• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Introduction
  • Bullfilter

    Old Boardgame Grognard
    46 Badges
    Aug 31, 2008
    10.537
    12.906
    • Europa Universalis IV: El Dorado
    • Europa Universalis 4: Emperor
    • Europa Universalis IV: Golden Century
    • Europa Universalis IV: Dharma
    • Europa Universalis IV: Rule Britannia
    • Europa Universalis IV: Cradle of Civilization
    • Europa Universalis IV: Third Rome
    • Europa Universalis IV: Mandate of Heaven
    • Europa Universalis IV: Rights of Man
    • Europa Universalis IV: Mare Nostrum
    • Europa Universalis IV: Cossacks
    • Europa Universalis IV: Common Sense
    • Crusader Kings II
    • Europa Universalis IV: Res Publica
    • Europa Universalis IV
    • Europa Universalis IV: Art of War
    • Europa Universalis IV: Conquest of Paradise
    • Europa Universalis IV: Wealth of Nations
    • Europa Universalis: Rome
    • Hearts of Iron III
    • Hearts of Iron IV: Cadet
    • Rome: Vae Victis
    • 500k Club
    • Crusader Kings II: Way of Life
    • Crusader Kings II: Horse Lords
    • Crusader Kings II: Conclave
    • Hearts of Iron IV: Colonel
    • Crusader Kings II: Reapers Due
    • Hearts of Iron IV: Together for Victory
    • Crusader Kings II: Monks and Mystics
    • Hearts of Iron IV: Death or Dishonor
    • Hearts of Iron IV: Expansion Pass
    • Hearts of Iron IV: Expansion Pass
    • Rome Gold
    • Semper Fi
    • Hearts of Iron III Collection
    • Hearts of Iron III: Their Finest Hour
    • For the Motherland
    • Crusader Kings II: Sword of Islam
    • Crusader Kings II: Sunset Invasion
    • Crusader Kings II: Sons of Abraham
    • Crusader Kings II: The Republic
    • Crusader Kings II: Rajas of India
    • Crusader Kings II: The Old Gods
    • Crusader Kings II: Legacy of Rome
    • Crusader Kings II: Charlemagne
    Introduction

    Welcome to my second AAR. The first, Talking Turkey: Alternate History from 1936 is a Hearts of Iron 3 (TFH) AAR which is well under way (it started in January 2017 and has so far won a range of awards since then). Please have a look if you might be interested :).

    This AAR (apart from being for a different game) will be very different in nature to that one. I have hardly played this game (CK2) at all and am just reading a couple of CK2 AARs, but have decided to learn with the assistance of an AAR, rather than using the security of being more familiar with it before I embark on an AAR! If it means I crash and burn or make some newbie mistakes along the way, then so be it.

    In doing this, I hope to also create a place where others who are new to this rather complex game may also pick up some pointers from some of the more experienced and masterful CK2 players who inhabit this forum.

    So this AAR will follow the gameplay, ask plenty of questions seeking advice (especially to start with) but also use the rich source of narrative story-telling and character development available in CK2. I will write the main story as a ‘Court Scribe’ (or series of them over time), chronicling events and developments and doing so ‘in character’. Gameplay related questions will be either as the Editor [Ed. Always written this way] or in subsequent reply posts for tactics discussions and hints separate from the chapters.

    While I will try to keep the chapters flowing, my other AAR will be played and written simultaneously, so this one is likely to be regular but a bit more leisurely in pace. I hope that will make it an ‘easy read’ to keep or catch up with.

    dPcgpc.jpg

    Blood and Battle!

    Objectives

    Before I slip into character, I will outline a few broad objectives for myself. They may well change over time, and bear in mind I’m setting them without being very familiar with the game or how it normally plays out.
    1. Learn the game and help other newbies (through my travails and readers’ advice) to do so too.

    2. Entertain: once into the swing of things, I like to write a lively tale, mixing drama and humour in among the gameplay and narrative commentary.

    3. Survive for as long as possible without crashing and burning: I think I will need your collective help for that, so if I do survive you can share in the glory!

    4. Expand the Realm: (of course!); perhaps even seek to recreate the Kingdom of Rus if survival and prosperity are achieved first.

    5. Take a warlike approach: it looks like the German/Norse tribal characteristics pretty much require that, so hence the title ‘Blood and Battle’!

    6. Prepare for the Mongol Invasion: if I last long enough and in good enough shape, try to ready the realm and rally neighbours to provide the immovable object to the irresistible force of the Mongol Hordes (I haven’t played or read of them in an AAR, just in history, so am assuming that they will be an existential threat in this game).
    That will do for now! I’ve decided to play this in ‘Ironman’ mode: it seems only fitting for a Viking warrior king and dynasty – even if I don’t really know what I’m getting myself in for! For anyone who may be interested, I have the following DLC: Sword of Islam, Sunset Invasion (but set to Inactive), Sons of Abraham, The Republic, Rajas of India (but set to Inactive), The Old Gods and Legacy of Rome. I’m not really across the pros and cons of them all, but bought them up cheap in a sale earlier this year! *All other DLC except Jade Dragon and Holy Fury plus its associated patch since added.

    See the next post for the Contents page.
     
    Last edited:
    • 1Like
    Reactions:
    Contents
  • Contents

    6Chdud.jpg

    Introduction
    Chapter 1: For Odin’s Glory and the Rurikid Dynasty! (1 January 867)
    Chapter 2: The Great Survey (1 January 867)
    Chapter 3: Odin’s Favour (1 January – 8 July 867)
    Chapter 4: Fire and Axe (8 July – 31 December 867)
    Chapter 5: The Second Thing of Rurik’s Reign (31 December 867)
    Chapter 6: Might is Right (1 January – 8 April 868)
    Chapter 7: Toropets Must Fall! (8 April – 26 September 868)
    Chapter 8: Hermóðr’s Spirit (26 September – 25 November 868)
    Chapter 9: Loki at the Helm (25 November 868 – 16 June 869)
    Chapter 10: Britannia Ho! (17 June 869 – 10 April 870)
    Chapter 11: Finding Hálsbitr (10 April 870 – 19 August 870)
    Chapter 12: Of Gods, Men and the World Tree (19 August 870 – 10 March 871)
    Chapter 13: Walls and Wolfhounds (10 March 871 – 1 June 872)
    Chapter 14: A Very Bloody Business (1 June – 31 December 872)
    Chapter 15: More Blood on the Axe (1 January – 18 July 873)
    Chapter 16: Ambition (18 July – 16 August 873)
    Chapter 17: Blood on the Ice (16 August 873 – 15 May 874)
    Chapter 18: Friendship is Fleeting (15 May – 21 December 874)
    Chapter 19: The Plots Thicken (15 January – 3 March 875)
    Chapter 20: A Council of War or a Council at War? (3 March 875)

    Chapter 21: Family Matters (4 March – 5 July 875)
    Chapter 22: Sword, Sea and Sack (5 July – 26 December 875)
    Chapter 23: Shadow and Sunlight (27 December 875 – 5 March 876)

    Chapter 24: Odin Watches Over All (5 March – 18 April 876)
    Chapter 25: A Viking Travelogue of Italy (18 April – 9 October 876)
    Chapter 26: A Pisa Cake? (9 October 876 – 5 January 877)
    Chapter 27: Taking Stock and Changing Course (5 - 6 January 877)
    Chapter 28: Njörðr’s Bargain (7 January - 21 June 877)
    Chapter 29: The Madness of King Rurik (1 July 877 – 5 January 878)
    Chapter 30: Who will Raid the Raider? (5 January – 11 August 878)
    Chapter 31: Of Axes and Men (11 August – 31 December 878)
    Chapter 32: A Russian Spring (1 January – 14 June 879)
    Chapter 33: Dawn of a New Age (14 June 879)
    Chapter 34: A New Power in the Land (14 - 27 June 879)
    Chapter 35: Odin Owns You All! (27 June – 11 October 879)
    Chapter 36: Ambition, Battle, Blood and Fear (11 October 879 – 12 January 880)
    Chapter 37: Ingria - the Crossroads of the North (12 January – 14 June 880)
    Chapter 38: Twelve Days that Shook the Realm (14 June – 9 November 880)
    Chapter 39: Necessity is the Mother of Invention (9 November 880)
    Chapter 40: A Hard Fight (9 November 880 – 9 October 881)
    Chapter 41: Burtasy or Bust (9 October 881 – 19 April 882)
    Chapter 42: Finish the Finnish (19 April 882 – 3 April 883)
    Chapter 43: A Bloody Homecoming (3 April – 31 December 883)
    Chapter 44: Home and Away (31 December 883 – 31 December 884)
    Chapter 45: Tragical Mystery Tour (1 January – 2 May 885)
    Chapter 46: A Stake in the Game (2 May – 31 October 885)
    Chapter 47: The Crow Calls (1 November 885 – 25 March 886)
    Chapter 48: Love, Hate and Marriage (25 – 27 March 886)
    Chapter 49: Money, Matrimony, Patrimony and Acrimony (27 March – 18 May 886)
    Chapter 50: Blood, Battle and Bereavement (18 May 886 – 16 April 887)
    Chapter 51: Weddings, Wars and Warlocks (16 April – 5 July 887)
    Chapter 52: Soldiers of Fortune (5 July – 5 November 887)
    Chapter 53: A Beacon in the Darkness (21 November 887 – 28 March 888)
    Chapter 54: Brotherly Love (28 March – 31 July 888)
    Chapter 55: A Baltic Holiday (31 July – 31 December 888)

    Note: I am now relying on Threadmarks, so this index currently only extends to Chapter 56. :)
     
    Last edited:
    • 1Like
    Reactions:
    Chapter 1: For Odin’s Glory and the Rurikid Dynasty! (1 January 867)
  • Chapter 1: For Odin’s Glory and the Rurikid Dynasty! (1 January 867)

    Here follows a modernised account based on the chronicle of Gumarich der Schreiber, court scribe and keeper of the scrolls for King Rurik of Holmgarđr. It is annotated and presented in the idioms, procedures and graphic representations of the Crusader Kings II universe and historical reconstruction method [Ed. Ahem ;)]. The chronicle unfolds as a mixture of historical observations, gossip and conversations recorded by Gumarich and between key figures at court and various 'external' advisors and correspondents. Some are known to history, some are now anonymous. The trove of recently discovered scrolls has become known as the Blut und Schlacht (Blood and Battle) Saga. It tells the story of the Rurikid Dynasty, starting with King Rurik’s reign in 867 AD.

    DXKs7G.jpg

    An illustration believed to be a representation of Gumarich
    Schreiber,
    found with the store of recently discovered scrolls
    from the early period of King Rurik’s reign.

    The Realm – an Overview

    The map below shows the realm of the ‘Petty Kingdom’ of Holmgarđr as it stood at the beginning of 867 AD. It is surrounded by many independent realms, chiefdoms, dukedoms and kingdoms. It sits between Russian, Norse and German influences. Holmgarđr at that time had access to the Baltic Sea, Lake Ladoga (to its north) and some of the great Russian river systems. Gumarich noted that in time, much more would need to be discovered about these neighbours, their disposition towards the King, strengths, weaknesses and motivations. But for now, the King's advisors must take stock of their own realm and see to its welfare.

    3PVCVf.jpg

    Taking the wider context first, we know Holmgarđr was part of the de jure (?) ‘Kingdom of Rus’. While that great kingdom did not exist at the time the Rurikid Saga began, its concept was known and could be aspired to. Naturally, other such potential entities surrounded it.

    XtSFZK.jpg

    And looking even further out, imperial concepts also existed to make the minds of rulers feverish with ambition and (more often than not) delusions of grandeur inspired by an inflated belief in their own abilities. Even the pettiest chieftain in the vicinity of Holmgarđr could dream of one day being the conquering hero who would create the great Russian Empire.

    VypRir.jpg

    The Kingdom of Holmgarđr has a Germanic cultural tradition, is Pagan and is organised on a tribal basis. These tables summarise these key national characteristics.

    XtUiJC.jpg

    [Ed. Q1: I have highlighted which of these seem to be of significance, and may be substantially different from other types of CK2 societies. Of these, vassals not minding if levies are raised; rulers losing prestige if at peace for too long; the use of prestige to build tribal holdings; not getting vassal tax from tribal government vassals and ‘De Jure Law effects ignored’ seem especially significant. Though I don’t really know/understand what the last one means or exactly how it would manifest in-game. Any key observations, hints etc on how important any of these are and what should be taken out from them would be useful.]

    King Rurik and His Family

    Gumarich wrote that Rurik was “a master of strategy, brave as a lion and driven to achieve great heights. Quick of wit, warm of personality and generally well-liked. A just ruler who is respected by all. A master horseman in battle.” Even if there is some license to be taken with this description, Rurik appears to have been an impressive character. He was 37 years old as Gumarich wrote of him in January 867, so he was already seasoned and experienced by that time.

    tAwRrA.jpg

    Rurik’s heir is the 17 year old Helgi Ruriksson, Marshal of Holmgarđr. He was clearly the son of a previous wife (given the current queen, who we will meet soon, is the same age as Helgi), but Gumarich’s notes shed no light on Helgi's mother's name or background. We are aware (when fully translated) the chronicle will mention more detail of the young Helgi’s personal characteristics and attributes in subsequent chapters (an overview can be seen in the illustration below), but for now the main thing to know about him is that he is very fond of his father, Rurik’s opinion of Helgi seems healthy enough (for a tough and demanding father to his teenage son), and he is not yet married.

    ApTAaI.jpg

    Rurik’s courtiers are firm in their advice: finding a wife for Helgi is a top priority. Of the prospective brides on offer, Gumarich recorded that all but two were considered lowly born for the Prince of a even a 'petty' kingdom. Marriage to whom would have resulted in a major hit to Rurik’s prestige, a difficult thing in such a reputation-based social system. And none of the lesser noblewomen are from neighbouring or nearby locations where a claim or alliance seemed to be of much value [Ed. Though I could have been wrong in that of course :confused:]. Both the potential 'peer' brides are daughters of Chief Ketill of Mann. Both are of good Norse stock and seem to have a reasonable mix of personal characteristics.

    Jorunn Kettillsdottir (at 26) is a little younger than her sister and has more good qualities than bad. Seven years older than Helgi, but that matters not. Gumarich described her reputation as being “a master manipulator and weaver of intrigue and arbitrary in nature. But honest, charitable of heart and a contented woman happy with her lot in life.” The King hoped she would make a good match for Helgi. And produce some heirs in a hurry! The Isle of Mann is distant (between Britannia and Ireland) but should also be fairly secure and not present any difficult entanglements for Holmgarđr in the future [Ed. Or so I boldly assume ;)]. A marriage proposal is sent, with good reason to expect it will be favourably received.

    PKpR65.jpg

    Rurik's wife, the young Queen Ingjerđr (17 years old in January 867) must have only recently married him, but Gumarich’s chronicle sheds no light on her background. Her regard for Rurik is reasonable, but could be higher. She is also Rurik’s Spymaster, so seeking an increase of her regard for her liege seemed a wise course - as both his wife and Spymaster. Gumarich noted Rurik was soon looking for opportunities to do so. More detail on her will be explained later in the Saga.

    Uo7vuf.jpg

    State of the Realm

    Rurik’s kingdom contained five vassals in 867 AD. Four are tribal chieftains, the fifth a cleric. Most were noted by Gumarich as being either neutral or well disposed towards their liege. However, as chieftains in a tribal society, none of them contribute taxes to Rurik, though the cleric Porolfr (the Godi of Tikhvin) does. Clearly, most income will need to come from other sources (looting, trade etc). The attributes and motivations of these important personages would need to become well known by the King.

    M0DO6l.jpg

    [Ed. Q2: Any tips or suggestions as to how to review them and what to look for when doing an initial review?]

    A report summarising some key statistics for the realm at the beginning of the Rurikid Era was found among Gumarich hidden scrolls. The potential army size (2,066) and fleet (40) is straightforward. The 676 troops and 40 ships displayed on earlier kingdom maps [Ed. Described as ‘event spawned’ in the mouse-over, so presumably just scenario starting forces] are already in place. The treasury of just over 1000 gold seems healthy [Ed. Let me know if it’s not!] and there is a very small monthly surplus - of negligible size. This may change after a few minor titles are awarded. Gumarich had made some marginal comments on some of the other statistics, which is fortunate as they may not have been so clear to the novice and uninitiated observer!

    jxEkrd.jpg

    [Ed. Q3: The Demesne Size seems to have plenty room for growth for now. I will check these current holdings over in a subsequent chapter. The Vassal Limit lists only 4 out of a permissible 16 – does that means only Chieftains (ie not Clerics) count in this number? Prestige seems very important in this society – 30 seems quite low, but is this about normal for a game start? Looks like I’ll need to nurture it and look for opportunities to boost it. Not sure how much Piety is worth in a religion that doesn’t have a head! Other than adding to a game point score, does there seem much use for pursuing it in this context? Any thoughts, tips or hints welcomed.]

    Of course,the level of technological development was rudimentary at this time in history and advances were slow . It would be some time before any of these areas could be improved, but every long march begins with a single step.

    jKX2yV.jpg

    Helgi, as Marshal, had provided a quick summary of available forces in January 867. A closer examination of the arcane mechanics of raising levies, preparing for war, retinues, shipbuilding, hiring mercenaries and keeping bloodthirsty tribal chieftains happy will have to await another day!

    SMGLiA.jpg

    So too will the mysteries of the kingdom’s Pagan religion. Godi Porolfr would no doubt be consulted at some point. At least it appears he was well disposed towards his King.

    cA4Blo.jpg

    Council Tasks and Decisions

    The start of the year 867 saw the King’s Council already fully appointed. By Gumarich's descriptions, at face value, all seemed to be well suited to their responsibilities. But all were idle, "taking their winter's ease at the King's Court" and needed to be put to work. As a new King, in this case Rurik decided to make some quick decisions:

    “Good King Rurik set his Council to task with a Magisterial Hand. Some Councillors stayed with their Liege Lord to help exalt the homeland. Others were sent further afield, beyond the Kingdom’s borders, on missions more dangerous,” recorded Gumarich. “Her Majesty Queen Ingjerđr travelled as Spymaster to Kalevan in the High Chiefdom of Estonia to attempt to discover learned tomes of Arcane Knowledge.

