I feel like 4 slot squads is inefficient. Either that or the heroes/mobs are too strong for these squad sizes.
The thing is I cant really do much with 1 or 2 squads. I need 3 or 4 squads in one big group to effectively do dungeon crawls, otherwise I take too many losses or lose them all.
So the benefit of having squads in terms of micromanagement is lost when I still have to control 4 squads at once as one unit - teleporting 5 times (to include Bhaal) wherever I go.
Some solutions I feel could remedy this balance of power:
1. Keep squad size. Make your units more expensive, more powerful initially and gain more power at higher levels than currently.
2. Keep unit power same. Make squad sizes larger - say 6 or 8. Maybe have squad size something upgradeable like pay 25 treasure and increase size from 4 to 6 and so on...
3. Make mobs less powerful
The thing is I cant really do much with 1 or 2 squads. I need 3 or 4 squads in one big group to effectively do dungeon crawls, otherwise I take too many losses or lose them all.
So the benefit of having squads in terms of micromanagement is lost when I still have to control 4 squads at once as one unit - teleporting 5 times (to include Bhaal) wherever I go.
Some solutions I feel could remedy this balance of power:
1. Keep squad size. Make your units more expensive, more powerful initially and gain more power at higher levels than currently.
2. Keep unit power same. Make squad sizes larger - say 6 or 8. Maybe have squad size something upgradeable like pay 25 treasure and increase size from 4 to 6 and so on...
3. Make mobs less powerful