I like Behemoth Fury a lot, but I think the Elder Voidspawn needs to be scarier and come after you hard with some breathing room in between hunts. Right now it's boring and not much of a hindrance. The idea of it is definitely cool, it just needs a better implementation.
The economic malluses are weak and never affected me or slowed me down in the slightest, even in the final stages. I'm not sure what the gameplay purpose of that was meant to be. I did have a wide empire, though, so I don't know if it's just meant to punish tall builds.
Although everyone united against me and I even had the Khan throwing fleets at me, the Fallen Empires did nothing so it was easy to win. I think they should try to stop you so it's harder to win the game early on.
Choosing each upgrade during Growing Pains was awesome. I would've liked unique visuals applied to the Behemoth and its spawn depending on the upgrades, though. I also think the egg spawn should get some of the bonuses. I didn't see the point of the eggs since you can build those things anyway, but it would make sense if they hatched slightly better versions of ships/behemoths with upgrades reflecting your choices.
Fight/Flight/Digest is a cool mechanic. However, I pretty much just stayed in Digest the whole time. Personally, I would rework this so you can fill your stomach during Fight/Flight and metabolize it rapidly during Digest, so there's not really a penalty to your progress as long as you enter Digest at some point after eating. I assume the spirit of these stances is to choose Fight when eating hapless empires, Digest afterward, and Flight whenever the Elder Voidspawn is hot on your heels.
Overall, I'm enjoying Biogenesis despite the bugs and will probably play a lot more with the Behemoth Fury crisis path.
The economic malluses are weak and never affected me or slowed me down in the slightest, even in the final stages. I'm not sure what the gameplay purpose of that was meant to be. I did have a wide empire, though, so I don't know if it's just meant to punish tall builds.
Although everyone united against me and I even had the Khan throwing fleets at me, the Fallen Empires did nothing so it was easy to win. I think they should try to stop you so it's harder to win the game early on.
Choosing each upgrade during Growing Pains was awesome. I would've liked unique visuals applied to the Behemoth and its spawn depending on the upgrades, though. I also think the egg spawn should get some of the bonuses. I didn't see the point of the eggs since you can build those things anyway, but it would make sense if they hatched slightly better versions of ships/behemoths with upgrades reflecting your choices.
Fight/Flight/Digest is a cool mechanic. However, I pretty much just stayed in Digest the whole time. Personally, I would rework this so you can fill your stomach during Fight/Flight and metabolize it rapidly during Digest, so there's not really a penalty to your progress as long as you enter Digest at some point after eating. I assume the spirit of these stances is to choose Fight when eating hapless empires, Digest afterward, and Flight whenever the Elder Voidspawn is hot on your heels.
Overall, I'm enjoying Biogenesis despite the bugs and will probably play a lot more with the Behemoth Fury crisis path.