As the name implies, i am trying to create an event that would wipe out any small settlement (population lower than 10) that is occupied by barbarians (and the owner doesn't find a solution-reconquest, settlement, client kingdom- before the event fires)
I tried using a trigger like this one:
country_event = {
id = 48000
trigger = {
any_province = {
controller = { NOT = { tag = THIS } }
controller = { tag = BAR } }
owner = { tag = THIS }
NOT = {population = 10}
}
}
This doesn't work (probably due to the BAR controller thingy).
Another idea was using the "looted" static modifier as the trigger. Unfortunatelly, there is no trigger of the type
looted = yes
Has anyone faced a similar problem and found a solution?
I tried using a trigger like this one:
country_event = {
id = 48000
trigger = {
any_province = {
controller = { NOT = { tag = THIS } }
controller = { tag = BAR } }
owner = { tag = THIS }
NOT = {population = 10}
}
}
This doesn't work (probably due to the BAR controller thingy).
Another idea was using the "looted" static modifier as the trigger. Unfortunatelly, there is no trigger of the type
looted = yes
Has anyone faced a similar problem and found a solution?