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Stridercal

Sergeant
14 Badges
Dec 13, 2018
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  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
One line summary of your issue
Jumpship Doesn't Jump - Breaks Game

What platform are you running the game on?

Steam

What operating system do you use?
Win 10
Which version of the game are you running?
1.81
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Shadowhawk Pack,
Heavy Metal

Please explain your issue is in as much detail as possible.
Early Campaign, jumping to Alloway: the Leopard travels to the jumpship and docks, then the jumpship's blue coils charge up. After three days, the jumpship does not jump, but the game calendar continues to count.

The result is that the calendar shows "DONE" for transit to Alloway, and "DONE" for the monthly cost tracker, but you are still on the jumpship, so no stores, no missions, nothing is available. And the monthly expenses screen also fails to load, so your game is broken and unable to move forward.

Reloading has no effect.

N
Have you tried verifying your files?
Yes

Steps to reproduce the issue
Reload game, still stuck?

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
    73,5 KB · Views: 15
  • output_log.txt
    114,1 KB · Views: 4
Upvote 0
Update: repeated behavior when jumping to Alloway. Jumpship does not jump, and game becomes stuck at jumpship docking screen.

Looking at my Output log, it does appear that there's something going funky with the DLC mechs that i've updated, so for now, I guess we have to blame this on my home-built mod and call it all user error.

As Geralt might say... [mod edit: language].
 
Last edited by a moderator:
Update to update: Game is borked from clean install - any jump to Alloway breaks game.

Latest log file attached.

What am missing? I don't see obvious assets breaking apart from the Raven 1X and the Bull Shark.

And help me understand what this means:

"Unity [ERROR] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"

???
 

Attachments

  • output_log.txt
    501,1 KB · Views: 3
As far as I can tell from the log, the game seems to crash with a NullReferenceException while trying to create inventory for the shops in the system you're jumping to - did you have a mod installed that adjusted shop inventory?

Either way, try doing a clean uninstall, then reinstall.

And help me understand what this means:

"Unity [ERROR] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"
Imagine you had a row of four cookies, and I asked you to give me the fifth cookie from that row. That would be an ArgumentOutOfRangeException on the index of the cookie row. The argument (which cookie to give me) was out of range (there are only four cookies).
 
Thank you for the ELI5 version, i appreciate it.

So i've simply added a couple of variants to a few shop lists, and that's enough to break the game. If i do mod the shops, are you telling me is that i need to have the total amount of items remain the same, or do the items themselves have to the exact same throughout the list?
 
Thank you for the ELI5 version, i appreciate it.

So i've simply added a couple of variants to a few shop lists, and that's enough to break the game. If i do mod the shops, are you telling me is that i need to have the total amount of items remain the same, or do the items themselves have to the exact same throughout the list?
I can't really answer those questions, but if the game breaks when you add items to the shop list, try removing those items and see if the game works again. If it does, there's probably another place you need to also add the items to.

If the code that picks what item to put in the shop looks at a different, longer list than the code that actually gets that item and sticks it in the store, you'll get the behaviour you're seeing. E.g. if I have two rows of cookies, one with four cookies, and one with six, and you ask me to give you the sixth cookie, I can't give it to you if I try doing so from the row with four cookies.

I suggest asking in the mod forum for help on adding items to the shops, if you haven't already done so. The guys and gals there are more likely to have a proper answer than me, who haven't done any modding on this game.

Also, could this be coming from the fact that my old files had deleted the blank line at the end of the CSV?
Probably not. It's more likely to do with the above.
 
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