    Chancellor Hrörekr was sent on a mission most clandestine to create a legitimate claim on the Chiefdom of Toropets, which the King did sorely covet. Its possession would join the Kingdom proper with its southerly county of Smaleskya, which sat in dangerous isolation, prey for the wolves and vultures that surrounded it.”



    “In Holmgarđr, Marshal Helgi oversaw the training the levies. Seer Porolfr zealously sought to increase the piety of the people. Steward Alfgeir saw to the building of prestige in the realm through the description of the legendary exploits and achievements of the esteemed Rurikid Dynasty.”

    jDipFK.jpg

    The council also recommended other decisions be taken, but the King was not yet persuaded to take all of them and in some cases sought more advice than his Council alone could provide. One such suggestion was to hold a "Great Blot". This would cost 50 gold, which seemed quite affordable at present, but its benefits were not immediately clear or obvious. The King reserved his opinion [Ed. And he would warmly welcome any advice on its value or best timing, given it can only be performed every ninth year].

    fzXcZh.jpg

    A "Vassal Inheritance Warning" was also issued, but the befuddled Gumarich professed not to really understand the warning nor know what – if anything - to do about it! Nor did the King's Council seem any the wiser. More study of this arcane subject was ordered.

    SRD7kd.jpg

    Importantly, King Rurik – ambitious as he was - pondered carefully what his initial ambition for the realm should be. Gumarich noted that he "sought further deep counsel on this most important matter". Rurik apparently had no great interest in piety or becoming known as a paragon of virtue and ‘Holy’ king. And while another child would of course be welcome - and a daughter would be useful for dynastic marriages - he hoped "for nature to take its course quickly and repeatedly" in that regard. And again, it seems Rurik had no great craving for increased piety at this stage in his life "his best friends were Sword and Spear, to be Borne into Battle with a Strong Arm and atop a Swift Steed," so Gumarich helpfully explained.

    8JHHLc.jpg

    Becoming Exalted, to both seek great prestige and gain more in doing so, sounded more appealing and would help retain the loyalty of his vassals. Though would the need to build prestige inhibit his ability to build his demesne in this tribal society? The mystical lure of becoming acknowledged as the King of all Rus was also tempting for one as ambitious as Rurik. If achieved, it would gain him very great prestige and an apparent free hand (as a good Pagan Ruler) to declare war to subjugate any part of the prospective realm. But he was also advised that once declared, this ambition could not be revoked, so he must be sure the timing would be right to make it. He was not yet fully informed enough to decide between these two prestigious options and would think hard on it.

    [Ed. Q4: Am I right in assuming that you can only have one ambition at a time? So choosing one that cannot be cancelled prevents seeking any others for the rest of the ruler’s life? Whereas if one of the more limited ambitions were chosen, it could be achieved and perhaps the dream of a united Rus pursued later?]

    Rurik’s council also pointed out that he could “Press de jure Ducal Claims”. But other scholars had noted that under the realm’s tribal customs, “De Jure Law effects are ignored”. There was some confusion as to whether this was talking about the same set of circumstances, or something different. Certainly, an actionable claim on Toropets in particular would be very useful.

    vw5uch.jpg

    While the Chancellor had been sent to see if he could fabricate (er, discover) a claim on Toropets and the Lawspeaker researched the issue of de jure ducal claims under tribal customs, Gumarich recorded that the King sought to see if Chief Sviatopolk could be ‘persuaded’ to join the realm voluntarily. But the Chancellor advised there would be no chance of that and it hardly seemed worth bothering. So he didn’t. While the power differential was in Rurik’s favour, differences in religion and culture told against acceptance, while the rank difference was not sufficient to be persuasive.

    REjPDd.jpg

    Finally, the Council suggested some vacant minor titles should be allocated, but especially the office of Regent, which was allocated to the Queen to further demonstrate the King’s trust and foster mutual esteem. Most other titles that could be allocated were, mainly to vassals or courtiers whose loyalty looked like it could do with a boost.

    eqaegk.jpg

    So ends the first part of the Rurikid Blood and Battle Saga. Any learned comments are most welcome. Apart from noting any advice arising from this first episode, the next chapter will examine things like the state of the counties that make up the realm, current holdings/buildings and building plans, and the realm's laws. [Ed. Plus whatever people think are other things that should be delved into at game’s start.]

    XffCZN.jpg

    May Odin’s Spear smite the unworthy, to the greater glory of Rurik and Holmgarđr!

    [Ed. The game won’t be progressed until I’ve had a chance to consider any comments or advice and complete the initial review of the realm, after which the action will start.]
     
    Last edited:
    • 1Like
    Reactions:
    Chapter 2: The Great Survey (1 January 867)
  • Chapter 2: The Great Survey (1 January 867)

    70AMid.jpg

    A representation of Rurik (Hrøríkʀ), “Prince of Ladoga and
    Novgorod”
    and founder of the Rurikid Dynasty, painted 800 years later.

    The latest translations of the recently discovered Rurikid Scrolls reveal that Gumarich der Schreiber was also the Keeper of Rolls (custodian of information about the kingdom, its vassals, holdings and finances) and King’s Mapmaker (holder of the realm’s precious map store and of information about Holmgarđr’s neighbours and more distant lands). We are fortunate that much of his work in these areas was preserved, along with his narrative chronicle. He recorded at length the facts and deliberations of the King, his Council and sundry advisers and correspondents during King Rurik’s Great Survey of his realm at the start of January 867 AD. The first fact we learned from a side reference is that Rurik became King in 862 AD. But as he only employed Gumarich in January 867, there are no primary records on Holmgarđr from before that time).

    “The King’s Council did continue to meet in contemplation of problems large and small. Our Lord King Rurik forsook any action on the Council’s warning on the inheritance of his vassal, Chief Vseml of Belo Ozero, but would keep this issue in mind to deal with at a later date.

    Of the Great Blot, the King declared he would soon gain great glory and many prisoners to make the holding of a Blot worthwhile, but that time had not yet come. For he did announce his Great Ambition was to become Exalted Among Men, to bring great prestige on himself and through him the realm!

    Should he succeed in this ambition, then what years the King may have left would be devoted to becoming the Great King of the Rus. And if he should not live to see that day, he would call on Odin’s help to let Prince Helgi and his heirs strive, through Blood and Battle, to make that great ambition of a Rurikid King of Rus come to pass.

    First, Holmgarđr would look to hone its military prowess, build its reputation and fill the treasury through raiding, on land and sea, while working to gain a plausible claim on Toropets, which must be brought back into the historic duchy of Holmgarđr and forge a land link with our forlorn Smaleskja to the south.”

    tIwKgQ.jpg

    A fitting ambition for a warrior king. Rurik must now live up to it.

    It seems the King then called on Gumarich to compile a detailed review of the realm’s current diplomatic position, any arrangements or obligations in place. They were few to start with.

    JJUaOl.jpg

    Other than the arrangements with his vassals, Rurik had a pact
    with
    Björn of Münso of Sviþjod through his marriage to Ingjerđr.
    But distance would seem to make this of but passing interest in early 867.

    The Neighbourhood

    Gumarich was also directed to provide a review of surrounding territories – to assess both their potential threat and their vulnerability to raiding – and later conquest. Clearly, Rurik’s main expansion aims would be directed first to uniting the historic lands of the Duchy of Holmgarđr, and then where possible provinces that would one day help form a united Kingdom of Rus - even though that ambition may not be formally adopted as state policy for years. The following annotated maps show the facts gleaned from this initial broad review.

    b5EhKY.jpg

    The most intense scrutiny was given to the Chief of Toropets. It seems Chief Sviatopolk is of most unenviable character. His is an isolated Chiefdom with no liege or alliances, while the levies at his disposal were small by comparison to those of Holmgarđr.

    Also, his designated heir is none other than Svetozar, Chief of Luki and one of Rurik's vassals! Perhaps some ‘unconventional methods’ could be used to bring this province into the realm? Though the legalities and consequences would need to be examined further. Even if Sviatopolk’s convenient death could be arranged, would his county be brought under Rurik’s rule through the inheritance by his vassal? [Ed. I assume so, but being a newbie seek confirmation.] There is also the consideration of making Svetozar – already a powerful vassal – too powerful. He and Rurik are not exactly best of friends as yet!

    qAPSk2.jpg

    Svetozar and Toropets: threat, opportunity, or both?

    The next neighbouring Chiefdom to receive a fairly detailed review was that of Torzhok – another ‘lost’ province of the De Jure Duchy of Holmgarđr. Not an immediate target of Rurik’s ambitions at this stage, but surely it would become one sooner rather than later.

    o2LlIQ.jpg

    Chief Radoslav of Torzhok was apparently not nearly so dissolute a character as Sviatopolk of Toropets. Gumarich described him as “a weaver of webs of intrigue, though content with life.” His arbitrary nature would have made him unpopular with vassals – if he’d had any. He had other contradictory characteristics, such as being “both shy and wroth”. Altogether, a mediocre character, commanding modest forces. It seems he also has a “strong claim” on Toropets. And finally, who should be his heir but the ubiquitous Svetozar of Luki! Svetozar does get around and will bear watching – one way or another.

    Chief Dobrozhir of Pskov is mainly notable at present for his strong claims on Luki (in Holmgarđr) and Torzhok, which may become troublesome later. Otherwise, another isolated chief with modest forces and deserving of attention in due course.

    aKRocJ.jpg

    Chud, a small Finnish realm to the east of Belo Ozero, is ruled by High Chief Miemo II. His military prowess is risible and his available levies insignificant. He should not be an immediate threat, though may be a target in later years as the quest for Rus continues.

    EpmHiy.jpg

    477YZB.jpg

    And the small Finnish Chiefdom of Käkisalmi to the north looks equally unthreatening.

    0NGJFE.jpg

    The High Chiefdom of Karelia, another northern Finnish
    neighbour, also looks fairly unthreatening – for now.

    X4VJDu.jpg

    The Finnish High Chiefdom of Veps, to the north-east of
    Holmgarđr, was more substantial, but not a great threat.

    Kr7kCv.jpg

    Another isolated Slavic chiefdom, Yaroslavl, lies to the south
    east.
    It too must one day join the grand Kingdom of Rus. But not yet.

    Yet another realm on Holmgarđr’s borders, through the county of Kostroma, is the substantive Suomenusko High Chiefdom of Merya. There, Tyueykezhut is renowned at a brilliant strategist and of unyielding nature – he has the reputation of being prepared to fight to the last breath (his or his enemy’s). Rurik will be mindful of this when picking fights – best perhaps to steer clear of Merya for now!

    yF9nsE.jpg

    And to round out the Slavic tribal realms to the south is the pagan realm of Vitebsk, led by High Chief Iziaslav. A reasonably strong realm, which is in a strategic position south of Luki and west of the isolated Smaleskja.

    hgZ2rY.jpg

    The Soldiery of Holmgarđr

    The young Marshal Helgi had submitted a report to his Father and Liege on the forces currently and potentially available to Holmgarđr in early 867. From that report the following information has been deduced.

    Currently under arms [Ed. the ‘event troops’ granted at the start of the game] were 676 soldiers, consisting of 507 light infantry, 50 heaving infantry and 119 archers. 40 galleys also sit in the Gulf of Finland. In addition, Rurik can raise a sizable number of levies from his own demesne and a few more liege levies from the Godi Porolfr. But due to the tribal hierarchy of the realm, no liege levies were available to Rurik from his vassals.

    However, in time of war significant additional levies should be available, especially compared to the apparent strength or the many realms and chiefdoms (of which there are many) that surrounded Holmgarđr. Despite being a master cavalryman, one notable lack in the Holmgardian Army was the absence of any cavalry! Whether by action [Ed. Whatever that might be] to acquire such forces domestically or perhaps through mercenary hiring, it may be useful to have such troops by the time any serious or large-scale campaigns are commenced.

    4qJHQo.jpg

    [Q1: So I’m presuming that demesne and liege levies can be raised in peace time – which could then be added, for instance, to the standing army already available and used for raiding. But, given the vassal levies cannot currently be raised, these would be the only troops available for such activities for now. I tried reading up on this aspect, think I have the answer, but didn’t find anything definitive after a cursory search, including on the Wiki.]

    [Q2: How valuable are cavalry in this time period – with a master horseman as a leader or not – and how do you go about getting them? Is it a resource-based thing? Or only available in retinues?]


    Another list found was Helgi’s assessment of the mercenary forces then available to hire, with their make-up and costs. There is enough money in the treasury to hire even the most expensive band, but it would seem, according to Helgi’s notes, “that they are expensive, will cost much gold to maintain thereafter and are a great drain on the realm. They should be hired in dire need or to surprise an unwitting enemy, but not before.”

    aBRKYt.jpg

    Holmgarđr’s ‘Domesday Book’ - 867 AD

    The very busy Court Scribe was then directed to Survey the Rolls to assess the state of each chiefdom of the realm, starting with the King’s demesne holdings. Over two hundred years later [1086 In our time line, anyway], William the Conqueror would make a far greater record of the extent, value, ownership, and liabilities of land in England. Here follow excerpts from Rurik’s far more modest commission, carried out by Gumarich and a team of his junior scribes and surveyors, for Holmgarđr – which in 867 was a far less developed and smaller tribal petty kingdom.

    VMzTYa.jpg

    The seat of the Rurikid Dynasty is the most developed of the realm’s counties – it has a Temple! With Holmgarđr’s tribal system and level of technological development at this time, no other holding can be built, even though there are four more vacant slots available. The tribal holding of Baron Nygarđr pays 1.42g in tax, and the temple of Tikhvin another 4.26g, yielding 5.7g in total. A fort can be raised (20g), but a Trading Post cannot. It seems none of the provinces of Holmgarđr lie on a major trade route.

    Xtbedg.jpg

    Rurik’s other personal demesne holding is Ladoga. Tribal Baron Aldeigjuborg provides 1.2g in taxes. It would make sense for any new holding (though only a temple could be built anyway) to be constructed in this county. At this stage, a new temple would soak up two thirds of the treasury and may have to wait. Ladoga can accommodate a total of three holdings. A Fort can be built.

    NoP4T6.jpg

    Ingria is held by Chief Nuyanza. Interestingly, he is currently unmarried and has no children – King Rurik is his nominated heir! Could there be potential for some internal shenanigans here? As a tribal vassal it does not contribute taxes. Ingria just has a tribal holding and nothing yet built, with slots for two. A Fort can be built, as can a Temple, but this wouldn’t be contemplated in a vassal’s county (for now anyway).

    Being Estonian, it seems Ingria has a higher level of military technology than any of the other provinces of Holmgarđr. A Fort can be built, as can a Temple (which won’t be).

    [Q3: given it isn’t the home county, does this make any difference/have any benefit? Perhaps to the attributes of any levies later raised in this county?]

    bO15zt.jpg

    Luki (home of the famous Chief Svetozar) has slots for three
    holdings but has
    none yet. As with the other vassal provinces, a Fort and Temple can be built.

    yrZy93.jpg

    The same applies in Belo Ozero (where Chief Vsemil rules).

    hDzGYO.jpg

    And so too in Chief Egill’s Smaleskja, though with four holding slots available.

    [Q4: My intention is not to build any more Temple holdings (the only new holding currently available) due to their expense and my uncertainty as to whether they would be worth it, for now anyway. Even in Ladoga. However, the Forts seem cheap and at face value like a very good idea for defence, including against neighbours who may have a similar idea to Rurik’s about the benefit of raiding. Would it be a good idea to commence building Forts in all the realm’s provinces? That would be my current intention unless advised otherwise.]

    Epilogue

    Thus ends the great Holmgarđr survey of January 867. As Gumarich wearily sets his pen down, he has one last visitor: the young Marshal Helgi has been sent by his father to seek a highly prized tome from the scribe’s precious library: it is the collected wisdom of Norse raiding, written ten years before by the great warrior Wiki the Red!

    “Here, young Prince,” Gumarich records himself saying to the Marshal. “Read and guard this well. It is the collected wisdom of Norse raiding, dictated by Wiki the Red to my father ten years ago. Our Liege will have great need of such expertise in the coming weeks, I foresee. He will need your strong hand to help him as he seeks Exaltation through Blood and Battle. May your Sword be Red and your Loot Overflowing!”

    yWppqk.jpg

    Wiki the Red was the writer of the definitive Holmgardian tome on basic raiding.

    [Ed. Other than confirming whether Forts should be built in some or all provinces, things are about ready to start the clock ticking, I believe. For the realm of Holmgarđr, a Royal Wedding for Helgi is hoped for, plans will be made for raiding and general events awaited. If there is any last advice from the readership before the button is hit (which won’t be for another week or so of real time, at least, due to a work trip), it would be most appreciated!]
     
    Last edited:
    • 1Like
    Reactions:
    Chapter 3: Odin’s Favour (1 January to 8 July 867)
  • Chapter 3: Odin’s Favour (1 January to 8 July 867)

    “And young Prince Helgi must needs be prudent; giving freely while his father-king lives; so when older and fighting starts; he does have his companions steadfast with him; in admirable behaviour lies his path to power; and the respect of people everywhere.”

    Gumarich der Schreiber, 867 AD [Ed. paraphrased, with apologies to the later writer of Beowulf]


    Q5CDNA.jpg

    Odin Allfather in the guise of the wandering pilgrim.

