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cityrailsaints

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Mar 19, 2020
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Tourism zoning in CS1 is quite limited. You designate an area which is for tourists. Hotels are erected there. That's pretty much it. I hope to see better tourism zoning in CS2, by which I mean.

1. Exclusive tourism zones. Work like current tourism zones, but better. Everything in the area is designed around tourism. Tourism is the be all and end all of the area. This could be applied near beaches, ski resorts, parks (e.g. amusement parks, etc.). Most commercial buildings are souvenir shops, restaurants, hotels, etc. With only the occassional shop serving locals. (Of coarse, amusement parks and ski resorts should have on-sight accommodation, but this would be a cheaper alternative, plus this could also be placed on beaches and islands which would draw tourists, or a stand alone area where you just wanna designate for tourism for whatever reason). This could also be near sports stadia or concert venues for tourists who travel for said events, but don't want noise after the event has ended (contrast to the tourism + lesuire zone, which I will mention next.)

2. Tourism + Lesiure- leisure zones which allow for tourism. This is would be the place where people who come to town to party. Here you have loud music, backpackers, hostels, etc. You could, if you so choose, place these near concert halls or the fan zone park. This is different to regular leisure zones which are mostly known by tourists. Alternately, all leisure zones double as tourist zones by default. These areas have higher than usual crime and more likely to operate 24 hours, so be sure to have more police and 24 hour transport. Come to think of it, I don't see why leisure zones shouldn't cater to inclined tourists by default. Here you'd have hostels, night clubs, pubs with live music, wedding venues, etc. Perhaps there could even be a unique building multiday music festivals (such as Burning Man or Splendor in the Grass)

3. Tourism + regular commercial- this would be for downtown areas where tourists and business travellers stay. Most shops are for locals, most buildings are for locals, but you get the occassional hotel or souvenir shop. You get a pretty good mix of both

4. Allow small tourism- if you have any part of your city which you want to have a small town feel. You're allowed to have a couple of motels, but that's about it. Shops are free to sell to a target market of either tourists or locals, but accommodation options are limited. Most shops and businesses would be for locals, though

5. Highway stop/railway town- a small town dedicated to overnight travelers. Mostly has businesses catered to travellers such as railway workers' dormitories, petrol stations, motels, truck stops, etc. Most businesses in these zones are open 24 hours, but, unlike lesuire zones, don't have party noise


Also, why are all tourist buildings high density even when zoned as low density? It is possible to have small shops, small restaurants and small motels serving tourists, as well as high rises, (e..g massive hotels, hotels with restaurants and shops at the bottom, etc.) and the game should allow for both, depending on how you choose to zone. Also come to think of it, why are restaurants considered an exclusively tourist thing? Locals dine out too. Sure, they do so less frequently, but they do do so. Why can't restaurants be in general commercial areas, albeit fewer restaurants?
 
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