproduce supplies (i.e. the supply slider may not be in the red)
-Land units may not be stored on TP's to save supplies. If host loads a save and sees this he will disband all of those land units.
-you may not leave undeployed more than your redploy limit.
if host loads save and sees this he will disband units. (since action may distract individuals from deploying new units the disbanding will only happen if it is an obvious and gross act of breaking rules.)
Exp Forces and military access:
- Exp forces can only be sent to a country that is in the same alliance and is at war (not including spanish civil war)
- For the Spanish civil war any country that supported a given side via the relevant event may exp force up to 6 divisions 3 sea and 3 air units to that side. These forces must be returned as soon as the war is over
Events
We will attempt to "manually fire" events that do not occur due to bugs, where possible. Events that "refire" on reload will be edited where possible. If a player has the option to "refire" an already occurred event on reload (via a Yes/No text box) he must decline.
-Japanese elections will be edited if they have not occurred June 1, 1937. Japan must allow the "rape of Nanking" event to fire before annexing China.
-Anschluss must occur (the game will be either restarted from the March 1, 1938 autosave or the event fired manually, if it does not or if Austria remains independant
Combat
Amphibious and Para limits
-The maximum number of divisions that can take part in an amphibious assault is 6, in a parachute assault is 3.
Economy
no 5 for 1(or greater) trades on world market
allies are allowed to put economic pressure on germany by buying rubber etc, but they are not allowed to do trades at more than 4 to 1.
EDIT: M-R Pact - limited pact is in effect.