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Tigereyes

Recruit
Mar 12, 2020
1
0
One line summary of your issue
Never-ending mission after update

What platform are you running the game on?

Steam

What operating system do you use?
Windows 10 Version 1909 (build 18363.657)
Which version of the game are you running?
1.9.1 688R
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Heavy Metal

Please explain your issue is in as much detail as possible.
I saw some minor wackiness when continuing a campaign after loading the new version: Yang tells me I need to repair my mechs (can't go into battle like this etc) even though they're all unscratched under the armor.

Bad mission, it never ends: Tag Team. When the mission generator gave me OPFOR of pirate and pirate, the end of mission sequence was never triggered so there was never an evac zone or the state of all-enemies-gone-lets-go-home. Yes I scouted the map for a hidden mech, none to be found.

My guess: The second pirate lance didn't get an objective assigned to it, and the mission wouldn't complete because it didn't recognize that both OPFOR lances had been destroyed.
Have you tried verifying your files?
No

Steps to reproduce the issue
I'm in ironman career mode with enemy forces set at "hard".

I am at Ur Cruinne and launched the "Tag Team" offering pirate-and-pirate. I'd seen similar duplicate pairings in the past - not sure which missions.

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
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  • dd21a527-dd37-4c52-b06f-76ffc3d5310d.sav
    532,8 KB · Views: 1
  • DxDiag.txt
    101,1 KB · Views: 5
  • dd21a527-dd37-4c52-b06f-76ffc3d5310d.sav
    532,8 KB · Views: 2
  • 2020-03-11 (1).png
    2020-03-11 (1).png
    1,9 MB · Views: 7
  • 2020-03-11.png
    2020-03-11.png
    3,3 MB · Views: 7
Upvote 0
Hi there,
I am having the same problem as Tigereyes for the mission "Tag Team". You are asked to aid a group of Mechwarriors to eliminate a lance of pirates, then a second lance of pirates arrives to the theatre. At this point everything is ok, however, when you eliminate all pirates, the Evac cannot occur as the extraction point never opens. Help!
 
One line summary of your issue
Never-ending mission after update

...

Please explain your issue is in as much detail as possible.
...
Bad mission, it never ends: Tag Team. When the mission generator gave me OPFOR of pirate and pirate, the end of mission sequence was never triggered so there was never an evac zone or the state of all-enemies-gone-lets-go-home. Yes I scouted the map for a hidden mech, none to be found.

My guess: The second pirate lance didn't get an objective assigned to it, and the mission wouldn't complete because it didn't recognize that both OPFOR lances had been destroyed.

Hi there,
I am having the same problem as Tigereyes for the mission "Tag Team". You are asked to aid a group of Mechwarriors to eliminate a lance of pirates, then a second lance of pirates arrives to the theatre. At this point everything is ok, however, when you eliminate all pirates, the Evac cannot occur as the extraction point never opens. Help!

+1, same for me, Mission Tag Team, OpFor destroyed, no auto end, no evac point.

For all three of you, I described this bug and how to evade it in the following thread in detail:
https://forum.paradoxplaza.com/foru...team-mission-bugged-cant-evac-at-end.1289873/