For anyone who doesn't know, this post is about the currently in beta "Empire Focus" guidance system that can be found under the "Empire Timeline":
I suddenly realized: if this is a selection of tasks to help guide players on what things they can do in the game, why are we getting a randomised small selection of the total list of objectives at all? Don't you want to create a more recommended order for what new players should do? And why is it necessary (especially for not-new players) to focus on completing whatever random objectives you were assigned, so it can then cycle through all the other objective you already completed? (Which you might want to do, since this system makes certain tech permanently available)
Going to an entirely different genre, Guild Wars 2 has an Adventure Guide as "new player guide":
As you can see there's a similar list of objectives. Completing each awards you some experience, as does completing one "tier", though that is not relevant to this discussion.
More importantly, while the game does show you a selection of the list more prominently on the main screen (in the top right corner) as essentially suggestions, you can view the whole list if you want, and every objective can completed at any time.
Wouldn't this fit the stated objectives much better?
P.S.:
Having to pay Unity to game this system also feels inappropriate, given it's supposed be a tutorial system that you otherwise complete without paying attention to it.

I suddenly realized: if this is a selection of tasks to help guide players on what things they can do in the game, why are we getting a randomised small selection of the total list of objectives at all? Don't you want to create a more recommended order for what new players should do? And why is it necessary (especially for not-new players) to focus on completing whatever random objectives you were assigned, so it can then cycle through all the other objective you already completed? (Which you might want to do, since this system makes certain tech permanently available)
Going to an entirely different genre, Guild Wars 2 has an Adventure Guide as "new player guide":

As you can see there's a similar list of objectives. Completing each awards you some experience, as does completing one "tier", though that is not relevant to this discussion.
More importantly, while the game does show you a selection of the list more prominently on the main screen (in the top right corner) as essentially suggestions, you can view the whole list if you want, and every objective can completed at any time.
Wouldn't this fit the stated objectives much better?
P.S.:
Having to pay Unity to game this system also feels inappropriate, given it's supposed be a tutorial system that you otherwise complete without paying attention to it.
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