    Legal Considerations

    It is still the First Day of 867. Late that evening, King Rurik wrote a letter to Chancellor Hrörekr, who is also the King’s Lawspeaker (he was at that time attempting to fabricate a claim on the County of Toropets). Researchers were lucky enough to find it in the scroll-trove of Holmgarđr. In it he set out the current laws of the realm and of obligations. The tables below set out the position at that time.

    oLGyEx.jpg

    Rurik's request for advice touched a number of areas. In realm laws, his main option seemed to be to change from Minimal to Low Tribal Organisation, with the benefits and drawbacks identified in the figure above. As far as he could work out, vassal opinion would be adversely affected [going from a +5 bonus to a -5 penalty], but it would allow him to revoke titles and also be able to enforce Low Centralisation laws [though that also would require Legalism 1 cultural advance]. That in turn would allow him to increase his demesne holdings [+1], but would reduce the number of vassals he could effectively control [by 5: ie +10 to +5]. His current demesne size [2/7] was yet small and easy to control, so he did not believe that was a problem that needed fixing [ie. through an increase in Centralisation]. His current number of vassals [4/16] would be easy to control for some time yet, again not needing any fixing [and a decrease of 5 in the limit would not hurt currently].

    With no real need for Low Centralisation laws at present (or the ability to impose them), he told Hrörekr the only reason for changing to Low Tribal Organisation now would be if he wished to revoke a title from one of his vassals. He may wish to in the future, but had no pressing need to do so now. And enforcing the law now could (by the negative effect on his vassal’s regard for him) actually hasten the need for its use, in a self-fulfilling prophecy of sorts! He sought his Lawspeaker’s advice as to whether he had correctly interpreted this legal aspect and whether he had any advice on this matter for his King.

    [Q1: Any views on current Tribal Organisation or future Centralisation legal matters welcome, including any laws that might be useful later one should strive for. The first option could be to aim for Legalism 1 as the first Cultural advance, but only if it would be worth it. There are others there that look like they could be more immediately useful.]

    King Rurik also sought counsel on the range of laws on various Obligations. Without going into detail on the raft of possible options, he simply sought Hrörekr’s advice on whether any of them needed changing. Finally, in looking through the laws of the realm, he kept encountering the same notation, in the fine print at the bottom of each law: “The council is not allowed to initiate voting for this type of law”. His last question to Hrörekr was to confirm whether this simply meant that only he, as King, could initiate a law change, or whether it meant something else (such as the option not being available at all, for some unfathomable reason). The King was not willing to initiate a change just to find out. He was not seeking to amend any laws immediately, but said he would make a decision in the summer and would be happy to receive a legal opinion in July that year.

    [Q2: Should Vassal Obligations just be left at the default settings in force at game’s start, or are any of these worth changing for an early tribal society? I’m presuming the comment about councils not being able to initiate a law change means that sometimes they can, and separate to or even in defiance of their ruler. Is that right?]

    More Military Matters



    oEcV5w.jpg

    If the cap doesn't fit ...?

    Here follows an excerpt from Gumarich’s working diary, which he kept to aid his writing of the Chronicle of the Rurikids, a task passed down by father to son or selected apprentice in the tradition of Holmgarđr scribes.

    Good King Rurik hath his head full pained in thinking of Laws and Obligations. His pain was increased twice-fold when the young Prince Marshal Helgi did present, seeking advice on the raising of Personal Retinues.


    “My King and Father”, the young Prince did ask his Liege, “I have spoken to Old Yurich, seeking to raise a Retinue for our coming campaigns and raiding. Yet his explanations have left me confused. It seems according to his reckoning that our retinue is limited to a cap of 63. Using the Shock retinue as an example, he explained to me that while we could afford the cost of 98g and the projected monthly maintenance of 17 silver [eg 0.17g], such a retinue would require a capacity of 700, which was well beyond our range. Looking through the list of other options, the least was a Skirmish retinue, which requires a cap of 550. These terms and numbers did blur my vision by their arcane nature.”



    “So Father,” the young Prince Helgi continued. “Does this mean we mayn’t raise any retinue until these so-called caps have been attained? If this is so, Old Yurich told me that must be done by increasing the number of our holdings and by improving our Military Organisation through study. Should I pursue that ahead of improvements to the efficiency of our forces, siege equipment or shipbuilding?” At this, the furrow on King Rurik’s brow deepened and his eyes became a-crossed. He looked to his mead cup and drained it to the bottom.



    “Good questions, my son,” the King did answer. “But my head aches from the problems of state. The day has been a long one. We will not be able to expand our holdings or improve our military learning for many months yet, or mayhap even longer. Let us consider these matters again in the summer. Seek advice from your commanders on these Retinues, which we have not yet employed in this realm and are beyond my ken. Perhaps you can find an adviser who hath heard of wisdom from other lands, to know their nature and value. For now, read well Wiki the Red’s tome on raiding. Come to me when you believe will be ready for our first raid and have worked out how to summon our vassals to support such an adventure. I have heard tell of a mysterious and arcane device - the ‘Raiding Toggle’ - which you as Marshal have custody. Perhaps it is a horn into which you must blow, or some such.”



    At that Prince Helgi sought his Liege’s leave to retire, to read of raiding and search for ‘toggles’. I heard him mutter to himself that to him, a ‘toggle’ sounded more like a small faerie creature that lived under bridges, but perhaps Old Yurich would know where it was. A brand new 17 year old Marshal could hardly be expected to know where every obscure device and instrument was on the first day of his appointment!



    Having granted his son leave to depart, the King sought the refuge of his own bedchamber. And the young Queen Ingjerđr, who – along with another jar of mead - would surely help to warm a very cold winter’s day!

    [Q3: any more advice – confirmatory or additional – on retinues welcome. Have I interpreted the basics correctly? Are they worth getting, in due course? Should it be an early priority, or set aside for a while to allow the basics to be looked after?]

    Diligent young Marshal that he was – and still waiting for his hoped-for bride to accept the invitation and arrive from far Man – Helgi quickly reviewed the current list of Commanders at the realm’s disposal.

    z71vIC.jpg

    Helgi’s written review of the realm's commanders was found among the trove of scrolls, so is available for us today. Other than himself [with a martial rating of 19] and the King [26], there are four commanders currently appointed. At the top of the list (naturally) is the ever-present Chief Svetozar of Luki! The other commanders are other Chiefs and the Godi Porolfr. None of them may be new Caesars, but a search of the list of other contenders showed only Steward Alfgeir had more military ability than those already serving, and not by much. Better perhaps not to create animosity by sacking a vassal to be replaced by someone who would only be a marginal improvement.

    The next day, having awakened refreshed, Helgi went in search of the mysterious "Raiding Toggle" – and found it, hiding there in plain sight on his Marshal’s belt of office. It was a medallion when, affixed to a letter through the impression on a wax seal, would apparently legally summon the levies of their proud and otherwise recalcitrant vassals for the purpose of raiding!

    YGv5WG.jpg

    But wait! His current assignment, given yesterday, to train troops in Holmgarđr county, would not finish until early July. Curses! And then, apparently it was not certain a raid would be mounted immediately. Well, at least he would have some time, as his father had foreseen, to study up on raiding, retinues and combat!

    Nation Building

    Gumarich also recorded Council considerations on building priorities for the young realm. The Kingdom’s Seer, Porolfr av Jämtland and Godi of Tikhvin temple (which lay in the home county of Holmgarđr), naturally wanted his holding improved. There was a range of choices available and he pointed out the treasury could afford it. Gumarich wrote the Godi “is an admirable figure; full of virtue; he was renowned throughout the kingdom as just; patient; humble and temperate. The Seer was recognised universally as a master of theology and the greatest supporter of the King among the vassals. Under tribal law, he was the only vassal who paid taxes to the realm and stood ready to provide liege levies whenever asked.”

    XmHI83.jpg

    But Gumarich also noted that others among the Council and diverse advisers and writers had imbued the King with great trepidation regarding the investment of resources in building the holdings of any vassal. If the others would not get such favouritism, then why should the Godi? King Rurik took this counsel reluctantly and denied Porolfr’s request; but did not do so finally but, giving a promise to reconsider the improvement of the Temple of Tikhvin at another point. Perhaps even in the coming summer.

    [Q4: despite the almost universal advice about the dangers of enriching or empowering one’s vassals, does anyone believe in these circumstances some improvement to the Temple, even though held by a vassal, might be worth it? Some basic improvements for increasing tax and levy growth? Militia quarters or barracks to boost military strength? Or even starting a church town?]

    The King did however have an easier decision to make: he immediately started construction on forts for his two demesne counties, Holmgarđr and Ladoga. They would both be ready quickly (in three weeks, on 21 January) and cost only 20g each. A temple for Ladoga would cost a very large amount: 489g 50s [Ed. I’m going to use this designation of gold/silver to give a small amount of period flavour. I doubt too many decimal places were being used in early medieval Russia at this time]. Steward Alfgeir suggested its construction could perhaps be funded through some raiding, as building it now would make a significant dent in the coffers and not leave much for the emergency raising of mercenaries, for instance. Like all good treasurers, he did not like deficit budgeting, even if it was not so termed by tribal stewards during the ninth century!

    [Q5: If a new temple is built on the ruler’s demesne, who is in charge of it? Does a Godi have to be appointed, as a vassal, or can it just be run direct by the King? It seems like a very large investment, but presumably can provide long term rewards. Is it a short or long-term ambition, at this early stage?]

    Culture and Religion

    Just when King Rurik thought he may be able to escape the confines of his council chamber, the discussion of holy places had got the Seer talking about the importance of Religion and Culture to the Kingdom and its plans for future expansion. From the notes of the meeting made by Gumarich, two maps of the realm as it stood in 867 with regard to its religion and culture have been made.

    CFlqhY.jpg

    All the kingdom was solidly Pagan, but of different variations. Historians have indicated a base colour for the prevailing county religion, while stripes indicate the ruler of the realm has a different religion, or at least ‘denomination' thereof. Hence grey (Germanic Pagan) stripes for the counties of the Kingdom of Holmgarđr: over Finnish Pagan green or Slavic Pagan beige.

    While the King is a ‘Germanic Pagan’ (which seemed to be the main religion of Denmark and Western Scandinavia – but not 'Germany' itself), the rest of the Kingdom (while Pagan) is made up of two different brands: of Suomenusko (or Finnish) Pagan and Slavic Pagan. To Rurik’s [Ed. that is, my] unschooled eye, the only practical difference between the two 'denominations' seemed to be in the name they gave the Gods. He wanted to know more about what the difference between these brands of the same general faith system were. And more pertinently, whether he need to do anything about it.

    [Q6: Any 'enlightenment' (to borrow a word roughly in context) as to the significance of both religion and in this case its ethnic-based denominations would be useful. I’ve seen a few AARs pay it quite a bit of attention, but without necessarily explaining the importance or desirability of having it homogenous throughout a realm, or in harmony the with the religion of its ruler. In other words, does Rurik have a problem and should be be taking any action about the religious diversity in his realm?]

    tM8935.jpg

    The cultural make-up of the realm seemed to roughly match the religious characteristics, but was a little more diverse again. The majority culture is Russian/East Slavic. But Belo Ozero was Finnish/Finno-Ugric, while Ingria was Estonian/Finnish-Ugric. And, similarly to the religious overview, for the realm of Holmgarđr this is overlaid on this map (light blue/grey stripes in this case) with the Germanic culture of its ruler, Rurik.

    While this was eventually explicable to the King by Seer Porolfr, Rurik did not really understand its significance, or whether he should aim over time to change either his own or the Kingdom’s cultural make-up. He wondered whether, given his long-term ambition of uniting a Great Kingdom of Rus, he should look to shape all its provinces into the Russian/Eastern Slavic mold. Or should he be showing them the glorious ways of his own Germanic heritage? And if so, how might he go about such shaping? He would defer these question to a later day, but if action was warranted and a long journey required, best it was started sooner rather than later.

    [Q7: again, similar to religion, any basic thoughts or advice on culture most welcome.]

    Wealth

    Steward Alfgeir, not to be outdone, then made observations about the relative wealth of the lands of the known world. His central message was that the lands around Holmgarđr were largely poor and backward. The home county’s tax revenue, while low, was actually higher than most other provinces in the near region. In essence, the lands of the former Roman Empire were largely very rich, as were those of the Arabic world and Persia. Far off India was patchy; most of the rest were in varying degrees of destitution. Constantinople seemed to dwarf even the next richest band of important cities, such as Alexandria, Venice, Medina, Mecca, Rome, Baghdad and other cities of similar wealth. Modern historians have produced a map showing the estimated distribution of wealth across the then ‘known world’ (as known to the Holmgarđian court of 867, anyway).

    WDPFTT.jpg

    Estimated wealth in 867 AD: green is good, red is bad.

    [Q8: any major take-outs on the wider distribution of wealth for a petty kingdom in Holmgarđr’s starting position would be of interest.]

    Escape and Reward

    By this time, Rurik’s head was aching with all the information his counsellors and advisers had provided. While many questions had been asked, many new ones had been raised. “By Odin’s Beard,” Gumarich recorded him as shouting across the Council Room. “Stop all these words! It may be colder than a Viking’s Heart outside, but I need the fresh air. I will go hunting. Helgi, send me a small group of trusty men and I will be off tomorrow.” The King strode out of the room, looking forward to the fresh – indeed, extremely fresh – air.

    Gumarich’s next entry related a tale of wonder that would make a great impression on the King – a moral test which would force him to make a profound personal choice. On 6 January, the King had a mysterious encounter that presented him with three courses of action to choose from:

    fnpgW3.jpg

    The King knew his men were watching and the tribe would hear of his reaction to this chance encounter – or was it just chance? Rurik thought it more like a test. And when he thought of the consequences, he knew as a Gods-fearing King in pursuit of the great prestige that would make him Exalted among men, he must strengthen his faith; put aside the simple manly pleasures of the hunt; and eschew the petty plotting and mean-spiritedness of the cynic. And his choice was justly rewarded – the well contained 100g, the Allfather’s reward for his new-found zealous faith. And as the story spread, so too did the King’s prestige among the common folk. He returned from the hunt “a happier, richer and more zealous chief.”

    A Royal Marriage

    XiTZVK.jpg

    The King was well pleased with Helgi’s marriage to a good Norse lass on 9 January 867. Jorunn seems very well disposed towards her new Liege, which is definitely a good thing! Helgi’s immediate ambition was to have a son: a wise choice for the heir to the realm. Only 10g to mount the wedding, with more prestige to be had for an image-driven King!

    Fortifying the Heartland

    DjLT8W.jpg

    By 21 January, the new forts in the demesne counties of Holmgarđr and Ladoga were complete. A couple of additional improvements are available. A decision on which to proceed with will be deferred until more advice can be sought. The King must decide whether to improve his defences or build market villages to boost income (which is low, as there are no known trade routes in any realm province). A trade post (as noted in a previous chapter) cannot be built, given that lack of trade routes and the basic tribal form of Holmgarđr's government. Perhaps a hillfort for the border province of Ladoga and a market village for the home county?

    To Raid, or Not to Raid? That is the Question!

    After the great surveys and reviews, a fateful meeting with Odin himself and a royal wedding all in the first few days of January, the following months passed uneventfully in the petty kingdom of Holmgarđr. A severe winter turned to balmy spring and then full summer. Helgi’s studies on raiding progressed and, as the months passed, Gumarich observed that “the Prince Marshal did often gaze at the Great Seal of Raiding; he did often hold it; his young mind’s eye did longingly coveted the glory and treasure of a raid; and his hand did alternately grip the Seal – fingers itching to affix it to letters of summons to the vassals - or the hilt of his sword for the adventure ahead.”

    6ziGWr.jpg

    At last, it was early July. His first task done, he was ready to summon the tribal levies for a raid! But where should they strike? And by land or by sea? Far afield or close to home? For rich pickings (though such are distant from this poor realm) or to sap the strength of nearby potential conquest targets? This would be considered in a council of war.

    [Ed. And so the third chapter of the Rurikid Blood and Battle Saga ends. There ended up being more preparatory work (and questions) than I had anticipated, as more arcane corners of CK2 became apparent from examining the game and reading a few more AARs. With these establishing chapters now out of the way, my intention if for future updates to be far shorter and event- or decision-based.]

    The Thing (or ‘þing’) is a Thing!

    JgQZQf.jpg

    A Germanic thing, drawn after the depiction in a relief of the Column of Marcus Aurelius (193 CE).

    A ‘thing’ was the governing assembly of a northern Germanic society, made up of the free people of the community presided over by lawspeakers. The word appears in Old Norse, Old English, and modern Icelandic as þing (where þ is pronounced like unvoiced "th"). Today the term lives on in the English term hustings, in the official names of national legislatures and political and judicial institutions of Nordic countries and, in the Manx form tyn, as a term for the three legislative bodies on the Isle of Man [Ed. cited from Wikipedia].

    Gumarich notes the concept, old in Germanic and Norse society, was revived at Rurik’s court by the arrival of Helgi’s new wife Jorunn, who told of its use on her native Isle of Man. Rurik has decided to employ regular meetings of the Thing to seek the advice of the wise from within and beyond the realm.

    To aid any potential advisers, I have summarised the questions posed in this chapter below, for ease of response. I stress that I am not expecting commentAARs to address all or even any of these questions and none should feel obliged to offer opinions on all (though they’re welcome if you feel so motivated). You may have views or expertise on one or two you feel like sharing. Also, there may be different or additional views or even debate about some, especially if the area is one of opinion rather than simple fact.

    And remember, while this firstly helps me play the game, the broader intention is to create a bit of an “applied learner’s guide” for people new to CK2 into the future, but immersed in a story and worked through. Thus, different to a wiki or strategy guide. Not universally applicable to all games or situations, but hopefully covering plenty of the basic concepts and processes that can be daunting and confusing for the hapless newbie (such as myself)!

    The Chancellor and Lawspeaker, Hrörekr, will welcome any advice proffered, though the King shall be the final arbiter on its application: no proto-democratic forms to be applied here!

    Ch3, Q1: Any views on current Tribal Organisation or future Centralisation legal matters welcome, including any laws that might be useful later one should strive for. The first option could be to aim for Legalism 1 as the first Cultural advance, but only if it would be worth it. There are others there that look like they could be more immediately useful.

    Ch3, Q2: Should Vassal Obligations just be left at the default settings in force at game’s start, or are any worth changing for an early tribal society? I’m presuming the comment about councils not being able to initiate a law change means that sometimes they can, and separate to or even in defiance of their ruler. Is that right?

    Ch3, Q3: any more advice – confirmatory or additional – on retinues welcome. Have I interpreted the basics correctly? Are they worth getting, in due course? Should it be an early priority, or set aside for a while to allow the basics to be looked after?

    Ch3, Q4: despite the almost universal advice about the dangers of enriching or empowering one’s vassals, does anyone believe in these circumstances some improvement to the Temple, even though held by a vassal, might be worth it? Some basic improvements for increasing tax and levy growth? Militia quarters or barracks to boost military strength? Or even starting a church town?

    Ch3, Q5: If a new temple is built on the ruler’s demesne, who is in charge of it? Does a Godi have to be appointed, as a vassal, or can it just be run direct by the King? It seems like a very large investment, but presumably can provide long term rewards. Is it a short or long-term ambition, at this early stage?

    Ch3, Q6: Any enlightenment (to borrow a word in context) as to the significance of both religion and in this case its ethnic denominations would be useful. I’ve seen a few AARs pay it quite a bit of intention, but without explaining the importance or desirability of having it homogenous throughout the realm, or in harmony the with the religion of its ruler. In other words, does Rurik have a problem and should be taking any action about the religious diversity in his realm?

    Ch3, Q7: again, similar to religion, any basic thoughts or advice on culture most welcome.

    Ch3, Q8: any major take-outs on the wider distribution of wealth for a petty kingdom in Holmgarđr’s starting position would be of interest.

    N9mPVK.jpg

    A Norse Lawspeaker presides over a Thing.

    So, on 9 July 867, Lawspeaker Hrörekr announces to all present: “On behalf of Good King Rurik, welcome! Have your say. All who wish to speak shall be heard.”
     
    Last edited:
    Chapter 4: Fire and Axe (8 July to 31 December 867)
  • Chapter 4: Fire and Axe (8 July to 31 December 867)

    GRaZo9.jpg

    8 July 867

    King Rurik reviewed his troops. He knew he would need more men for his proposed first raid, so called up his demesne levies. With the troops already in his army, this would give over 2,000 men, which he trusted would be easily enough for his purposes. But, unless his Lawspeaker’s advisers could come up with any more ideas, it seemed his vassal’s liege levies could still not be raised in peacetime under prevailing tribal custom, therefore could not be called upon to join the King’s Army - to thence be sent on a declared raid [of course, I could still be missing something :confused:].

    Rurik decided not to call on the small group of levies (around 30) that Godi Porolfr could supply, instead leaving them as the nucleus of an emergency reserve that could be called on in case of threat while the main army would be off raiding.

    Kgh6Sh.jpg

    073tb3.jpg

    For this first raid, a target close to home was sought, but not a direct neighbour. Also, to practice true Viking warfare, Gumarich reported a sea-raid would be carried out. As it was isolated from support and marginally more wealthy than most provinces nearby, the island county of Saaremaa, part of the High Chiefdom of Livonia, was selected as the first target. No more ‘science’ than that was applied – they simply wanted salt in their beards, blood on their axes and gold in their looting chests! The raiding forces would rendezvous in Ingria, reorganise further, appoint commanders for the two wings, then board ship for the Baltic and Saaremaa.

    YZCdg3.jpg

    Prince Helgi, having studied raiding for the last six months, was full of theoretical enthusiasm for the process, but somehow seemed to find other duties to do at this time. A character description made by Gumarich the Scribe around this time gives some hints as to why Helgi, even though Marshal of the Realm, may have found other duties more pressing for his attention:

    Prince Helgi was a man of diverse and sometimes warring natures. He was well trained as a tactician; quick of wit and erudite. But foremost he was found to be craven and cowardly. He tried to cover this grievous failing over with another sin – that of pride. This, combined with a hot and wrathful temper, made him a difficult man to deal with. To make thing even more difficult, his status as designated heir always carried the stain of his legitimised bastardy. With his wrathful and prideful nature, this in turn made him too much to handle for all but his father, whom he loved and obeyed.

    MR98pP.jpg

    We thus deduce from the evidence available that Helgi was a flawed character, well trained for martial exploits and always seeking more knowledge, but temperamentally unsuited to leadership in combat. Whether these traits could be addressed or would present problems for any future leadership role remained, at this time, unknown – he was but 17 at the time. But he did not attend this first raiding expedition, instead staying behind in Holmgarðr to continue to train troops, for which he was well suited. This may also explain why researchers were unable to find any record of his parentage.

    Of the other Councillors, Hrörekr continued his important mission to create a claim on Toropets.

    [Ch 4 Q1: Pressing Claims. As stated in first Chapter 1, despite the event alert saying I can “press de Jure ducal claims” on Toropets and Torzhok, it is not clear to me how one can ‘press’ them without an actual claim button appearing in the character portrait. I’m guessing it is because of that tribal rule about de jure claims being inapplicable, but don’t really know if – despite having a bit of a look – there is something I’m missing out on here re ‘pressing a claim’. Or do I just wait for the claim to be fabricated? PS: I can also see (as pointed out in earlier comments) how the ‘Kingdom of Rus’ ambition could be very useful when it comes time to conduct wars of conquest and unification.]

    Steward Alfgeir continues to build the Rurikid Legend in Holmgarðr. The added prestige and possibility of drawing additional warriors to the banner is important for Rurik’s ambitions for becoming Exalted and using that as a springboard for later conquests – he does want to one day fight to unite the Rus. But while the legend continues to build, there is discussion as to whether future work for the Steward might include settling a tribe of King Rurik’s own countrymen, perhaps starting the process of changing the culture to Norse at some point in the future. This was deferred, as was the question of whether Rurik may wish to influence his current vassals to his religious and cultural ideals. This may be something for gradual, longer-term action. For now, prestige and raiding are at the top of his list.

    Queen Ingjerðr, the King’s Spymaster, continues her important work in Kalevan to help improve the realm’s low technical capacity. Though, because it is close by, she does return for regular short ‘conjugal’ visits, as the other important role she has is producing a child to ensure the dynasty can continue in case of misadventure.

    The Seer, Godi Porolfr, currently maintains his work to increase religious zeal in the home county – especially now the King has become a zealot himself.

    As the King prepared his expedition, Alfgeir suggested he may be interested in building the size and scope of his court by recruiting outside talent, or commissioning works to advance his personal interests. The King would consider these for the future, but would make no decision before the new year – for now, he would concentrate on raiding.

    a39lhJ.jpg

    [Ch4 Q2: ‘Minor’ Decisions. While having another commander available 'in the back pocket' may be handy, I don’t want to trade prestige right now. For the possible new Priest and Steward candidates, is it worthwhile having these extras at court to start building strength and choice, more potential office bearers for the future, children they may have, etc? Or just wait until there is a vacancy? Similarly, is it worth inviting new noblewomen to join when available, as a general principle? The Runestone deal looks expensive for now, though it’s unclear what the magnitude of the effect would be – it should be substantial for the cost! Finally, the Grand Hunt looks a reasonable option and I notice it’s seasonal. The conditions aren’t met now, though would be later in the year. With the (minor) prestige gain/month, is that generally until the next hunting season? Or is it either shorter term or alternatively cumulative over time? I will pass this year, but may look to hold one next year.]

    Before heading off to Ingria to lead his first raid, Rurik orders Alfgeir to start the building of market villages in his Holmgarðr and Ladoga demesne counties. It seems a wise investment to start increasing tax income (currently paltry) and see if trade can be encouraged [though it isn’t obvious how it does this]. These building projects left 941g and some silver in the treasury. Still a healthy balance, but with a current monthly income of only 68s, this surplus would soon erode with troop maintenance, more building costs and other incidental expenditure. Clearly, both an increased tax base and income from raiding will be necessary to stay solvent in the long term.

    szWxE6.jpg

    Market villages were commenced in both Holmgarðr and Ladoga.

    While noting previous advice about the benefits of increased tribal organisation from members of the recent Thing, Rurik knew his vassals would not like it, so he was not yet ready to change the law. If any became troublesome later, he would indeed change and have at it. “For now, the King doth keep his legal sword sheathed, with discretion reigning and valour deferred,” as Gumarich discreetly described it.

    With his last administrative chore finally dealt with, King Rurik set out with his Army, to meet up with the remainder of his levies from Ladoga in Ingria, thence to the Raid of Saaremaa!

    August 867

    The Holmgarðian host united in Ingria on August 8. Rurik retained his command of the Holmgarðian Company in the centre; Chief Vsemil commanded the Holmgarðr Tribe on the left and Chief Svetozar the Ladoga Tribe on the right.

    uDSrc8.jpg

    [I don’t know what the ‘auto-balance unit’ button does – didn’t seem to do anything when I clicked it. I also couldn’t see any easy way to swap soldiers between units, so assume that can’t be done. The three wings seemed balanced enough for now, so I left all as it was.]

    With Helgi absent (training troops and cowardice) and Porolfr on religious duty, not only were these two the next best commanders (after Helgi), they were the only two available! The fourth commander, Chief Nuyanza of Ingria, was also unavailable: he seemed to have taken it on himself to have gone off raiding in his own time and did not appear as an option! He was later discovered to be raiding the Chiefs of Pskov and Latgale, and High Chief Nalka of Livonia for loot!

    [I had earlier seen a raid in progress in Pskov, but – being yet unfamiliar with the game and the crests of the vassals – hadn’t realised it was one of mine doing the raiding! The picture below was taken in December, once I realised what was going on. Another newbie miss!]

    lq6S2s.jpg

    [Ch 4 Q3: Vassal Raiding. Is it common for vassals to go off a-raiding like this, without leave? I guess it must be! Should I sack him as a commander and look for someone else to promote into the role? I guess I could also remove Godi Porolfr as well and replace him with someone more likely to be available. Any general advice about handling and appointing commanders would be useful.]

    The fleet, consisting of 40 galleys, would be ample for the raid. However, in an elementary error, their commander had not been ordered to port in anticipation of the raid, so it would take another six days for them to arrive in Ingria!

    SoCBXZ.jpg

    On August 14, the fleet had arrived, the correct orders were given to load the army and (after a previous lengthy debate over the niceties of tribal laws) the order to loot was given. Progress at last!

    Hxdig2.jpg

    hkLmDV.jpg

    And at last, they were on their way! All cares seemed to
    wash away with the salt spray and excitement of a good
    old-fashioned Norse raid. Ah, this is the life!

    September 867

    Having landed on Saaremaa on 8 September, Rurik discovers there are no field forces in place, so it’s a siege first, of the tribal holding. It looks like it will be a simple waiting game, with a few months required for the defenders' morale to go down while the raiders’ goes up. An assault would become possible in another seven days, but it would probably be too expensive in men to be worth it and there is no direct threat from the High Chief of Livonia, whose forces are land-bound (and dealing will Nuyanza’s raiding).

    PgFWLJ.jpg

    ZFTPiT.jpg

    The unfortunate Chief Viryas of Saaremaa. It is not clear whether he is present or not.

    October 867

    On October 7, the Seer sent news that his zealous mission has borne fruit.

    GdvVJo.jpg

    These holy warriors will be organised and sent to the nearest possible trouble spot – the county of Luki. There they can keep an eye on the repercussions of any reaction to Nuyanza’s raiding in Pskov, or of the King’s in Saaremaa (a vassal county of the Livonian High Chief Nalka, who is understandably displeased at having his lands raided). And they can move on Toropets if an opportunity presents, or south in case of problems in the isolated country of Smaleskja. And Nuyunza (out of the blue and unasked) turns up to command this contingent! If they get restless, they may need to be sent on a small raid of their own.

    0lJKU9.jpg

    Rurik is not sure what (if any) benefit it would have, but with a sizable force of zealous warriors raised, Porolfr next sought to proselytize in the home county. “The best heretic or infidel is a converted one; the next best a dead one,” Gumarich reported Porolfr having said as he started out on his new mission.

    MbEpOH.jpg

    By October 15, Rurik’s quartermaster reports the province of Saaremaa can be looted for 44s and 6 coppers [ie 0.446g] every four days, to be split between all looting units. The loot is all being sent back to the fleet, which is currently holding 4g – and can carry up to 400g!

    [Ch4 Q4: Looting #1. If all the raiding units are owned – as in this case – by the King, does that mean it all goes back to the realm’s coffers? Despite the presence of two vassals as commanders?]

    November 867

    Rurik holds a council of war with his two commanders – Chiefs Svetozar and Vsemil – on November 3. During the siege, he has noticed Vsemil has improved his martial skills [up from 13 to 15], but can’t quite put his finger on the reason for this. It may be because he has become a follower of the God Perun, the Slavic God of Thunder. He also has heard that Vsemil longs to become Marshal of Homgarðr, but has been understandably reticent about mentioning it to the King – father of the current Marshal. But his improving martial skills and Helgi’s craven attitude to war give Rurik food for thought…

    One of Gumarich's apprentices, sent as a military secretary to the King, made notes of the meeting, which were found among the Rurikid scrolls:

    “How goes this siege, Vsemil?” Rurik inquired.

    “Well, my liege,” answered Vsemil. “The defenders’ morale is now down to about half, whereas ours is now at its maximum. The men can sense success – and more loot.”

    Svetozar chimed in, not wishing to be upstaged by a man he saw as below him in stature, if not in formal rank: “Aye, King Rurik. We have been at this for almost two months now – I hope it doesn’t take another two to finish it. It will be deep winter by then.”

    “Then let us hope the coming winter also forces our victims to surrender.” The King callsed the short war council to a close.

    December 867

    Exactly one month later (December 3), as the siege drags on and winter is well upon the King’s camp, a courier arrives, fresh off a fast boat from Ingria. He has a smile on his face: this is no secret message, but good news, to be shared with all! The mead is broken out, and the men look just that little more proudly on their liege.

    DL30YO.jpg

    And on December 25 - the infidel Christians’ great day of celebration – Rurik receives a gift of his own: victory in the siege against the Saaremaa Tribe, with no loss of life from his own men. But no prisoners are taken (a pity) – the garrison perishes to a man. The fleet continues to fill with loot.

    ZFpFhy.jpg

    dVCmNx.jpg

    One down, one more to go …

    The raiders now begin to besiege the county’s holding – the Temple of Hiiumaa. This looks like it should take about five weeks. The quartermaster reports that no more treasure is now being brought in – with the sacking of the holding, it would appear any more loot must be held behind the walls of the temple. It will just have to be prised out the hard way, then!

    C4eUAF.jpg

    [Ch4 Q5: Looting #2. So, here I’m presuming it is still worthwhile continuing the siege of the temple, on the basis that any loot it is holding can be taken when it is sacked. If that is not the case, we may as well leave and find another target. Key points gleaned from ‘Wiki the Red’s Raiding Tome’, which I hope I’ve interpreted correctly and have placed excerpts here also for other’s who are new to the game, are included in the spoiler below.]

    "Even a small band of raiders can ransack the countryside for loot. The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province. Of this loot, some is protected by walls. The protected amount is equal to the sum of the fort levels in all (un-sacked) holdings in the province, multiplied by the number of holdings. The remainder may be looted freely, by leaving raiding troops in the province."

    Comment: Well, I’m not going to do the detailed maths, but this looks about right – about 8g looted so far and the annual income was I think around 11g from memory. I suppose the accessible loot has already been extracted, thus the indicator ‘no more loot’.

    "The speed of looting depends on the size of your raiding party (up to 500) and the "max loot" in the province (regardless of whether it is protected by fortifications or already plundered). It takes 100 days to fully loot a province, although your raiders will usually have to pause when they encounter fortifications.

    With enough raiders, holdings may be sieged down as well. The mechanics are similar to occupation sieges, but a given siege has a single goal: sacking or occupation; it is possible to toggle raiding off after sacking so that an occupation siege can take place. Note that raiding cannot be toggled on again until the army is back in friendly territory."

    Comment: OK, I’m not out to occupy this time, so will just keep sacking, unless advised differently.

    "Sacking a holding … loots a large amount of money (roughly double the annual income of the holding) … Sacking gives a large lump sum of holding loot, frees additional province loot for raiding, and … has a chance of imprisoning any courtiers in the province.

    It may trigger an event giving the Viking trait, if raider's religion is Germanic or reformed Germanic. [Here’s hoping]. {It may also} trigger some special raiding event chains."


    Comment: all sounds good, we’ll see what this one produces.

    "Sacking infidel temples increases moral authority. Likewise, sacking a temple belonging to your religion will decrease your own moral authority."

    Comment: Hmmm, hope this is considered an ‘infidel temple’! The province’s religion is ‘Suomenusko Pagan’, while Rurik’s is ‘Germanic Pagan’.

    [Ch4 Q6: Religion and Temple Sacking. The province’s religion is ‘Suomenusko Pagan’, while Rurik’s is ‘Germanic Pagan’. I hope this counts as ‘infidel’ for the purposes of sacking. Any advice appreciated, before I complete the siege.]

    Thing – 31 December 867

    Hrörekr convened the Second Thing of Rurik’s reign on December 31. Again, all were invited to either answer questions, or provide comment on any matter concerning the Realm.

    Ch 4 Q1: Pressing Claims. As stated in first Chapter 1, despite the event alert saying I can “press de Jure ducal claims” on Toropets and Torzhok, it is not clear how one can ‘press’ them without an actual claim button appearing in the character portrait. I’m guessing it is because of that tribal rule about de jure claims being inapplicable, but don’t really know if – despite having a bit of a look – there is something I’m missing out on here re ‘pressing a claim’. Or do I just have to wait for the claim to be fabricated? PS: I can also see (as pointed out in earlier comments) how the ‘Kingdom of Rus’ ambition could be very useful when it comes time to conduct wars of conquest and unification.

    Ch4 Q2: ‘Minor’ Decisions. While having another commander available may be handy, I don’t want to trade prestige right now. For the possible new Priest and Steward candidates, is it worthwhile having these extras at court to start building strength and choice, more potential office bearers for the future, children they may have, etc? Or just wait until there is a vacancy? Similarly, is it worth inviting new noblewomen to join when available, as a general principle? The Runestone deal looks expensive for now, though it’s unclear what the magnitude of the effect would be – it should be substantial for the cost! Finally, the Grand Hunt looks a reasonable option and I notice it’s seasonal. Then conditions aren’t met now, though would be later in the year. With the (minor) prestige gain/month, is that generally until the next hunting season? Or is it either shorter term or alternatively cumulative over time? I will pass this year, but may look to hold one next year.

    Ch 4 Q3: Vassal Raiding. Is it common for vassals to go off a-raiding like this, without leave? I guess it must be! Should I sack him as a commander and look for someone else to promote into the role? I guess I could also remove Godi Porolfr as well and replace him with someone more likely to be available. Any general advice about handling and appointing commanders would be useful.

    Ch4 Q4: Looting #1. If all the raiding units are owned – as in this case – by the King, does that mean it all goes back to the realm’s coffers?

    Ch4 Q5: Looting #2. So, here I’m presuming it is still worthwhile continuing the siege of the temple, on the basis any loot it is holding can be taken when it is sacked. If that is not the case, we may as well leave and find another target.

    Ch4 Q6: Religion and Temple Sacking. The province’s religion is ‘Suomenusko Pagan’, while Rurik’s is ‘Germanic Pagan’. I hope this counts as ‘infidel’ for the purposes of sacking. Any advice appreciated, before I complete the siege. PS: A similar question probably applies to finding 'infidels' for the band of warrior zealots currently getting twitchy in Luki.
     
    Last edited:
    • 1Like
    Reactions:
    Chapter 5: The Second Thing of Rurik’s Reign (31 December 867 - summary of advice from Ch 4)
  • Chapter 5: The Second Thing of Rurik’s Reign (31 December 867)

    hRi5a8.jpg

    The Thing of 31 December 867 was a major gathering of the learned of the realm. Decisions were taken that would affect the formative days of Rurik’s realm. As a ‘foreign’ (Norse) ruler in largely Slavic lands, it was important that he gather the wisdom of all, but in a singularly Norse way. This engraving was found among Gumarich the Scribe’s scroll trove in early 2017. It is believed to depict that gathering. Lawspeaker Hrörekr can be seen addressing the assembly.

    Prologue

    Gumarich recorded that Chancellor and Lawspeaker Hrörekr professed his sincere thanks to all [the advisAARs and commentatAARs] who contributed to the Second Thing of Rurik’s reign on 31 December 867AD [that is, everyone who has contributed since Chapter 4!]. Also, all those who attended the Thing [other readAARs] were told their voices were always welcome at every Thing!

    [Special thanks to: @Eurasia; @markkur; @Rufy_King; @Idhrendur; @stnylan; @Nuada Airgetlám; @TheButterflyComposer; @Asantahene; and @Alyssea]

    Some major learnings from the recent Thing
    [ie. comments since Chapter 4]

    1. Pressing Claims. Interact with the target county, check out the declare war button, look for CBs, pick claim or most appropriate casus belli, eg de Jure ducal claims (which Rurik has on Toropets and Torzhok). Pushing and winning claims for others gives a big loyalty boost, even more so if they are unlanded. If outside de jure lands, then make sure they are a vassal or dynasty member first though, or you won’t get it under your realm once won.

    vVmWc7.jpg


    wAuCCF.jpg

    These are the first two priority de Jure ducal claims Rurik will be looking to make. Psovk may well be another, but would be subsequent to these, which have the ‘better’ claims.

    An investigation by the Chancellor of three neighbouring counties of interest indicated a casus belli is available for each, but it seems the King can’t progress this further for now as levies have been raised (for raiding in this case). Rurik would need to finish the current raid, draw the levies down (still have initial standing tribal army and zealots handy) execute the claims then resume raiding when convenient. Following up on the legal advice provided by the Thing, the Chancellor would soon be withdrawn from his unnecessary claim fabrication work in Toropets and sent to do something more useful.

    2. Minor Decisions, Courtiers, etc. Seek new courtiers with the right skills for appointments that need filling. New counties/titles may need to allocated to such to bring in Norse culture/religion, to educate children (and again to reinforce own culture/religion), and for attribute ‘marriage programs’ etc.

    9QCjlv.jpg

    Two vacancies remained in the minor appointments that need specialist skills not yet found at the Court. Two new debutants – Edla and Bodil, good Norse lasses - are selected to join the court. They should prove useful in ‘Germanifying’ the realm in due course and will be used as brides for unmarried courtiers as necessary. They will be described later, after they have settled into the court. But neither of them (yet, anyway) have the specialist skill of ‘mystic’ required to fill the vacant Völva (Seeress) role: Rurik may need to look more widely to recruit someone for that position. Similarly for the Court Skald, where a Poet is required.

    3. Vassals Raiding. The general consensus of the Thing was "Hey, it’s part of the culture, and if they don’t have a job well can’t blame them for having a go themselves!"

    4 & 5. Looting. The ‘Gold/Looting bar’ – needs to be found and followed - word was sent to Rurik's quartermaster to take heed of this arcane measure. The realm should look for richer Western pastures to loot [consulting the economic map], but the King should also be careful of their likely swifter and more effective responses. Tribal law dictates that if it’s the King's raid, he would get the loot irrespective of whether he had vassals as commanders.

    For Holmgarðr now: Should it be England or Western Europe next? Maybe two parties, hitting simultaneously in nearby provinces to split any response, or hit two isolated counties. Raid richer countryside for more loot so as not to have to invest forts/keeps. The question for the King was whether he should next enforce a few de Jure claims and build the realm, or go for some richer raiding. He might be able to compromise – one smaller raiding group, with enough back home to conquer neighbouring county targets.​

    qoZ0El.jpg
    As already foreshadowed, Rurik and his war council have begun to look for the next raiding target, whether this may come before or after the prosecution of de Jure claims against Toropets and Torzhok. England and the coast and navigable rivers of Western Europe are likely targets.

    6. Religion and Temple Sacking. The learned of the Thing clarified that Norse paganism is different to Finnish and Slavic paganism, which are discrete religions. It is therefore acceptable to continue the current temple sacking in Saaremaa, without offending Rurik's religious standing. But we should be careful not to sack any Norse temples.

    [Reports and message settings: Can right-click on a portrait image, look for ‘star’ on top menu, can click to track that character of interest.]

    The two de Jure claim county chiefs – the dissolute Chief Sviatopolk of Toropets and Radoslav of Torzhok - have been earmarked for ‘Special Interest’. Others will follow in due course.​

    Other/new answers from previous chapters:
    • Set a focus for King Rurik.
    After not being able to find the focus screen, I googled the wiki and it looks like you need to have the Way of Life DLC to enable that (which I don’t have yet).

    Ch 5 Q1: Is that right? If you have the DLC, then where do you access the Focus screen from (the right-click ‘act’ with your character button, then it would appear in the drop-down menu of options – which it doesn’t for me)? Or am I once again missing something? If I were to download the DLC now, would it disrupt the game I’m currently playing? Or just add the options on next time it is booted?
    • Explore further the ‘legal intricacies’ of various types of claims, direct or via vassals (and whether they are also blood relatives), etc: I can see with that one you can read about it, but the only way to become familiar will be to experiment a bit!
    • In tribal, the power of vassals will be mitigated by their sons splitting it up on succession. Powerful vassals are only a problem if they are hostile.
    • Cavalry is very useful, but (except in mercenaries) beyond reach to train at this point. Must mainly rely on foot soldiers for now.
    • Forts – could be a consideration for other than demesne counties, if there’s a credible threat, not too bad for vassals. I’ll consider for coastal counties that might be subject to raiding (will see if other Viking realms look like doing that ton me regularly) or perhpas as a road-block to a potential invasion from a powerful neighbour (not too great a priority for now though).
    AuthAAR’s Endnotes:

    Thanks to TBC (@thebutterflycomposer) also for your thoroughness in reaching back and providing advice from previous chapters.

    All readAARs. To anyone else coming to the AAR with it already established and you’re in the catch-up reading stage: I’m always very happy for you to offer either comments (on the story/play) or advice on anything from the start onwards. On this AAR certainly, not only is it no problem, but is actively welcomed. I’m very happy to go back to previous chapters or get new or alternative advice – or just a comment or observation, including on purely story aspects - on any previous one. You won’t be ‘offending’ me or any readers by reaching back so. I know that can be an issue – you don’t want to be seen practicing a kind of ‘commentary necromancy’, but in my case I welcome it. If you are catching up, it can involve you in the commentary early, rather than feeling you must catch up before you are ‘allowed’ to comment!

    The next entry will resume normal gameplay and narrative mode, but I thought it useful to capture and summarise all the feedback since the last chapter and implement a few aspects, to clear the way for the next entry.
     
    Last edited:
    • 1Like
    Reactions:
    Chapter 6: Might is Right (1 January to 8 April 868)
  • Chapter 6: Might is Right (1 January to 8 April 868)

    Gumarich Schreiber wrote that the new year of 868 (by the infidel Christian styling) began by King Rurik declaring he would pursue a ‘New Way of Life’ as ruler. He decided he needed to be able to focus his life and has declared that his first such pursuit would be in Hunting. He asserted that “Hunting was good martial practice for all good Norse warriors and was a boon to health.” Barring hunting accidents, of course!

    QGApyd.jpg

    Chancellor Hrörekr, on advice from the recent Thing, abandoned his unnecessary mission contriving a claim in Toropets, given the legal wisdom held abundant reasons to attack, including an extant de Jure claim, already existed. He arrived back at Holmgarðr in early January. While he would now have to wait until 2 July to be ready for a new mission, at least he would not be subject to discovery and apprehension at the hands of the Spymaster of Toropets.

    On 8 February, a bandit raid on the Holmgarðian forces besieging the Temple of Hiiumaa in Saaremaa supposedly ‘killed many of the besieging soldiers’, although Rurik’s commanders reported it seemed no more than around 20 soldiers had been lost.

    “The siege is unaffected, my King,” said his principle commander, Chief Svetozar of Luki. “They resist in vain. We will soon be looting and pillaging this heathen temple.”

    “Good news, Svetozar,” answered Rurik, his eyes gleaming with the light of religious zeal. “They will pay heavily in blood and treasure for their heathen ways, by Odin’s teeth! When we are done here, we will return with our loot to Ingria. And then, we shall dismiss the levies and muster the rest of the army to impose our will on Toropets. Our Holmgarðian dukedom will be reunited soon: if that wastrel Sviatopolk refuses to bend the knee, he will have my blade at his neck!”

    Less than a week later, Hiiumaa fell, with just a few light casualties due to that earlier bandit raid. The temple yielded a good haul of gold, nearly twice what had been pillaged from the surrounding countryside and tribal holdings.

    vx3w42.jpg

    The raiding party had embarked the galleys with all their loot and headed back to Ingria on 21 February, arriving without incident on 7 March, to a very warm welcome.

    rnoCFO.jpg

    A job well done, back home now.

    The boost to the King’s prestige matched the haul of gold, with some beneficial knock-on effects that would last for years to come. A good start and instructive for all concerned: when next the fleets went to sea to raid, the targets would be richer and more distant, and the glory greater. Danger? Who cares!

    6ucM2X.jpg

    With his prestige growing [now around 189] and firm legal advice about his rights to claim de Jure rights over Toropets (and indeed Torzhok after that), Rurik took his next course with confidence. He would dismiss his own demesne levies: the Nygarðr regiment of 937 men and the Aldeigjuborg Regiment with another 602. And muster his standing army – now numbering over 1,200, with his original raiders and the zealots currently quartered in Luki – in the capital and thus be in a position to legally declare war and have a sizable host ready to immediately march on Toropets, catching them before they were able to muster their meagre levy (estimated at around 524 when summoned).

    Even with the requirement to besiege the holdings, it may be that the standing army alone may be enough to do the job. Especially as a report is received from agents in Chief Sviatopol’s court that on 4 March he saw fit to sack one of his commanders (one Briachislav by name) – and the Chief himself was no military heavyweight [8 compared to Rurik’s personal score, which is now 28 since he took up the Hunting focus]. It was hoped they might be in some disarray by the time Rurik came calling – Sviatopol’s feast preparations would be crashed! The orders went out and the troops began marching immediately (on 7 March).

    q89yOX.jpg

    As Rurik marched with his raiders from Ingria, on 27 March he was met on the road by a messenger from his trusty Steward, Alfgeir. A learned man for a ruler of the time, Rurik read the scroll himself. Great news – and his gratitude for his Steward’s industrious efforts was manifest. There would be no problem providing these new recruits with some action, lest they become restless. The same stood for those zealots recruited last year by Seer Porolfr – they needed some action to blood them, sooner rather than later.

    VDUn1N.jpg

    By 8 April, Rurik makes his triumphal return to Holmgarðr. There are hearty backslaps and a nice tapestry each (looted from Saaremaa) for his Steward and Seer. The additional troops they have mustered are merged into a single army of almost 2,000. All is now in readiness to bring Toropets into its rightful place as part of the realm. There will be no time for feasting or celebrating for now: there will be a quick council meeting to decide on the precise form of the declaration of war on the hapless Sviatopolk, then the now unified army will march.

    gYxlkv.jpg

    Chancellor Hrörekr advises there are two cases for war that seem the most relevant out of four available. He presents their essential elements. The debate is over which is the ‘best’ in the interests of the King.

    a2y2oS.jpg

    Prince-Marshal Helgi argues in favour of a straight conquest. Toropets would go directly to the King, to manage as he would. He would also gain moral authority among Germanic peoples for 20 years. Hrörekr, coming from a more legalistic viewpoint, believes the de Jure claim should be exercised, bringing Toropets into the realm and making Sviatopolk the King’s vassal.

    Gumarich recorded a healthy debate was had by the councillors, with vassals naturally gravitating towards a more diffused county governance and less power to the King through a de Jure claim, while Helgi naturally favoured an approach that kept things more closely held “in the family”. A decision would be reached that afternoon, but first they broke for a hearty lunch. Perhaps some jugs of ale and a haunch of venison would make the decision easier!

    v98y4I.jpg

    Questions

    Ch 6 Q1: Moral Authority. While the de Jure claim on Toropets seems more ‘traditional’, a straight conquest is open to Rurik. He gets the county all to himself and gains ‘Moral Authority’ as well. First question is what benefit ‘Moral Authority (among Germans) brings. What is the effect and is it worthwhile? This has a bearing on which case for war Rurik should press – on Toropets and in the future.

    Ch 6 Q2: Declaration of War. Second, are there any ‘hidden’ consequences to adopting one course or the other form later, other than those listed in the effect descriptions? Because otherwise, I think Rurik is tempted by a straight conquest, which seems to be a course that has slightly more long-term advantage to him, gets rid of a potentially unhappy and not very effective vassal and then allows him to keep or reallocate the county as he chooses.

    Any advice or views on either of these questions or any other general comments or suggestions is most welcome. For now, I know character development and prose narrative is a little light, but that is in part due to the focus on gameplay, part due to the early days of the campaign. I’ll see where that part of the story takes us as things move forward.
     
    • 2Like
    Reactions:
    Chapter 7: Toropets Must Fall! (8 April – 26 September 868)
  • Chapter 7: Toropets Must Fall! (8 April – 26 September 868)

    April 868

    The next batch of the Rurikid scroll trove has been translated and rendered by scholars into this next update. The narrative resumes with Rurik’s standing army (boosted by zealots and followers of his legendary exploits) preparing to march towards Toropets. While there is a range of pretexts available, including a valid ducal claim, this will (as Rurik had anticipated and was soundly endorsed by his court and counsellors) be a war of conquest.

    “Prepare to march, men of Holmgarðr!” proclaimed Rurik, as recorded by Gumarich the Scribe in the annals of 868. “We fight to enforce my legitimate claim on Toropets. To once again unite the realm and ensure our chiefdom of Smaleskja is linked with the rest of the us. And to oust the unworthy wastrel who currently rules it. Toropets must fall!” The last is shouted, as a battle cry.

    Gumarich also noted in his official diary of events that the King, while rallying his forces, was conscious that his two flank commanders – his two powerful vassals, Chief Svetozar of Luki and Chief Vsemil of Belo Ozero – were both Slovenskys. As is Chief Sviatopolk of Toropets, the target of the campaign. Vsemil is indeed Sviatopolk’s brother! Furthermore, Sviatopolk’s other brother is Chief Radoslav of neighbouring Torzhok, who had a strong, inheritable claim of his own on Toropets. As did Svetozar – a tangled web. So far, neither Svetozar nor Vsemil had voiced any concerns; of which Rurik or his scribe were aware, anyway. And it remained to be seen what Radoslav may do once Toropets is invaded.

    In the cut-throat tribal world of this time, perhaps none of these relationships will end up mattering too much. But the Slovensky family in general seems powerful, numerous and interconnected: they would bear careful watching in the future.

    Before he led his army south towards Toropets, Rurik sought marriage arrangements for the two new debutants to his court. He wished to ensure the propagation of good Norse German stock in as many key positions around the realm as he could. The sooner the better.

    The first is between Lady Edla and Alfgeir, the lowborn Steward of Holmgarðr: it must therefore [according to the relevant game screen] be a matrilineal marriage.

    C58jvK.jpg

    The second proposed nuptial is perhaps more significant: Egill, the unmarried (and Norse) Chief of Smaleskja, is asked and has agreed to wed Bodil. The wedding is celebrated by 13 April. We expect to check on the progress of these unions later in this chronicle.

    1ND5Ul.jpg

    iAGMUs.jpg

    (Arranged) Love is in the Air - Viking style!

    With those happy events seen to, the army set out that morning of 8 April 868 – it was due to arrive in Toropets on 2 May. The declaration of war on the hapless Sviatopolk would be made just before the army crossed into his territory

    A time-tested ploy I’ve used in HoI3 to achieve maximum surprise, and one I’ve seen described on a few CK2 AARs as well. It seems so long as one has enough force before calling up levies, you can hit the target before they can muster theirs. I assume this should be even more effective when attacking a one-county adversary.

    May 868

    As the army approaches Toropets, the declaration of war is made. Merciless conquest and usurpation is the objective. The Council advises Rurik he can now legally summon the levies of his vassals to assist but, as he had previously decided, this would not be necessary. He believed he had enough troops already to accomplish the task.

    sQKzUS.jpg

    And so, the next day the siege of Toropets’ tribal holding began. As Rurik surveyed the scene, he asked Svetozar his opinion on how long at would take to reduce his enemy’s holding. “My King, I believe it shall take almost four moons to starve them out. Sometime in late August is my best estimate,” Svetozar replied. Rurik had diplomacy enough not to ask this in Vsemil's presence– whose feelings (if any) towards his unenviable and underwhelming brother were not yet clear.

    RVQHjc.jpg

    June 868

    The siege wore on throughout the summer, as these things tended to do in that period, with no untoward events of note recorded in the notes of Rurik’s (unnamed) battle scribe. On 28 June, Rurik sent a message to his Steward, with orders to provide funds to start constructing forts in two of his vassals’ provinces: Ingria (the only coastal province, home for the fleet and on the flank facing the Finns) and Smaleskja (the exposed southern county and outpost of the realm). They will be finished quickly – by 18 July.

    On 30 June, welcome news was received back from the now married Alfgeir: the market villages in Rurik’s home and demesne counties were finished. Other options - some still very expensive compared to the total realm treasury available - are open for more construction and all look useful. One of the more affordable options would be an upgrade to the villages in Holmgarðr and Ladoga. The forts could also be improved, but in the absence of any immediate threat, perhaps that is not a pressing requirement. The military improvements all look desirable - some might be made if large enough hauls of gold can be made from future raiding expeditions. The capital would be the first priority for these. A decision on future building projects was reserved.

    KqMydb.jpg

    HSb9wb.jpg

    To market, to market!

    A small start perhaps, but a typical small Norse market (pictured above) will at least – so Gumarich wrote – begin to build the realm’s wealth steadily - supplemented of course by raiding and conquest.

    July 868

    A few days later, in the height of summer, a messenger from Holmgarðr pulled up outside Rurik’s tent in a cloud of dust – no doubt accompanied by the smell of dried manure, human waste, unwashed bodies and all the other unpleasant odours of a siege camp that has been occupied two months of summer weather, with ninth century camp hygiene 'procedures'!

    “Hail my King! A message from your wife’s chief Lady Attendant …” the messenger wasn’t even able to finish his sentence before Rurik snatched the scroll from him as he walked into the King's open-sided tent.

    Rurik laboriously deciphered the crabbed script of the Queen’s companion. Ingjerðr had returned from her technology research mission as her time neared … had gone into labour a few days later and, and … at this point a mixture of fear and anticipation drove all his ability to master the difficult art of reading letters from his mind! Not only was the well-being of his young wife and child-to-be on his mind, but on such events could turn the future of his dynasty. One heir, however young and physically robust – and shielded from battle due to his craven nature – was never enough in such violent and unhealthy times, when longevity was rare and death by disease, violence or murder commonplace.

    “Here, read this out to me lad!” he said as he handed the message over to his young war scribe, one of Gumarich’s apprentices.

    “Of course my King,” the young scribe began to read. “’On the Fourth day of July, after a long and arduous but otherwise untroubled labour, Queen Ingjerðr gave birth to a healthy baby girl. Both appear to be in good health. As agreed between you before your departure to battle, as a girl she will be named Asa. May the blessings of Mighty Odin and all the Gods be upon you.’”

    ElF1TO.jpg

    Born on the Fourth of July!

    We may well reckon that Rurik would have greeted this news with relief and a degree of pride – a princess of the blood would be a valuable asset as she grew older and a suitable marriage might be arranged and his wife survived – but a part of him must have hoped for another son – even if this might complicate the succession later down the track. Another heir could be the difference between the dynasty thriving or dying, before it had even reached a second generation. Time was short and Rurik was not a young man, though not yet old. But, as there is of course no record of his internal musings, we must take some license and presume these thoughts upon his part. He may also have thought of taking a concubine or two, should he find the right kind of woman, just to make sure. His wife, after all, was a busy woman as Spymaster. And (he may well have mused, judging the the mores of the time) she wouldn't mind - and be-damned if she did!

    August 868

    As the summer came to a close, so too did the siege of Toropets. The tribal holding was taken and with it the last resistance in Toropets. But Sviatopolk himself was nowhere to be found – he had slipped away either during the siege or as it ended. Knowing his reputation, probably disguised as an old washerwoman or through some other inglorious ruse!

    wtKRb3.jpg

    Although they had held up Rurik’s army for the best part of four months, the fortifications in Toropets were rudimentary.

    VljWv3.jpg

    An artist’s depiction of the fortifications of Toropets, as they would have appeared shortly after they were surrendered on 30 August 868.

    September 868

    While Rurik (naively) awaited negotiations with the displaced Sviatopolk to be conducted following what was his first provincial conquest, it emerged that Sviatopolk had in fact fled to his brother’s keep in Torzhok. In a legal ruse, even though he now harboured his brother, on 2 September Radoslav opportunistically declared a war of subjugation on Toropets, to enforce his own claim: in name against his brother, but clearly against Rurik’s interests. Such slipperiness and impudence would not be allowed to continue!

    On hearing this, Rurik immediately (or at least after uttering a string of vile Viking curses, which were perhaps mercifully not recorded for posterity in the battle diary) simply declared the conquest of Toropets complete and usurped the Chiefdom directly to his own demesne. The landless ex-Chief of Toropets – now known only as Sviatopolk Gostevidovich – could lick his wounds in Radoslav’s court, for all Rurik cared. This abruptly extinguished Radoslav’s cheap ploy. If he was wise, he should be looking to his own defences, as neither he nor his un-landed sibling were likely to be safe in Torzhok for long!

    3si72r.jpg

    Rurik’s first action on securing Toropets as his third personal demesne county was to order the construction of a fort to improve its defences.

    1Jagmc.jpg

    His next action was to ponder where next the army should strike. And therefore to where it should next move. The choice remained between raiding again, or moving on Torzhok straight away, to complete the unification of the de jure Duchy of Holmgarðr and eliminate any residual threat from Radoslav should the next raid take Rurik far from home – as was likely. He reviewed what he already knew about the situation in Torzhok; Radoslav’s strengths (including a decent martial reputation), the levy he could call on (small, a little over 500) and his family situation. He had two young sons as heirs, his strong claim on Toropets (which would surely continue to exercise his imagination) and – as previously mentioned – a powerful vassal of Rurik’s as a brother (Vsemil), and another as a more distant Slovensky family relation (Svetozar).

    Apart from religious differences (a common problem for Rurik in these heathen Slavic lands) it was that outstanding claim on Toropets that created the major enmity Radoslav felt for Rurik. As an aside, it seemed to the King (in thoughts kept only to himself and later confided in secrecy to Gumarich, 'for the record') there were too many of these Slovenskys littering the landscape like creeping vines: his own vassals he would keep an eye on for now, as they remained useful – but perhaps the rest should be pruned back. Severely!

    CJR2mX.jpg

    In either case, given the Volga River was a major obstacle on the line of march between Toropets and Torzhok, Rurik ordered the army back to Holmgarðr. It would arrive towards the end of the month. From there, they could either move north to the boats or south to Torzhok.

    sEMbqF.jpg

    As the army marched back, a new map of the recently expanded realm was provided to Rurik. He was admiring it – especially the now linked southern route to Smaleskja - when both Vsemil and Svetozar awkwardly approached him while he sat in front of his morning campfire. By this stage (17 September) the army had been on the march back home to Holmgarðr for two weeks.

    “My liege,” Vsemil said, with more hesitation and deference in voice and manner than was his wont. “I must report to you that overnight, the force of zealots under my command has melted away. None are left. There was no complaint or warning from them or their officers before they left, nor can I find any definite explanation in the wake of their desertion. My abject apologies, my liege.”

    “Vsemil, this is an outrage!” Rurik said firmly, though he maintained his equilibrium. His sense of justice prevented him casting blame before there was proven cause to do so. “We must see if we can get to the bottom of this. See if any of our special advisers can explain this mystery. I thought this recent war would have been enough to keep them engaged – perhaps the ensuing peace caused them to lose interest. Svetozar, gather your men and we will continue the march back home at once.”

    “Ah, hmm, my liege,” said Svetozar, who had been uncharacteristically quiet as Vsemil made his abasement. “Speaking of that, ah, erm, it appears those volunteers who mustered to become a part of the Rurikid Legend must have considered this recent triumph to have slaked their thirst for further glory.”

    “By Odin’s Teeth, what are you talking about, man! I can’t stand such mealy-mouthed words and had not thought to hear them from your lips, Svetozar!”

    “Yes, my liege, my apologies,” Svetozar continued lamely. He had very little experience in apologising. “The other wing of the army has also left. Whether they were acting in concert or it was simply the same reasoning applied spontaneously as they realised the zealots were striking camp, they too are gone. I woke this morning and every man - officer and soldier alike - had left.”
    6FyhEZ.jpg

    Both the Chiefs stood with heads lowered, but glancing up as unobtrusively as they could, not sure how their King would react. Rurik sat quietly, contemplating the embers of the morning campfire. But as they slowly cooled, so too did any anger that may have initially burned inside him.

    “Very well then. To lose one army, Svetozar, may be regarded as a misfortune; to lose both looks like carelessness.” Rurik replied earnestly. He then looked to his own soldiers, still loyally present and preparing to strike camp. “This is my overall command and I did not see this coming either. Let us see if we can work out why this has happened and learn better how to handle such situations in the future.”

    The zealots appeared on 7 October 867, while the tribal ‘legend warriors’ appeared on 27 March 868. Was the end of the war enough to trigger their departure, ‘moral contract’ satisfied? Are there any aspects to handling such gratis levies dear readers are able to share? And did Rurik make any error in heading back home with those levies when he (I) did, or would this have happened anyway? PS: I’m not sure of the exact date they deserted – it’s just I only noticed on the 17th, as they marched back to Holmgarðr. But they were certainly there as they set off on 2 September, immediately after the conquest was completed.

    The reduced army arrived back in Holmgarðr on 26 September. The military choices were clear: board the fleet again in Ingria, with a strong reinforcement of levies (though not leaving the realm completely defenceless in case of emergency), to raid further afield and more ambitiously. Or march immediately on Torzhok, complete the unification of the de jure duchy and eliminate any potential threat from Radoslav and the displaced Sviatopolk. Doing nothing was not an option!

    0hh6De.jpg

    A conquest of Torzhok could be achieved by sending in the standing King’s Guard early to attempt to prevent Radoslav’s levy from mustering, while sufficient Holmgarðian levies (demesne and potentially from the vassals) were mustered to see through another conquest and speed up the presumed siege of Radoslav’s tribal stronghold. Rurik’s first instinct was to deal with the problem closest to home before heading off raiding again, but perhaps others may offer alternative counsel, or even argue that both objectives could be achieved at once. Maybe war could be declared, levies mustered, but then split between seizing Torzhok and raiding the Saxons in Britannia.

    In the interim, Gumarich had been busy, seeking the best Viking mapmakers for information on both the political situation in Britannia – the preferred location for the next major raiding expedition – and estimates of the wealthiest potential targets (using reputed tax receipts as a measure).

    IAHXiT.jpg

    Realms in Britannia, September 868.

    Wessex and Mercia are the two largest Anglo-Saxon petty kingdoms in Britannia, with a few others filling up the edges around them. Ireland is a hodgepodge of minor counties. Due to both estimated wealth and a lack of appetite for tackling other Norse realms in Britannia, the focus of attention will remain on the southern Saxon realms.

    3xket3.jpg

    Wiki the Red's Raiding Map of Britannia, September 868. He seeks to identify the best value proposition! ;)

    The estimate of the richest raiding grounds confirms the political analysis, while Jorvik will be avoided. The southern and south-eastern coasts appear to offer the richest pickings and easiest access.

    Any advice on considerations, timings, priorities and options – especially whether (numerically and ‘legally’) a simultaneous raid -and-conquer option would be feasible and (if so) desirable would be welcomed. If not, then which seems the most urgent – noting either will take some time, as another 3-4 month siege would be expected in Torzhok.

    Finally, as Rurik instructs Hrörekr to convene another Thing to consider these weighty issues, he also contemplates a new mission for his Chancellor. There seems no point for now in trying to fabricate new claims or pressing need to sow dissent anywhere [with the DLC I have installed, these are the only three missions available]. Surveying his vassals, the only one with the lowest regard for him is Svetozar, the most powerful of the vassals. He also has a Strong Claim on Torzhok. He is Envious of character, regards Rurik as a foreigner, has religious differences and most of all dislikes Rurik’s Zealotry. These are balanced out by many positives, leaving him cool but polite towards his King. Rurik thinks this could be improved through Hrörekr diplomatic skills as Chancellor.

    OFbwwP.jpg

    The Thing is therefore asked about whether improving relations with Chief Svetozar seems a worthwhile use of the Chancellor’s time, when compared to the other two available missions (neither of which seems particularly useful at this point). Maybe a gift or an additional minor appointment could be made, as well. Most of the other vassals all seem quite favourably disposed, except for Svetozar’s Slovensky kinsman Vsemil, who has only a moderately better opinion of the King.

    So end the events of Rurik’s reign from the late spring through to early autumn of 868: a conquest, a royal birth, a triumphant return and decisions about the next major step for Holmgarðr. More will be said in the next chapter of homecomings, events and celebrations following Rurik’s victorious return.

    As always, all are welcome to the next Thing, where past actions and future options can all be freely discussed and all opinions are welcome.

    Summary of Questions for debate at the Third Thing of Rurik’s Reign

    Ch7 Q1: Zealots and Volunteers. The zealots appeared on 7 October 867, while the tribal ‘legend warriors’ appeared on 27 March 868. Was the end of the war enough to trigger their departure, ‘moral contract’ satisfied? Are there any aspects to handling such gratis levies dear readers are able to share? And did Rurik make any error in heading back home with those levies when he (I) did, or would this have happened anyway? PS: I’m not sure of the exact date they deserted – it’s just I only noticed on the 17th, as they marched back to Holmgarðr. But they were certainly there as they set off on 2 September, immediately after the conquest was completed.

    Ch 7 Q2: To Raid or Conquer. Any advice on considerations, timings, priorities and options – especially whether (numerically and ‘legally’) a simultaneous raid and conquer option would be feasible and (if so) desirable would be welcomed. If not, then which seems the most urgent – noting either will take some time, as another 3-4 month siege would be expected in Torzhok.


    Ch7 Q3: Chancellor’s Next Mission. The Thing is therefore asked about whether improving relations with Chief Svetozar seems a worthwhile use of the Chancellor’s time, when compared to the other two available missions (neither of which seem particularly useful at this point). Maybe a gift or additional appointment could be made, as well. Most of other vassals all seem quite favourably disposed, though Svetozar’s Slovensky kinsman Vsemil is only moderately better disposed.


    6vg6VC.jpg

    Many thanks for reading and may Odin lend strength to your sword arm!
     
    Last edited:
    • 1Like
    Reactions:
    The Third Thing of King Rurik's Reign (summary of advice for Ch 7)
  • Third Thing of King Rurik's Reign

    This is where (OOC) I will marshal my responses to those correspondents since the last chapter I haven't yet replied to and consolidate some of the take-outs for reference purposes. So, not a chapter per-se, but I'll thread-mark it for posterity. I'll deal with the first three questions from Chapter 7 first, then the follow-ons to Q3 about content after that.

    General Comments
    Nicely done with the conquest, a fine start to the game.
    Am liking the king’s Strategising thus far-bravo
    Many thanks :).

    Ch7 Q1: Zealots and Volunteers. The zealots appeared on 7 October 867, while the tribal ‘legend warriors’ appeared on 27 March 868. Was the end of the war enough to trigger their departure, ‘moral contract’ satisfied? Are there any aspects to handling such gratis levies others are able to share? And did Rurik make any error in heading back home with those levies when he (I) did, or would this have happened anyway? PS: I’m not sure of the exact date they deserted – it’s just I only noticed on the 17th, as they marched back to Holmgarðr.
    Q1 - Zealots and tribal legend warriors are a 1 year use it or lose it proposition. If you do not use zealots in a religious war, or the legend warriors in any war, within one year (raiding does not count) they disappear and you take a negative consequence (better to dismiss them than let that happen). If you use the zealots in a religious war in that timeframe, or the legend warriors in any war during that timeframe, they will disband automatically the day after the peace treaty.
    I'm not sure about zealots and volunteers, but I'm familiar with raised tribal armies. The latter stick around until you're in peace, so one trick to maximise the benefit from them is to stay in war. So long as you have no levies raised, you can simply declare war on the next target and march in your tribal army. Gets the most out of the prestige cost.
    The tribal warriors disappearing has caught me off-guard before as well - others have answered that better than I.
    Basically, yes the war ending can make all of them leave. With these sort of special event troops, I tend to use them as a very short lasting bonus for meat grinding for sieges or for big battleship. I wouldn't rely upon them to fill up most of my army because they are so temperamental. Saying that, used on a one off for a tricky siege they can greatly speed up a campaign.
    It's pretty clear from the observations above and what happened in-game that, even though both forces still had a year to run and had been used, by making peace Rurik released them from their commitments. A bit like the undead Army Under the Mountain in LOTR :D!

    I'm thinking the fact it didn't disappear immediately (ie when the screen shot was taken after the conquest of Toropets, but the day of it) may have been due to their departure happening as the day 'ticked over' and I just didn't notice it until a little later. Lesson learned: either declare a new war (if you are ready to) or bank on them disappearing. Losing 1,200 free troops in the early game is a bit of an inconvenience :oops:, especially as all they did was make the siege a bit quicker and saved me raising the demesne and vassal levies. Would have liked to have used them for a bit more than that, but hey ho, there you go! :rolleyes:

    Ch 7 Q2: To Raid or Conquer. Any advice on considerations, timings, priorities and options – especially whether (numerically and ‘legally’) a simultaneous raid and conquer option would be feasible and (if so) desirable would be welcomed. If not, then which seems the most urgent – noting either will take some time, as another 3-4 month siege would be expected in Torzhok.

    Q2 - I personally would raid for a bit, gather up a warchest, and start with some vassal cleansing, linked with Q3.
    Interesting, this advice will give Rurik something to think about. It may also be graduated in effect: if the next one or two border conquests (ie single unattached Chiefdoms, starting with Torzhok which is also part of the de jure home duchy claim) are easy, he may choose to gobble them up quickly then take the raiding trail. That way, I'm thinking the new provinces can be integrated into the King's personal demesne quickly, developed etc. With the more lucrative planned raids filling the coffers for both that development and a war-chest. Though at the moment, the nearest targets are looking so comparatively weak and inviting, the war-chest part may not be so immediate (not sure there, due to inexperience: perhaps I'm underestimating the push-back I'll start to get).

    Has Torzhok been at war lately? If so, their levies are still recovering. If not, then your levies will outpace them even more if you wait. I doubt you have to worry about Radoslav raising a tribal army of his own, since he has negative prestige.
    I don't think that half-day 'war' for Toropets they declared then had to immediately abandon will have allowed them to do much levy raising (haven't seen any appear). In any case, I think Rurik's standing army would outnumber the total number of levies Torzhok can muster. Once his demesne levies are raised, he may not even need those of his vassals, though it seems the tribal system makes it easy enough to raise them and keep them under arms. The point about his low prestige in a tribal system of his own is also a useful one. May come in handy in future assessments - especially if the adversary is a bit more powerful.
    Raid to get some money, to use to conquer land nearer to home - maybe. I won't claim to be an expert.
    Again, as above in reply to PVT Ascoobis, this sounds like sound advice in a strategic sense and a course we may find Rurik likely to pursue.


    Essentially, the dual approach could be to declare war to conquer Torzhok, raise all the levies available, devote the minimum required to complete the conquest and, if the numbers look sufficient, put the rest on boats and send to off to reave in Britannia. The troops remaining at home could complete the conquest of Torzhok (the siege will take some months, no doubt), then either take the rest of the boats and join their comrades a-raiding, or look to some more nearby easy conquest pickings on the borders.

    Anyway, Rurik will still consider the tactical question first: can he easily tick Torzhok off the 'to do' list first, because of its small size and power and attraction for uniting the duchy? It will be revealed in the next update (which I haven't played yet, so am still myself considering). No spoiler here, as I don't know yet! ;)


    Ch7 Q3: Chancellor’s Next Mission. The Thing is therefore asked about whether improving relations with Chief Svetozar seems a worthwhile use of the Chancellor’s time, when compared to the other two available missions (neither of which seem particularly useful at this point). Maybe a gift or additional appointment could be made, as well. Most of other vassals all seem quite favourably disposed, though Svetozar’s Slovensky kinsman Vsemil is only moderately better disposed.

    Q3 - A point on Chief Svetozar. He hates you because you are Norse (-10), because you are a Germanic Pagan (-14) and because HE (not Rurik) is a Zealous Slav (-25), and envious to boot (-10). You're lucky he's content instead of ambitious, but you will never make him happy. Time to start considering replacing your Slavic tribal chieftains with good Norse stock by judicious application of the Revoke Title button. Cultural and religious unity are paramount to a stable realm, and it all starts at the top. I'd start in on it once you convincingly outnumber your vassals. By all means send in the chancellor for now but just keep in the back of your mind that eventually they are all going to cause problems down the road and need to be replaced.

    Summary, or TL;DR: 1) Raid for loot to enable 2)Conquer the neighborhood until you can embark on some 3)Vassal ethnic cleansing.

    Sounds terrible but it's CK2. No points for getting killed by a Zealous Slavic vassal.
    Short-term, appeasing a powerful vassal can be useful. But Rurik is regarded as an outsider. His Slavic Russian vassals are always going to be at a higher risk of revolt and will give fewer levies and less tax because they like Rurik less. So for the long-term, replacing them with Norse is a good idea, if potentially painful in revolts in the short-term.
    If you only have one upset vassal, leave him for a bit and see if relations improve over time. And bribe him or whatever...depending in how powerfully he is. Basically, at this stage in the game you want to expand a lot and try to keep peace between as small a group of vassals as you can. Since you have tribal expansion, I guess yes, you can use the chancellor on him. Nothing else he can do right now, unless you want him to steal the rights of an entire kingdom for you...
    Interesting advice re the vassals. Rurik will need to tackle this decision soon: revoke or cajole. For the immediate future, Svetozar and Vsemil remain positively disposed (just) and are the two next best commanders available after the Cowardly Prince Helgi (who is likely to be forced to confront his fears soon, especially if a dual raiding abroad while conquering nearby strategy is pursued). I think I'll seek some more detailed advice on benefits and consequences in the near future :confused:. But this has now got me thinking.

    But the consensus seems to be shaping things towards Norse culture and religion is the long-term aim (as I've decided not to turn the Rurikids into Slavs). Even Svetozar, the least supportive vassal, is still on balance positively disposed, so its more lack of enthusiastic subservience than hostility for now, plus an unused Chancellor. The question of future religious directions is another I'll be bringing up later: the question of reform (of the Norse pagan religion) or conversion (perhaps to one of the branches of Christianity, or even Islam) down the track. But first things first ;).

    Supplementary questions (re Ch 7 Q3):
    • Q3a. Which DLC is it that adds the fourth mission to each of the councillors?
    • Q3b. Is it the same DLC that allows the focus to be set for children being educated?
    • Q3c. And finally is it/are they worth getting (ie when on sale, and not introducing any other aspects that may do more harm than good for the $ invested)?
    I like all the DLCs, but mostly I split them into two categories - those that generally widen the game and those that deepen it.

    Widen the game
    Sword of Islam
    Old Gods
    Rajas of India
    Charlemagne
    Sunset Invasion
    The Republic
    Horse Lords

    Deepen the game
    Way of Life
    Monks and Mystics
    The Reaper's Due
    Conclave
    Legacy of Rome
    Sons of Abraham

    Conclave generally seems to be the one that is a bit Marmite, perhaps because it restricts player action somewhat compared to before and some folks found that a big aggravating.

    I have them all. Even the ones some people don't like because I want a game to be challenging. NOT hard but challenging and interesting. Too easy and it is boring. Too hard and it isn't fun.

    For you...conclave doesn't actually do much. You will never have many vassals and hopefully the ones you do have won't be that powerful so there's nothing the council can do to you anyway. So get it for the other options or for immersion (I like it for feadal rulers so far anyway ) but as you are, I don't think conclave does much for you. Monks and mystics maybe, since you want to reform he do religious stuff...

    Personally I’ve loaded all DLCs apart from Sunset Invasion (silliness) and Monks and Mystics (religious silliness.)

    I find that Conclave makes dealing with your council more interesting.

    For future CK2 games, I will most likely be using all of the DLC bar Sunset Invasion and with some of the M&M elements turned off.

    How do you play with M&Ms but without some of the annoying elements switched off?

    Starting ck2 game rules screen lets you turn off devil worshippers and 'supernatural' elements. Doesn't look like the ck2 wiki on rules has been updated to reflect that.

    https://ck2.paradoxwikis.com/Game_rules

    Afaik some mods will also do the job.

    Oh yeah, disclaimer here.

    I advocate dlc but do turn off stuff included within them that either sounds or I know to be annoying. Devil worshippers and openly supernatural events might be fun to try one day but I'm running historical AArs here at the moment so...
    Thanks all - useful background and views for me and no doubt others. In part, I think the selection of DLC in CK2 is (apart from the $ one is prepared to spend) is one of personal preference. And at least the game rules start screen allows you to turn off aspects of a particular DLC you may find irritating or unsuitable for a particular game and the story one has planned if it's for an AAR. But keep in some game mechanics aspects from the DLC that you think are fine or add to the scope or experience.

    For this game, I had in fact noticed that screen and so went through and turned off a couple of things I didn't want (without checking, iirc while I have Sunset Invasion DLC I have turned off the actual invasion. Mongols - if I survive that long - should be plenty to contend with! Otherwise, there are occasionally things I see or read about in other AARs that sound interesting and would add some richness, so it looks like I can add them if I wish without destroying the game in progress.

    For now, having just added Way of Life for that very reason, I'll keep playing and reading and see if any more pique my interest. Monks and Mystics and Conclave are two such I'll continue to consider. Though Reaper's Due seems (from incidental reading) to be a bit extreme in some of its effects.

    I'm happy for this AAR to be a side forum for discussions of the pros and cons of some of these, especially in the context of it being in large part a Learning AAR: people like me who are new to the game will I think be interested in the views of those who have immersed themselves more fully. And the advice is relevant both for game play, but also for what the DLC can add (or subtract) from those of us who are using it for AAR purposes.

    To conclude, thank you so much for all the comments, advice and views. As many authAARs say, such participation and comments are the lifeblood that keeps one going. It is always appreciated (including from any new readAARs who are catching up and feel like commenting on previous entries - this AAR is particularly suited to that, so please don't feel you have to catch up to the present before offering a comment :)).

    And finally very special thank you to the legendary @coz1, who has very generously honoured the Weekly AAR Showcase to this humble work. I'd like to think that all who contribute their comments to this AAR share in that, as together you are a large part of what helps to make it what it is![/quote]
     
    Last edited:
    Chapter 8: Hermóðr’s Spirit (26 September – 25 November 868)
  • Chapter 8: Hermóðr’s Spirit (26 September – 25 November 868)

    rqi2pJ.jpg

    Hermóðr the Brave, the War-Spirit, one of Odin’s sons. In this illustration from an 18th century Icelandic manuscript, Hermóðr rides to Hel on Sleipnir. He meets Hel and Baldr.

    September 868

    Editor’s Note: The two months covered in this latest translation of Gumarich der Schreiber’s epic record of King Rurik’s reign covers a very eventful period. It runs long, mayhap, but hard! Much will happen; much more to be learned. Like our fierce and determined Norse protagonist and his men, let us see it bravely through to the end!

    “Chancellor and Lawspeaker Hrörekr made his explanation to the King, true and fair as was his wont,” noted Gumarich, continuing the narrative of 26 September 868. “The Third Thing of King Rurik was held the evening of his return from the great victory in Toropets, summoned in advance by messenger. Much discourse was had. The King took advice, then – duty done for the nonce - retired to his chambers. He greeted his young wife and, for the first time, his daughter Asa, then not quite three months on this earth.”

    A small but boisterous feast was held that evening for the court and his commanders and another arranged for his remaining soldiers. But that second feast would not be held at the keep, for reasons that soon became apparent.

    “My beautiful Queen! My Son, Marshal and heir Prince Helgi! My gallant commanders. Lords and ladies,” boomed the King’s voice as he rose to speak after dinner had been eaten and the serious drinking began.

    “And welcome to our newest member at court, that good Norseman Nils of Tikhvin. Study stewardship well young man. We will also see to getting you a wife soon so you can sire many more good Norse children on her!” This last gets a slightly less enthusiastic reception – the Slavic and Finnish notables at court are not comfortable with Rurik’s cultural and religious zeal for Norse ways, but they politely tolerate it - as they must.

    LBJOdQ.jpg

    “Blood and battle is in our veins! Victory begets victory.” Each short sentence is greeted by rowdy cheering. This is more like it! “May Hermóðr's Spirit course through us as we strike down our enemies!”

    “Our time in this world of men is short, before we are summoned to Valhalla. I am in no rush to get there …” he pauses to allow the laughter and cat-calling to calm down a little. “… but want something to show for it when do! I am sure you feel the same.” More cheering, toasting and a little good-natured brawling and manly arm wrestling.

    2EW6Ag.jpg

    “I have therefore made my decision. The army rides tonight for Torzhok. The insults of its petty chieftain cannot be ignored. He is a splinter in the arse of all good Holmgarðians!” Much laughter follows this gibe.
    Whether Chief Radoslav’s brother, Rurik's Commander Chief Vsemil, thinks this amusing or not Rurik does not notice. And cares less. No room for backsliders or weaklings in his army. He conveniently ignores his misgivings about his own son’s seeming reluctance to join in battle as Marshal of the Realm. He was young – he would grow out of it. Or be forced to confront it, by Odin's Left Nut!

    Orders were issued. Rurik’s small standing army would immediately march for Torzhok, without even waiting to rest and rebuild to full strength (their casualties in Toropets were only light). They would have their feast three days hence, on the road to Torzhok. War would be declared just before they crossed the border into Radoslav’s chiefdom. At that point, the levies would be called up to reinforce the vanguard, which would fight whatever they found on arrival, whether on the field of battle or by siege. Rurik’s demesne troops would form the bulk of the follow-on force, with whatever vassal levies answered the call. Only those of Godi þorolfr are guaranteed to respond – his Chieftains are not obliged to send even the small proportion of their forces Rurik may call upon. Such were the tribal mores of the realm at this time.

    The senior officers of the army who would be in the vanguard were given the night to rest and revel in Holmgarðr’s keep and village. The next day, they would catch the troops up as they marched through the cooling forest ways and autumn leaves. There would be no rest for the wicked – Rurik is seized with the idea that he must make every day count.

    The next morning, after a very refreshing night with Queen Ingjerðr, Rurik summoned his son to his state room.

    “Well son, I thought I would give you command of the follow-on force once you have supervised its raising,” the King started. “We may already be in battle as you arrive, but you can lead our main force in to help finished off whatever we have started! It will do you good and is part of your education as Marshal and future King of a warrior realm.”

    “Father, I would love to,” Helgi responded. “But, alas, I am literally not able to. Your task of training extra troops in our home county is mandated by law. I am unable to command in battle until my task is complete at the end of March next year. I am truly sorry.”

    Rurik was not completely sure of his son’s sentiments here, though he sounded sincere. Those nagging rumours of Helgi’s tactical prowess but physical cowardice came to mind once again. But in this case, it seemed there was nothing to be done and this had been Rurik’s own doing. In modern parlance, this would be cited as a classic case of "not having read the fine print".

    Ch8 Q1: Council Tasks and Recall. I have played around with the screens a bit on this, but have been unable to find any way of calling Helgi up to the colours. I had wanted to make him one of the wing commanders on the march of the advance guard to Torzhok. So, does that mean commanding troops in the field is considered a ‘job’ for these purposes? Is there anything I am missing – no other method of ceasing his task so he can take to the field? It is too late for this campaign, but would be handy to confirm for future usage.

    Helgi had noticed the fleeting look of disappointment on his father’s face. He hastened to reassure him, even while putting off his ‘day of reckoning’ a little longer. “I have been considering our next options, father,” he offered. “I know we seek to conduct some serious raiding after Radoslav has been kicked out of Torzhok. And we will want as many warriors as we can muster, both for the raids and any future conquests. Once this current task is completed, I propose you send me to organise a great raid. I would be honoured to command those troops myself, for plunder and your greater glory!” This plan would also, conveniently for Helgi, take some time to bring to fruition, as the new task could not even be started until his current one was finished in late march of the following year.

    “Very well, I will consider your idea,” replied Rurik, somewhat mollified but not yet fully convinced. “If the campaign in Torzhok can be finished quickly, I aim to take what troops I can to the ships as soon as I may and make for the golden shores of Britannia. Your new raiding party will likely not be ready by then – I will probably have been gone by some months before you can even start to gather the men. We will see how things stand by next March as to whether you join me a-reaving, raise a new raiding party here, or indeed take up our program of conquest back home. First we must unseat the unworthy Radoslav and consolidate our realm – your future realm, Helgi. And well you must remember it.” The last is said with a hint of steel and insistence.

    “Yes father, I do understand,” said Helgi. He himself was not oblivious to the rumours that circulated about him, which he knew in his own heart to be true. This dissonance between his nature and his abilities, responsibilities and destiny would have to be confronted. The would-be King of a Norse warrior realm could not avoid the question forever. He would do something about it. But later.

    Rlj0x7.jpg

    Ch8 Q2: Great Raid. So, like other Council tasks, is this one where the Marshal starts it, then waits for the ‘die roll’ to come up based on the % likelihood, then a group of blood-and-treasure-thirsty raiders suddenly materialise? As with the zealots and legend-seekers of previous episodes? I also presume that having the Marshal prepare a great raid has no effect or inhibition on plans for normal raiding in the meantime. And to confirm, I can’t change tasks now (from training to raid organising), can I?

    Gumarich recorded that the King and the Prince Marshal were then joined by the two vanguard wing commanders, Svetozar and Vsemil, for a brief council of war before Rurik and the latter two headed off to join their men.

    Word also came through that morning from Torzhok that Radoslav had appointed his brother Sviatopolk, the hapless former Chief of Toropets, as a commander in his army!

    ihhN4d.jpg

    This news doesn’t exactly inspire fear in the King and his commanders. They recall Sviatopolk’s inability to put up a fight in Toropets and the plausible tales of his disgraceful flight from the keep at the end of the siege, disguised as a washer-woman. The greatest danger this news presented was to Svetozar, who almost choked on his ale when he heard of his kinsman’s appointment!

    Helgi began by briefing his father and commanders on what they new of the enemy’s situation. “Our reckoning is Radoslav can muster a levy of 519 men at arms. As the recent Thing pointed out, his prestige horrendous, so he will be unable to muster any tribal army to help him. Nor will a treasury of 22 gold and 8 silver buy him more than a handful of camp followers, let alone a mercenary band. But he may already be in the field as he must surely realise you will be coming for him. So you should be prepared for the vanguard to be engaged in open battle once you cross his border. Radoslav is also a far better military commander than his brother Sviatopolk,” added Helgi, unable to stop himself glancing sideways at Vsemil, Radoslav’s other brother.

    qy5mRa.jpg

    “But he will be no match for you, my King,” said Vsemil stoically. His oath and allegiance to the King over-rode his loyalty to his brother. For now, at least. And he is no sycophant: Rurik’s martial skill is legendary and has even improved over the last year or so, aided by his newfound zealous belief in the True Norse Gods and his dedication to the Hunt. “And we will slightly outnumber him with the 651 men of our vanguard. We will have to wait some weeks for the follow-up force of the realm’s levies to join us, but should have no problems holding Radoslav until they arrive, if he stands and fights.”

    “Good man, Vsemil,” says the King, reassured for now of his vassal’s sticking power – having been called on to make war on first one brother and then another!

