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ed4053

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Apr 28, 2012
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I just played the demo for the first time and I have a few questions:

-Pop growth: Does anyone knows what influences the pop growth? food, mana for the undead ?
-City radius: When does the city radius grows from 1->2, 2->3 and what is the max radius ?
-And can I have the confirmation that the buildings giving a +% to food/mana/gold work only for the city they are built in ? I didnt actually built any in my game but this means you should heavily specialise your cities I guess.

Thanks.
 
I'd also like to know whether if I build a smithy or gem workshop or another building that improves unit equipment, does it effect only the units in the city where it is built, or all the eligible unit types throughout your kingdom? The tutorial pop-ups are a little spartan when it comes to these sorts of details.

Edit: Also how to demolish buildings, the "demolish mode" button doesn't appear to do anything.
 
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I'd also like to know whether if I build a smithy or gem workshop or another building that improves unit equipment, does it effect only the units in the city where it is built, or all the eligible unit types throughout your kingdom? The tutorial pop-ups are a little spartan when it comes to these sorts of details.

You have to pay for it and buy it for each unit manually :)
 
I've uninstalled the demo and awaiting the full version but from memory there's a yellow arrow that appears above the unit details for the selected unit in the bottom left of the corner. Something like that anyway!
 
I'd also like to know whether if I build a smithy or gem workshop or another building that improves unit equipment, does it effect only the units in the city where it is built, or all the eligible unit types throughout your kingdom? The tutorial pop-ups are a little spartan when it comes to these sorts of details.
From what I've seen in the demo:
-For the units built in the city where the building (ie smithy, gem/silver building etc) is, the unit gets the effect for free when built
-For units built in other cities you have to buy the upgrade (most were 50gp, one was 100gp)
 
-Pop growth: Does anyone knows what influences the pop growth? food, mana for the undead ?

I remember I had reduced population growth when having negative food. Otherwise, it's just "natural growth".

-City radius: When does the city radius grows from 1->2, 2->3 and what is the max radius ?

IIRC it grows to 2 when the city reaches size 5, and to 3 when it reaches size 10.

-And can I have the confirmation that the buildings giving a +% to food/mana/gold work only for the city they are built in ? I didnt actually built any in my game but this means you should heavily specialise your cities I guess.

I think so, but I can't confirm it, as currently I don't have the demo installed.
 
"
I remember I had reduced population growth when having negative food. Otherwise, it's just "natural growth".

Bump.

Are there any more details on Pop growth?

In the demo, FOOD seems to be in a universal 'pool.' Is there any correlation of a City's Excess Food to its Growth. Despite me playing the heck out of this, I cannot see a pattern to the growth.

I started to goof around with creating 'specialized cities. I think I detected that one city that I specialized $$ and which was heavily in the negative food was growing super slow. I could have imagined that.
 
Roughly, how long will games take to finish.
Are these going to be mega games like Civ, or somewhat quicker?

Alot will depend on your game configuration, more worlds, factions, land mass, etc... and the type victory you will go for. Ive had games upward of 250 turns going for UNITY spell, but no special attempt to get there quickly. Like the Ive also managed a quick conquest victory versus a few ai rivals.
 
What triggers stationary monsters to go on a rampage? Like the Earth Elementals guarding the portals and the fire monster guarding the holy grounds in the south west corner of the map. The latter got provoked for no apparent reason and proceeded to kill half my army.
 
What triggers stationary monsters to go on a rampage? Like the Earth Elementals guarding the portals and the fire monster guarding the holy grounds in the south west corner of the map. The latter got provoked for no apparent reason and proceeded to kill half my army.

Intrigue... maybe you just caught their eye! Thats happened to me enough times!
 
What triggers stationary monsters to go on a rampage? Like the Earth Elementals guarding the portals and the fire monster guarding the holy grounds in the south west corner of the map. The latter got provoked for no apparent reason and proceeded to kill half my army.

As far as I can tell, it's if they can see you! Probably best to sacrifice the unit they've spotted rather than attempt to run away and lead them closer to the rest of your forces which they will then in turn spot.
 
Assuming you have the prerequisite building, what determines when you can or can't recruit troops?

From what I can tell, as long as you can meet the cost, you can recruit a new troop. The costs vary, and if you can't maintain all your troops, some will vanish.

Personally, I'd love to see them go rogue and become neutrals.
 
From what I can tell, as long as you can meet the cost, you can recruit a new troop. The costs vary, and if you can't maintain all your troops, some will vanish.

Personally, I'd love to see them go rogue and become neutrals.

Or join the other side perhaps?!?! *evil grin*
 
As far as I can tell, it's if they can see you! Probably best to sacrifice the unit they've spotted rather than attempt to run away and lead them closer to the rest of your forces which they will then in turn spot.

The first portal I came up against attacked me when I got close i.e. 2 hexes away (earth elementals). The second portal which had fire elementals I think never came after me as I never went closer to them after initially spotting them. Mind you there were other creatures between them and me, not sure if that made a difference.

The earth elementals attacked my warriors and so I healed them and ran back to a city and a combination of healing, fireballs and bringing up reinforcements drove them off after they'd lost two of the three elementals. The survivor ran back to the portal and went through it and I didn't see them emerge again.
 
Or join the other side perhaps?!?! *evil grin*

Would be reasonable if troops lost in this way offered via a popup to join another side as mercenaries for a sum of money. *angelic smile*
 
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QUESTION > How do you dispel a persistent enchantment cast on a city : where is the dispel command located ?

I cast the Harvest spell on my capital to boost food production for a few turns, but I do not need it anymore and I do not wish to continue paying the enchantment maintenance cost (-5 mana per turn).