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unmerged(2917)

Second Lieutenant
Apr 12, 2001
137
0
Oki, in fear of sounding like a complete newbie(well, I AM! :)
I've been playing around with this game for some weeks now and I must admit, I'm not even close to being tierd of it, quite the opposite actually.
I have one problem though. I want to play the Aztecs, but several problems have risen.
First: what does a nation without colonists do in regards to expansion?

Second: All the resources I put into research gets me exactly... no-where, all fields stay at level 1 even though the Aztec puts in a lot of resources towards research. I would be willing to accept that there are things that the Aztec player can't do but seriously, right now there's .... well... NOTHING to do, sit around in their 4 native provinces and... well, wait until the Spaniards some over to open a can o w00p-ass on me... seems like a bit boring campaign game :)

Someone, tell me I've missed something or is the "Aztec Campaign" just a complete blowout?

I'm really not complaining about the game, I'm just trying to figure out if it's supposed to be that way or if I just missed the big picture :)

Thanks Y'all :)
 
Basically, all they can do is build troops and hope you get a "Rush of Colonists" event.

Or play in the Fantasia scenario, but that's not quite as fun as the (I)GC.
 
Damn, that was what I was afraid of, nothing to do, no little nice loopholes or anything? :I

Biulding troops gets pretty boring after... around 2 minutes.. :)
 
Originally posted by Don Malloy
Damn, that was what I was afraid of, nothing to do, no little nice loopholes or anything? :I

Biulding troops gets pretty boring after... around 2 minutes.. :)

If you're savvy enough, you could edit your original files to make the Aztecs to a colonial nation (give it colonial dynamism, this is possible, right?). That or you could "cheat," and feel good about it if you did it in moderation. Use the cheat that gives you 10 colonists (which normally reduces back to 6, making it seem very ignorant to make the cheat for 10 in the first place), but only do it every 2 or 3 years to simulate the limitations of normaly colonist nations. Other than that, I guess hope to get good enough relations from the European powers coming over to the New World to be able to exchange maps, and stage a major amphibious assault across ocean (which in my opion would be nearly impossible to do in the game or in real life for a New World Nation).
 
Change Aztec religion group from Pagan to something else (imagine that you converted upon arrival of Spaniards). Then you will be able to do research. Or, let's assume that some crazy Ethiopean crossed the Indian and Pacific oceans and converted Aztecs to Orthodox... Then you get 1 colonist per year anyway.
 
Still rather wierd, I did look into whether or not I could change religion once I got exposed to european beliefs. I had relations towards other faiths, but no chance of changing anything myself(hehe, yeah, gimme that old time religion! :)

Also, I met the Spanish, had a -200 relationship towards them but could do nothing in regards to bettering that, the options were simply grayed out.

Also, I find it kinda unhistorical that the Aztecs are not able to set up any type of trading posts, it is pretty much common knowledge today that there was extensive trading within mesoamerica, especially between the Aztecs and several mayan citystates.
Also Chitchen Itza have been under HEAVY Aztec influence and at some time it seems that the ruler there was actually substituted by an Aztec ruler. So, historically, there should be plenty of opportunities to have influence in other areas then "just" central Mexico. (I know many of the Mayan cities were abandoned at the arrival of the spaniards, but that does not change the fact that the Aztecs were quite alot around and imported rare comodities from far away)

btw: Thanx so far for the responds, I need all the help I can get in setting up that overseas Aztec empire! :)
 
Originally posted by Don Malloy
Still rather wierd, I did look into whether or not I could change religion once I got exposed to european beliefs. I had relations towards other faiths, but no chance of changing anything myself(hehe, yeah, gimme that old time religion! :)

Also, I met the Spanish, had a -200 relationship towards them but could do nothing in regards to bettering that, the options were simply grayed out.

Also, I find it kinda unhistorical that the Aztecs are not able to set up any type of trading posts, it is pretty much common knowledge today that there was extensive trading within mesoamerica, especially between the Aztecs and several mayan citystates.
Also Chitchen Itza have been under HEAVY Aztec influence and at some time it seems that the ruler there was actually substituted by an Aztec ruler. So, historically, there should be plenty of opportunities to have influence in other areas then "just" central Mexico. (I know many of the Mayan cities were abandoned at the arrival of the spaniards, but that does not change the fact that the Aztecs were quite alot around and imported rare comodities from far away)

btw: Thanx so far for the responds, I need all the help I can get in setting up that overseas Aztec empire! :)

Well, unfortunately, I think that the problems you're encountering are mainly because the game was intended to be played as one of Europe's powers only. The ROTW were set up to stay as static as possible until the European conquerers arrived. While this makes for a kind of boring New World (and Far East), it adds some sense of consistency to the game. While we might all want to play the what-if scenarios about the Aztecs becoming a world power, or the Chinese expanding into the North American West, colonizing, since the New World is exactly that, and are not effected by any ahistorical choices that are made before encountering them, this is the best way to go for a Euro-Centric game.

Of course, that's not to say that you can't edit the game to the point of using the Aztecs as you've specified you do. Perhaps using a different Country TAG will do it for you?
 
Hm.. I'm wondering, where can I find a faq that explains what settings I need to change(and in what files the info's located)
I've been playing around with some of the settings(I've changed to Catholism), I made the game give me 6 colonists(although I have no clue as how to keep further colonists rolling in) But the thing that really pisses me of is the fact that I can't do any research. In my eyes that fact alone makes it completely impossible to play the "non-fancy" non-european nations. I know that it would take alot of work to customize every nation but what I'm looking for here is some kinda standard-"lesser" state setup ie. 1 colonist and diplomat a year, slower research...
I know that might not end up producing the MOST historic result, but it would make all the small nations playable :)
 
Originally posted by Don Malloy
Hm.. I'm wondering, where can I find a faq that explains what settings I need to change(and in what files the info's located)
I've been playing around with some of the settings(I've changed to Catholism), I made the game give me 6 colonists(although I have no clue as how to keep further colonists rolling in) But the thing that really pisses me of is the fact that I can't do any research. In my eyes that fact alone makes it completely impossible to play the "non-fancy" non-european nations. I know that it would take alot of work to customize every nation but what I'm looking for here is some kinda standard-"lesser" state setup ie. 1 colonist and diplomat a year, slower research...
I know that might not end up producing the MOST historic result, but it would make all the small nations playable :)

Actually, the Far East nations CAN research in the IGC, indeed, China usually ends up with insanely high tech levels (up to 10 levels higher than any Europearn power) in my hands-off games, and Nippon can do almost as well. I believe it's only the "Indian" nations which are totally tech-frozen.
 
Sindai, you're right about the tech research for eastern nation, however you cannot build building improvement with these nations which can be quite a handicap later on in the game.
 
I believe that all North, Central and South American types (natives and nations) are deliberately handicapped to simulate the ease with which the European powers took them over.

Of course, those that are left nowadays have better lawyers. ;)