Hey Folks,
I am currently trying to find a "smooth" way to play the "endgame" of Surviving Mars. I managed to swith everything to regenerative resources and have my space elevator as fallback.. Science and rare Metals pay the rent, so "What is a googol?".
The goal is, not to have direct birth controls (implicit when the dome is overpopulated).
So all that is left is to provide life support and food. Moisture Vaps take care of the water supply, dome farms do the food production. Everything could be fine, but since it is and comfort ist high for everyone my sims seem to enjoy "producing children" more than any other dome service.
So my domes get overpopulated. This would be fine if producing children would stop then... but it does not. And producing children goes down as soon as the dome is overpopulated, but not if there is no room for children anymore. That way Mega domes with 300 inhabitants get overpopulated by more than 50 homeless children. Multiplied by around 20 mega domes at the moment the max number goes up to 1000 homeless. I managed to get a raw mats production for 1.5 Megadomes a sol but logistics (all low) do not work fast enough to keep that up, so I need to parallelize dome constructions. That leads to massive burtst in food consumption. Farms need nearly 10 sols to get to 100% production power, since I grow Quinoa, Cover-Crops, Apples (now 100%), Quinoa, Corn, Apples, .... this leads to massive micromanagement in food supply strategies. Every dome has its own food depot, regulating the demand, but even low drone loads rely heavily on shuttle supprt, which is low too but, but not delivering in front for building projects, so i need to build more depots for building projects, that need a fitting ammount of desired resources. Managing the demand of the building projects and the food-chain.
Thus there is no other way than do get back to birth control, micromanaging a gloabal number of children and senoiors, influenced by cloning chances (the breakthrough phenix projoct), sexy traits and so on. This leads me to play a game of repeating looking at the same numbers and click-rows-of-doom every sol.
Which makes the endgame totally "not funny".
Am I doing it wrong or is it just not possible to manage a growing endgame colony?
I am currently trying to find a "smooth" way to play the "endgame" of Surviving Mars. I managed to swith everything to regenerative resources and have my space elevator as fallback.. Science and rare Metals pay the rent, so "What is a googol?".
The goal is, not to have direct birth controls (implicit when the dome is overpopulated).
So all that is left is to provide life support and food. Moisture Vaps take care of the water supply, dome farms do the food production. Everything could be fine, but since it is and comfort ist high for everyone my sims seem to enjoy "producing children" more than any other dome service.
So my domes get overpopulated. This would be fine if producing children would stop then... but it does not. And producing children goes down as soon as the dome is overpopulated, but not if there is no room for children anymore. That way Mega domes with 300 inhabitants get overpopulated by more than 50 homeless children. Multiplied by around 20 mega domes at the moment the max number goes up to 1000 homeless. I managed to get a raw mats production for 1.5 Megadomes a sol but logistics (all low) do not work fast enough to keep that up, so I need to parallelize dome constructions. That leads to massive burtst in food consumption. Farms need nearly 10 sols to get to 100% production power, since I grow Quinoa, Cover-Crops, Apples (now 100%), Quinoa, Corn, Apples, .... this leads to massive micromanagement in food supply strategies. Every dome has its own food depot, regulating the demand, but even low drone loads rely heavily on shuttle supprt, which is low too but, but not delivering in front for building projects, so i need to build more depots for building projects, that need a fitting ammount of desired resources. Managing the demand of the building projects and the food-chain.
Thus there is no other way than do get back to birth control, micromanaging a gloabal number of children and senoiors, influenced by cloning chances (the breakthrough phenix projoct), sexy traits and so on. This leads me to play a game of repeating looking at the same numbers and click-rows-of-doom every sol.
Which makes the endgame totally "not funny".
Am I doing it wrong or is it just not possible to manage a growing endgame colony?