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Tasslehoff

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Jan 24, 2023
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  • Age of Wonders III
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Classic turns, 4 players and huge map size: we meet at turn 2 !!!
How is it possible ? Why maps are so "small" in multiplayers games even we set it to the biggest size available ?
 
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Classic turns, 4 players and huge map size: we meet at turn 2 !!!
How is it possible ? Why maps are so "small" in multiplayers games even we set it to the biggest size available ?
It is annoying, I totally agree. Appearantly it has to do something with the Engine not being able to cope with the extra load of huge maps.

The reason you meet at turn 2 on a large map is that they removed the Player distance "Far" option. Although that option did not help much, it did help somewhat. I reckon they removed it because of all the crashes.
You can see the reason why the game became more stable since the last DLC and patches is because they limited the amount of players (from 12 to 9) and removed the aforementioned Player distance "Far" option.

Do you still get a turn 200+ session with a very large map with maximum players? Yes. Is it stable even late game? Also yes. So that is good in itself.

The large map @Fistandantilus2000 linked, and made by a Triumph Dev, does cause a lot of crashes so I would not recommend installing it until it is updated (which I doubt as the Engine cannot handle it well).

I think the main culprit is the heavy load of the graphics. Age of Wonders 3 had smaller city-, unit- and environment graphics which made huge maps viable, and the game was very stable. I think they designed 4 with the smaller-map-faster-victory playstyle in mind, which is a real shame for the players who like huge maps with enough room to grow your empire.

The game has more of an arcade-y feel instead of an epic strategy game like AoW 3 and, even more, Shadow Magic (there you could play on 3 interlinked XL maps and it was still stable as hell, even with heavily modded custom units courtesy of Kirky Picardo to name one).
 
The reason you meet at turn 2 on a large map is that they removed the Player distance "Far" option. Although that option did not help much, it did help somewhat. I reckon they removed it because of all the crashes.
You can see the reason why the game became more stable since the last DLC and patches is because they limited the amount of players (from 12 to 9) and removed the aforementioned Player distance "Far" option.
Okay I'm sorry but this is just incorrect. First off, we didn't limit the amount of players in any of our Patches. Age of Wonders 4 has only ever supported 9 Players Max on a Map, regardless of whether they're Human or AI. Secondly we didn't remove any of the Player Distance settings, we renamed the option and settings to better represent what they do. The old Far Player Distance largely aligns with the Very Large Relative Map Size, with some tweaks to create more isolated areas for players. Large Relative Map Size fits in between the old Far and Normal Player Distance and so on.

We've explained before that we went with Relative Maps tied to Distance between Players & Player Numbers because it allows us to maintain the same Player Experience regardless of the map size/number of players.
 
We just started a new 2 vs 2 game with 2 players in the underground, and the map builder placed one team over the other.
Nice but not funny.
saùe issue. did an 1v1 with the largets map size option.
map was super tiny and we both were on top of each other.
 
update. we made another 1v1 after finishing the last one. no one underground this time.
map size was set as biggest as possible. same problem, map is super tiny.

i used "big underground" modifier. i got big lava lakes instead and the useable soil was super tiny.