One line summary of your issue
Vehicle Striker has incorrect internal structure values.
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8.1
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Heavy Metal
Please explain your issue is in as much detail as possible.
When you encounter Strikers in game, the structure will show as 15/20 as a whole, or 3 for each part. And if you look into the json file for the striker vehiclechassisdef, you'll see this:
"Locations" : [
{
"Location" : "Front",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 48,
"InternalStructure" : 4
},
{
"Location" : "Left",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 40,
"InternalStructure" : 4
},
{
"Location" : "Right",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 40,
"InternalStructure" : 4
},
{
"Location" : "Rear",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 36,
"InternalStructure" : 4
},
{
"Location" : "Turret",
"Hardpoints" : [
{
"WeaponMount" : "Missile",
"Omni" : false
},
{
"WeaponMount" : "Missile",
"Omni" : false
}
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 44,
"InternalStructure" : 4
}
]
Notice that the InternalStructure value for each location is 4. That's basic Battletech rules, that vehicles have an internal structure equal to weight divided by 10, rounded up. However, this game uses a 5x multiplier to all armor and structure values, so InternalStructure should have a value of 20. Because of this, the game takes those 4s, multiplies it by the vehicle armor multiplier, and winds up giving the Striker only 3 structure per location, instead of the 15 it should have.
The MaxArmor values are also incorrect (x2 instead of x5), but that doesn't seem to impact gameplay, probably because the vehicledef file has the correct values. The vehicledef file, however, does have the wrong values for "CurrentInternalStructure", setting it to 10. But again, this doesn't seem to impact gameplay.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
Play any low skull convoy ambush mission and you'll probably encounter Strikers. Right click one, check its structure values, and observe that they are incorrect.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
Vehicle Striker has incorrect internal structure values.
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8.1
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Heavy Metal
Please explain your issue is in as much detail as possible.
When you encounter Strikers in game, the structure will show as 15/20 as a whole, or 3 for each part. And if you look into the json file for the striker vehiclechassisdef, you'll see this:
"Locations" : [
{
"Location" : "Front",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 48,
"InternalStructure" : 4
},
{
"Location" : "Left",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 40,
"InternalStructure" : 4
},
{
"Location" : "Right",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 40,
"InternalStructure" : 4
},
{
"Location" : "Rear",
"Hardpoints" : [
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 36,
"InternalStructure" : 4
},
{
"Location" : "Turret",
"Hardpoints" : [
{
"WeaponMount" : "Missile",
"Omni" : false
},
{
"WeaponMount" : "Missile",
"Omni" : false
}
],
"Tonnage" : 0,
"InventorySlots" : 0,
"MaxArmor" : 44,
"InternalStructure" : 4
}
]
Notice that the InternalStructure value for each location is 4. That's basic Battletech rules, that vehicles have an internal structure equal to weight divided by 10, rounded up. However, this game uses a 5x multiplier to all armor and structure values, so InternalStructure should have a value of 20. Because of this, the game takes those 4s, multiplies it by the vehicle armor multiplier, and winds up giving the Striker only 3 structure per location, instead of the 15 it should have.
The MaxArmor values are also incorrect (x2 instead of x5), but that doesn't seem to impact gameplay, probably because the vehicledef file has the correct values. The vehicledef file, however, does have the wrong values for "CurrentInternalStructure", setting it to 10. But again, this doesn't seem to impact gameplay.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
Play any low skull convoy ambush mission and you'll probably encounter Strikers. Right click one, check its structure values, and observe that they are incorrect.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
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