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unmerged(759287)

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1 Badges
Jun 24, 2013
3
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  • Magicka
Hello,

today me and a two friends of mine bought Magicka with all DLCs in the Steam Store.

We tried to play a multiplayer game but couldnt get it to work.
Connecting to the game works fine ...no matter if player A or player B or placer C hosts the game.
Player A + B are on LAN, player C joins the game online via Steam.

BUT: In every case, if player B tries to click "join" after connecting to the game, the games crashes to desktop.
If player B hosts the game, everything is fine until player A or C hit "join" ......player B drops again. It's always player B's game which is crashing.
Singleplayer works fine for him.

We tried everything. Re-installed Magicka. Deleted XNA framework 3.1, 3.5, 4.0, 4.5 ...re-installed everything. Used the steam repair tool.
Nothing, nothing, nothing worked for us!


It's a very frustrating situation and we already think of getting a refund, if there isn't a fast solution.
Until now, we tried to solve the problem for about 6-7 hours without any success.


This is what the errorog.thx says:
--------------------------------
Version: 1.4.14.1 Thread: LogicThread


System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: value
bei System.IO.BinaryWriter.Write(String value)
bei Magicka.Network.GamerJoinRequestMessage.Write(BinaryWriter iWriter)
bei Magicka.Network.NetworkServer.SendMessage[T](T& iMessage, P2PSend sendType)
bei Magicka.Network.NetworkInterface.SendMessage[T](T& iMessage)
bei Magicka.GameLogic.Player.ServerPlayerJoin(Player iPlayer)
bei Magicka.GameLogic.Player.Join(Controller iController, Int32 iIndex, Gamer iGamer)
bei Magicka.Network.NetworkServer.ReadMessage(BinaryReader iReader, SteamID iSender)
bei Magicka.Network.NetworkServer.Update()
bei Magicka.Network.NetworkManager.Update()
bei Magicka.Game.Update(Single iDeltaTime)
bei Magicka.Game.ThreadedUpdate()
bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()


0x0000 CommonLanguageRuntimeLibrary->System.IO.BinaryWriter.Write
0x0024 Magicka.exe->Magicka.Network.GamerJoinRequestMessage.Write
0x0046 Magicka.exe->Magicka.Network.NetworkServer.SendMessage
0x0008 Magicka.exe->Magicka.Network.NetworkInterface.SendMessage
0x00ca Magicka.exe->Magicka.GameLogic.Player.ServerPlayerJoin
0x0443 Magicka.exe->Magicka.GameLogic.Player.Join
0x0427 Magicka.exe->Magicka.Network.NetworkServer.ReadMessage
0x011c Magicka.exe->Magicka.Network.NetworkServer.Update
0x0013 Magicka.exe->Magicka.Network.NetworkManager.Update
0x0030 Magicka.exe->Magicka.Game.Update
0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart