So, what is your favourite single mechanism/idea/solution/funcionality/feature etc. (whatever you call it) created by Paradox? By this I mean a "single unit of gameplay", like POPs from Victoria, OOB from HOI, character's traits from CK, old Infamy/Badboy system or maybe new Aggressive Expansion concept or new fort system from EU4 etc. This thread might help Paradox to develop games we enjoy more 
My first vote goes for POPs. I consider it as probably the best single mechanism implemented ever in all computer games.
I also very liked OOB from HOI3, I always had great fun with preparing my army composition before Barbarossa.
I predict I will like very much the new naval warfare system from HOI4, but we will see once the game is released.
My first vote goes for POPs. I consider it as probably the best single mechanism implemented ever in all computer games.
I also very liked OOB from HOI3, I always had great fun with preparing my army composition before Barbarossa.
I predict I will like very much the new naval warfare system from HOI4, but we will see once the game is released.
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