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Quartz Arrow said:
It would be really great if someone from Paradox could tell us about the battle system in CK. Is it phase oriented like EUII, are there tactical options, how do different units differ, etc.

There was some mention that you may advise your leaders as to what sort of tactic to use (and he may or may not use that tactic). But I can't remember much other than that - it was all so long ago that my memory of it is rather fuzzy. :eek:o

:)
 
Sonny said:
There was some mention that you may advise your leaders as to what sort of tactic to use (and he may or may not use that tactic). But I can't remember much other than that - it was all so long ago that my memory of it is rather fuzzy. :eek:o

:)

So much closer to EU2 thant to MTW :)
 
yes definitely. No control of individual units like in the TW series.

You don't control individual units in TW, you control individual units in Age of Empires.

Anyway, this is one of the reasons for me looking more forward to Knights of Honor, it looks like a mix between EUII and Medieval Total War. I'm not saying this as an advertize, just want to state that battle tactics are important.
 
When I play MTW there are some turns durinig which I have to play only battles for about 6 hours (I don't like to calculate scores because the most time taking battles are mostly most important ones). So I thnik that if such battle system was included in CK beside huge amount of other thnigs to do (which nearly dosn't exist in MTW) this game would be a monster of timetaking and nearly unplayable.
 
I have to admit I've never quite grasped (or indeed even if it's possible to understand) how the combat system in EU/EU2 worked. I just pile in troops with a ratio of infantry to cavalry being (to start with) 2:1 later making it more like 1.5:1, also chucking in some artillery for good measure when I have the tech. I never quite got why my 6k infantry+2k cavalry could beat 20k infantry+10k cavalry but it seems to happen (and that's including factoring in disparate tech values)

Does that make me an EU ignoramus? :confused: Hopefully the battle system in CK will be better explained/more transparent. Saying that medieval battles were hardly "by the numbers" and numerically superior armies were frequently beaten by enemies.
 
I like the unpredictable battle results in EU2, (especially in the early phase of the game). No engagement should ever be a certain thing as chaos and confusion rules the battlefield. Medieval field battles occured by far less often than siege action for a reason.
 
King Yngvar said:
You don't control individual units in TW, you control individual units in Age of Empires.

A 'unit' as in a 'unit of men' is exactly what you control in TW. ;)
 
I dont know I thought about this and My preference would be something like what is in COW.

You goto a battle screen with the armies and issue commands and the AI puts your troops into motion. That seems to be the happy medium for me anyway, EUII is a little to bland and MTW is to time consuming.
 
Odin1970 said:
I dont know I thought about this and My preference would be something like what is in COW.

You goto a battle screen with the armies and issue commands and the AI puts your troops into motion. That seems to be the happy medium for me anyway, EUII is a little to bland and MTW is to time consuming.

I'd like that too... But it seems to me that the battle-AI would have to be somewhat improved over CoW. :)
 
beowulf said:
I'd like that too... But it seems to me that the battle-AI would have to be somewhat improved over CoW. :)

Well just imagine all the fun we could have posting about the AI in combat mode :wacko:

Still I would like a little more then EUII, sure its unpredictable but its awfully bland.
 
Jens Z said:
I like the unpredictable battle results in EU2, (especially in the early phase of the game). No engagement should ever be a certain thing as chaos and confusion rules the battlefield. Medieval field battles occured by far less often than siege action for a reason.

Oh yes. Only with this, when I am playing the Byzantine Empire I can win Ottos :D
 
Odin1970 said:
I dont know I thought about this and My preference would be something like what is in COW.

You goto a battle screen with the armies and issue commands and the AI puts your troops into motion. That seems to be the happy medium for me anyway, EUII is a little to bland and MTW is to time consuming.

I am not sure if you have considered that CK will be real-time (if I'm not terribly mistaken). Unlike COW which was TB and where the separate combat screen was feasible, the same would probably broken the gameplay of a real-time game.
 
horragoth said:
I am not sure if you have considered that CK will be real-time (if I'm not terribly mistaken). Unlike COW which was TB and where the separate combat screen was feasible, the same would probably broken the gameplay of a real-time game.

No I didnt consider it. Great point. I am not a technical person so I dont know what is possible and what is not. I do know that the EUII system of combat is very bland. I threw COW out there as a reference to an alternative not necessarily a recommendation on its application.

I dont know if TB will work in RT or what is needed to make it work, I do know I want a little more then a screen of 3 little guys fighting with an arrow moving left or right to show who is winning.

No matter the battle system though I will still buy it, just hoping for more then EUII on this one.
 
I too would like the option of a tactical battle mode.

The fact the game is Real time is not of consequence. Most battles of this era (and beyond) lasted only for a day. Indeed, most were over in only a few hours. Whilst the battle was fought the game would be paused. Game time would be out of sync by a day at most but that is hardly significant.