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GamerMech

Recruit
8 Badges
Apr 22, 2018
3
0
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
One line summary of your issue
Extra derp in the potato brain.

What platform are you running the game on?
Steam

What operating system do you use?
win10 - Home

Which version of the game are you running?
1.9.1-686R

What DLC do you have installed?
Flashpoint, Urban Warfare, Shadowhawk Pack, Heavy Metal

Please explain your issue is in as much detail as possible.
The AI has always had "potato moments" where it would do something inadvisable. Since 1.8, it has started to just pass it's turn. Not even bracing. Just Turn End. Sometimes it will move and then just stop, like it's selecting Sprint, but it's only a pip or 2 over (in a Locust or Griffon, no less). It's also been VERY Melee-happy. I figure that is just turning up the punchy setting, but it has gotten excessive. These issues are not tied to any particular mission. I see them in both Campaign AND in Career (haven't checked Skirmish). Just started up a campaign to see all the updates affecting the beginning-end of the Campaign. Ran a convoy Ambush. The escort and the reinforcement never fired a shot. Never tried a punch. Very hollow victory. I love this game. Please fix it. No mods, by the way.

Have you tried verifying your files?
Yes

Steps to reproduce the issue
All you have to do is play. I have literally seen this in every mission type. Mostly Career. Just did the Grim Sybil mission for the 1st time since Heavy Metal. 2 of the tanks just stayed in one place. The Shadowhawk never fired a shot. (Glitch capped Sybil w/her 1st PPC shot, so no complaints there.)

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
File(s) attached

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log

File(s) attached

If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox

File(s) attached

If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/

File(s) attached

Attach screenshot / video
File(s) attached
 

Attachments

  • DxDiag.txt
    70,3 KB · Views: 0
  • output_log.txt
    24,8 KB · Views: 0
  • 09cd85c4-e00d-42e8-befa-7715b97df7b0.sav
    396,7 KB · Views: 0
Upvote 0
I'm afraid there will almost certainly be no more patches or updates for this game.

Sorry about that!
So, am I the only one seeing this AI being obviously broken? It will just randomly stop working. It's kinda like when you'd see the vehicles just stop in an escort mission. That seems fixed, but now all of the OpFor might do it.