It would be really great if someone from Paradox could tell us about the battle system in CK. Is it phase oriented like EUII, are there tactical options, how do different units differ, etc.
Quartz Arrow said:It would be really great if someone from Paradox could tell us about the battle system in CK. Is it phase oriented like EUII, are there tactical options, how do different units differ, etc.
Sonny said:There was some mention that you may advise your leaders as to what sort of tactic to use (and he may or may not use that tactic). But I can't remember much other than that - it was all so long ago that my memory of it is rather fuzzy.o
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daedalus said:So much closer to EU2 thant to MTW![]()
Sonny said:Oh yes definitely. No control of individual units like in the TW series.
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yes definitely. No control of individual units like in the TW series.
daedalus said:So much closer to EU2 thant to MTW![]()
Jens Z said:I like the unpredictable battle results in EU2, (especially in the early phase of the game). No engagement should ever be a certain thing as chaos and confusion rules the battlefield. Medieval field battles occured by far less often than siege action for a reason.
King Yngvar said:You don't control individual units in TW, you control individual units in Age of Empires.
Odin1970 said:I dont know I thought about this and My preference would be something like what is in COW.
You goto a battle screen with the armies and issue commands and the AI puts your troops into motion. That seems to be the happy medium for me anyway, EUII is a little to bland and MTW is to time consuming.
beowulf said:I'd like that too... But it seems to me that the battle-AI would have to be somewhat improved over CoW.![]()
Jens Z said:I like the unpredictable battle results in EU2, (especially in the early phase of the game). No engagement should ever be a certain thing as chaos and confusion rules the battlefield. Medieval field battles occured by far less often than siege action for a reason.
Odin1970 said:I dont know I thought about this and My preference would be something like what is in COW.
You goto a battle screen with the armies and issue commands and the AI puts your troops into motion. That seems to be the happy medium for me anyway, EUII is a little to bland and MTW is to time consuming.
horragoth said:I am not sure if you have considered that CK will be real-time (if I'm not terribly mistaken). Unlike COW which was TB and where the separate combat screen was feasible, the same would probably broken the gameplay of a real-time game.