    “My sword is yours, oh King,” pledges Vsemil. “All I ask is that you show consideration and your legendary justness for Radoslav, if he fights bravely and behaves with honour. My brother Sviatopolk has always been a disappointment to the family, but Radoslav is a far better man, who only seeks to defend his family and people.”

    “Again, well said Vsemil,” says Rurik, nodding slowly. “I can make no promises in advance, but will bear your words in mind when the time comes.” With that, the meeting breaks up, with Helgi seeing off his father and commanders, after which he returns to his less glorious – but far safer – tasks as a stay-at-home Marshal.

    5UWcz1.jpg

    The army's vanguard is due to arrive in Torzhok on 17 October.

    October 868

    The approach march is uneventful. On 15 October, the army is within a few days of the border. The terms of the declaration of war are prepared, but not yet issued. Svetozar makes a last-minute request to be granted his hereditary claim on Torzhok, while Rurik knows Vsemil’s preference would be to bring Torzhok into the realm through a De Jure claim. This would allow his brother Radoslav to retain his position by swearing fealty to Rurik – even if at the point of a sword. These ideas are briefly considered by Rurik, but rejected. He intends to take personal control of all he can, cementing his place as the predominant tribal overlord in the region. It will again be conquest.

    Of the two rejected Slovensky Chiefs, the most powerful, Svetozar, is also the most upset. He considers this decision a slight that casts doubt on the King's belief in his loyalty. As well as denying him a strong claim on traditionally Slavic land, long ruled by Slovenskys.

    pAhMwp.jpg


    The declaration is formally issued on 16 October, a messenger having been sent forward as Rurik's small force prepares to cross the border the next day. Back in Holmgarðr, by prior arrangement, Helgi issues the orders to muster Rurik’s demesne levies and those of the Godi, while requests to furnish the King’s due are sent to Chiefs Nuyanza of Ingria and Egill of Smaleskja, the two vassals not already travelling with the King. Rurik asks Svetozar and Vsemil directly: both men reserve their decisions, perhaps smarting at the rejection of their respective suggestions for the war aim on Torzhok. Despite their previous and promised loyalty in battle, the tensions of the situation are a complicating factor.

    In any case, those levies immediately available are sent on their way: Chief Nuyanza volunteers to take command of the main force in Holmgarðr and begins leading it to Torzhok. The Ladoga levies will proceed to Holmgarðr, in case they are needed. Radoslav’s army can now be seen to have stood to and awaits Rurik on the field of battle. Radoslav knows this will be his best chance to score a victory, however unlikely that may seem, in the knowledge a larger force will surely be following. He will fight for his lands.

    iVRipx.jpg

    Battle is joined on 17 October. It starts with skirmishing by archers on each side, where Rurik enjoys a healthy advantage in numbers. There are no wings deployed by either side – Rurik retains personal command of the single unit he currently has in the field. Similarly, Radoslav only has enough troops to maintain a central front.

    H1MCwj.jpg


    tCj2JV.jpg

    Archers! Nock; draw; wait for it, wait for it … LOOSE!

    Between 20 and 30 October, word gradually came through from Rurik’s vassals on whether they would answer the King's call to arms. Each was due to provide up to around 50-60 levies in time of war – but at their choice. The answers were perhaps as expected. Vsemil was the first: he would do his duty as a commander of the army, but would not raise his own levies to fight those of his brother. Despite this, his relationship with the King remains cordial, if reserved – he may not realise how much the King has come to dislike and distrust him, however.

    Next, after brooding on the issue for a week, Svetozar also refuses to muster his levies for the King’s war to supplant his claim, against a Slovensky kinsman at that. Although he too remains honour bound to retain his command, he can no longer disguise his antipathy to the King. The feeling is reciprocated, with interest! Like Vsemil, although he remains a commander of the army in name, he does not actually control any troops in the field. They have all been kept under Rurik’s personal command in the centre.

    Better news filters through from Nuyanza on 26 October and then the most distant – Egill of Smaleskja – on the 30th. Both of them have answered the call. Of them, while the Finn Nuyanza is more powerful and heads up the main body as commander, it is the Norse (and recently married) Egill who is Rurik’s most ardent supporter, and the only one of his vassals of whom he holds a positive opinion.

    kWdEN6.jpg

    Answering the King's Call ... or not!

    21 October saw archery exchanges continue between the two forces: casualties so far have been light. As Rurik observes this desultory combat, a messenger arrives with news from the Byzantines (or ‘Greeks’) about the formation of the Varangian Guard. The news looks important and something he should be interested in, but Rurik does not really know what to make of it. He makes a note to ask his council for advice.

    IHTMdd.jpg

    Ch8 Q3: Varangian Guard. So, this sounds like it should be of interest and perhaps have some effect on a Norse/Viking realm or leader such as Rurik’s, but nothing is clear from the announcement itself. Any guidance on what it may signify in practical terms?

    30 October sees the end of the archery exchanges and the beginning of serious melee combat. Casualties seem about even so far, though for Radoslav, time and numbers are not on his side.

    VyJQbH.jpg

    TDOWNS.jpg

    The men prepare for melee combat. Time again to pay the butcher’s bill.

    November 868

    The arrival of Nuyanza with the main force on 7 November sees the intensity of the battle increase. Radoslav is still desperately maintaining an advance, against the odds. It seems Rurik’s shieldwall tactics are more than a match for this, adding to his superior leadership and numbers to give him the advantage.

    Ko3zJ4.jpg

    Ch8 Q4: Battle and Tactics. This is the first time I’ve had a pitched battle and have had the chance to explore the components. I’ve picked out what seem to be a few of the more important aspects, but may have missed something else of note. What isn’t clear to my casual and uneducated eye is what effect martial skills have. Presumably the yellow shading on the tactical roundels signifies how many days left for the chosen tactic. If anyone has any useful or salient pointers on what to draw from these battle screens and what (if any) one can do to affect things after battle is joined/reinforced would be very useful. As this has been a small battle and I haven’t created left or right flanks, I guess any additional pointers are not obvious yet, but if there are any observations about those and what to look for, that would also be great.

    A messenger from Helgi arrives on 8 November to report that the Ladoga levy contingent now sits in Holmgarðr. Rurik surveys the battlefield once again and despatches a response: the extra levies can hold where they are. They won’t be needed in Torzhok. The enemy cannot last too much longer.

    Indeed, by 11 November, the battle moves into its final stage. Radoslav’s brave – if foolhardy – resistance is over. His army breaks and is pursued by the victorious Holmgarðians. But it seems the Torzhok rear guard fight will continue as they try to make it back to their fortified tribal holding to make a siege necessary.

    “Bring me Radoslav,” shouts the King to his army as they chase their opponents through the forests of Torzhok. “Alive preferably, dead if necessary. And carefully search any heavy-set washer-women you meet along the way!”

    Nwuf7U.jpg

    As the pursuit continues, the 14th of November brings another messenger, this time from Chancellor Hrörekr. There is a scroll and a map. Again, this sounds interesting, and Rurik vaguely understands that the Magyars must have changed from a nomadic to a sedentary culture. But the importance and subtleties escape him, as he writes back to his Chancellor in response. “More information, man. What are we to make of this? Is it likely to affect us directly any time soon?"

    Glimw7.jpg

    Ch8 Q5: Magyars. As with the announcement about the Varangian Guard, any notes of interest or likely impact of this event on relatively distant Holmgarðr would be useful. Useful fact or (for Rurik) just a historical footnote?

    Finally, after a week of pursuit, on 18 November victory is won in what became known as the Battle of Yamsky Gorodok after the field on which the main battle was fought and Radoslav’s men finally broke. Even better, in a stroke of excellent luck, Radoslav himself has been captured! Not hiding as a washer-woman, but cornered and fighting. He surrendered when his brother Vsemil appeared and begged him to give himself up. They embraced, then Radoslav was led in captivity and presented to Rurik to hear his fate. There will be no lengthy siege now. Following the harrowing pursuit, Torzhok casualties end up around double those of Rurik.

    PWAB7g.jpg

    Rurik’s just nature, Vsemil’s previous words and Radoslav’s valiant and honourable performance are enough for the King to decide on a relatively lenient conclusion to the war ‘hard but fair’. Perhaps in a decision that may one day come to haunt him but that he feels is right (and less likely to antagonise two of his key vassals) he decides not to execute Radoslav. Instead, he is offered peace. Torzhok is conquered, Radoslav’s tile is usurped by the King, but he and his family are released and allowed to go on their way. Rurik hopes that will be very distant – and not to his remaining landed brother’s keep! But that remains to be seen.

    "Ah, I'll now sit far more comfortably on the throne with that splinter finally removed!" chuckles Rurik. "Now be gone!"

    His two stony-faced Slovensky commanders do not join in the more general laughter of the officers assembled to witness the proceedings.

    QccblG.jpg

    As Rurik takes stock of his new conquest, he notices the effects of the fight and occupation on the chiefdom of Torzhok. The effect of the imposition of a new administration appears set to last almost 20 years! The even more extreme (but shorter term) effects of recent conquest will last for around a year. A check of the Toropets showed a similar outcome.

    bOLQAw.jpg

    With the job now done in Torzhok and the de jure Duchy of Holmgarðr now established, Rurik orders the army there to Ingria, while the Ladoga levies will also move ahead to the boats. Unless other events (or further sage advice from counsellors and advisers suggests another plan), he intends to take his standing army and demesne levies a-raiding as soon as possible, despite the impending winter. He assumes the few vassal levies that did answer the call to war for Torzhok will have returned to their chiefs by then. But a raiding force of over 2,000 men should be enough for some rich pickings – he hopes. Rurik still ponders Helgi’s offer to organise a subsequent Great Raiding Party – if he can’t find some way to release his reluctant son early from the training task to which he is currently assigned until the end of March the following year.

    VLi1Kz.jpg

    As the King begins the trip back to Holmgarðr, he also takes tock of his own circumstances following the conquest of Torzhok. He now rules four counties personally and can still rule two more in his demesne before this creates problems for him. His wealth remains healthy – at nearly 900 gold – and he plans to add more soon. His prestige has now climbed – he is well along the way to the halfway mark of his aim to become exalted among men. The imminent raiding should help with that. He still only has one heir and not yet a spare, given the Agnatic Gavelkind succession laws of the realm. His wife is young and has proven she can produce children - but perhaps he needs to take some added precautions to ensure his inheritance? Maybe, as some of his advisers have suggested previously, he should consider taking a concubine?

    goxIlj.jpg

    Ch8 Q6: Heirs and Concubines. A fairly simple question and previously canvassed in part, and one more of strategy perhaps, but I would be interested in views on how far to go in the quest for and extra heir or two. Under the succession laws, does that risk fragmentation after Rurik departs? Or at this early stage of the dynasty, is the risk of running out of heirs and the whole line failing too great to worry about that?

    25 November finds the bulk of the army still present (demesne levies presumably being immune from unexpected desertion) and on their way to the ships. Another raid - and this time for far off riches - has the men excited.

    aPbpvz.jpg

    That same evening, Rurik was met on the road by a messenger from Helgi: the realm’s military experts have the opportunity to learn more about a particular branch of warfare. He sought guidance as to what that should be. Without going into to all the details in his chronicle, Gumarich recounted that Helgi’s tentative advice was not to bother yet with cavalry tactics (given their complete lack of it). A large starting fleet made further research of shipbuilding at this stage a luxury. The bulk of the forces were of course light infantry, which made an improvement there attractive. The shock value of heavy infantry was useful, so that was another possibility – as was the development of siege equipment, given the integral part that would play in raiding and conquest for years to come. While some argued an overall breakthrough in military organisation may be a wise choice.

    1RVX38.jpg

    Rurik pondered this choice – and sought for advice from the many military experts among the officers of his army.

    Ch8 Q7: Military Advances. A very basic choice to be made – the realm’s first technological advance – appropriately in the military arts. Words of wisdom and assessments of comparative value for early adoption in particular areas, for a tribal Norse army in 868, would be greatly appreciated.

    Much lies ahead for Rurik, as he contemplates his future and that of the realm. For him of course, the rest of his life is yet to be lived; his story yet to be written. Looking back, we find ourselves in a similar position, as the scrolls of the early Rurikid chronicles of Gumarich are gradually preserved, translated and rendered into the blow-by-blow history in which we find ourselves enmeshed. At this stage, only the Gods know how that story will finish.

    Summary of Questions

    Ch8 Q1: Council Tasks and Recall. I have played around with the screens a bit on this, but have been unable to find any way of calling Helgi up to the colours. I had wanted to make him one of the wing commanders on the march of the advance guard to Torzhok. So, does that mean commanding troops in the field is considered a ‘job’ for these purposes? Is there anything I am missing – no other method of ceasing his task so he can take to the field? It is too late for this campaign, but would be handy to confirm for future usage.

    Ch8 Q2: Great Raid. So, like other Council tasks, is this one where the Marshal starts it, then waits for the ‘die roll’ to come up based on the % likelihood, then a group of blood-and-treasure-thirsty raiders suddenly materialise? As with the zealots and legend-seekers of previous episodes? I also presume that having the Marshal prepare a great raid has no effect or inhibition on plans for normal raiding in the meantime. And to confirm, I can’t change tasks now (from training to raid organising), can I?

    Ch8 Q3: Varangian Guard. So, this sounds like it should be of interest and perhaps have some effect on a Norse/Viking realm or leader such as Rurik’s, but nothing is clear from the announcement itself. Any guidance on what it may signify in practical terms?


    Ch8 Q4: Battle and Tactics. This is the first time I’ve had a pitched battle and have had the chance to explore the components. I’ve picked out what seem to be a few of the more important aspects, but may have missed something else of note. What isn’t clear to my casual and uneducated eye is what effect martial skills have. Presumably the yellow shading on the tactical roundels signifies how many days left for the chosen tactic. If anyone has any useful or salient pointers on what to draw from these battle screens and what (if any) one can do to affect things after battle is joined/reinforced would be very useful. As this has been a small battle and I haven’t created left or right flanks, I guess any additional pointers are not obvious yet, but if there are any observations about those and what to look for, that would also be great.


    Ch8 Q5: Magyars. As with the announcement about the Varangian Guard, any notes of interest or likely impact of this event on relatively distant Holmgarðr would be useful. Useful fact or (for Rurik) just a historical footnote?


    Ch8 Q6: Heirs and Concubines. A fairly simple question, and one more of strategy perhaps, but I would be interested in views on how far to go in the quest for and extra heir or two. Under the succession laws, does that risk fragmentation after Rurik departs? Or at this early stage of the dynasty, is the risk of running out of heirs and the whole line failing too great to worry about that?


    Ch8 Q7: Military Advances. A very basic choice to be made – the realm’s first technological advance – appropriately in the military arts. Words of wisdom and assessments of comparative value for early adoption in particular areas, for a tribal Norse army in 868, would be greatly appreciated.


    AuthAARs Note: Because this chapter has explored a new (for me) area (field combat) and there have been a few events or decisions required, there are quite a few questions, plus other parts (game-play or narrative) that may also provoke some comment. Comments other than on the questions presented are always welcome, while you may hold additional or varying views where some have been answered already. And please, while it is very much welcomed for those willing to make the effort, please don't feel obliged to try to answer every one: there may be some area of special knowledge or opinion you may have about one or two aspects.

    So, as always, all comments, answers and references are welcome, on any aspect of the game-play or narrative (it is, in part, also a Learner’s Saga on writing up CK2, which is of course very different to the HOI3 approach I’m by now far more used to).


    jkxqkN.jpg

    "All door-ways, before going forward, looked to should be; for difficult it is to know where, within a dwelling, foes may sit."

    Attributed to Odin in the Hávamál (“Sayings of the High One”).

    (Or perhaps it was Yoda, a long, long time ago, in a galaxy far, far away.
    :))

    Disclaimer: OK, I may have tinkered with the phrase order here and there just a little to make it even more Yoda-like, but not much!

    Original translation, in poem form.

    All door-ways,
    before going forward,
    should be looked to;
    for difficult it is to know
    where foes may sit
    within a dwelling.
     
    Last edited:
    Military Folkemøte of November 868 (summary of advice for Ch 8)
  • Military Folkemøte of November 868

    So, a formal Thing was not called on this occasion. Instead, as King Rurik had been on the road, he received messages and scrolls on some issues from counsellors far and wide, while also drawing on the advice of his leading officers and warriors at a kind of informal 'military folkemøte', if you will. Once again, thank you to all who have contributed to this important process. The advice provided is, as in the previous style of Gumarich der Schreiber's writings, organised based on the questions Rurik had posed.

    Ch8 Q1: Council Tasks and Recall. I have played around with the screens a bit on this, but have been unable to find any way of calling Helgi up to the colours. I had wanted to make him one of the wing commanders on the march of the advance guard to Torzhok. So, does that mean commanding troops in the field is considered a ‘job’ for these purposes? Is there anything I am missing – no other method of ceasing his task so he can take to the field? It is too late for this campaign, but would be handy to confirm for future usage.
    Q1: Does he dislike you? I found that commanders who disliked me greatly couldn't be selected. Though I might mistake correlation for causation there.
    No, there's actually a lotta love between father and son so far. One reason Rurik has been so understanding of what is for him (and in a fiercely warrior society too) the terrible stain on Helgi of being a craven. And why Helgi is doing his best to balance pleasing his father against his incongruous (for someone with 19 martial skill) cowardice!
    1: If a councillor is doing a job, he can't be called back before a certain time pass. This means he won't be able to lead armies. If he is a vassal he also won't go on a raiding.
    OK, that's clear.
    Q1: In addition to the answers already given, you can actively block your Councillors from becoming commanders. The little round button to the right of the 'appoint' button controls that.
    Thanks for the tip.

    Ch8 Q2: Great Raid. So, like other Council tasks, is this one where the Marshal starts it, then waits for the ‘die roll’ to come up based on the % likelihood, then a group of blood-and-treasure-thirsty raiders suddenly materialise? As with the zealots and legend-seekers of previous episodes? I also presume that having the Marshal prepare a great raid has no effect or inhibition on plans for normal raiding in the meantime. And to confirm, I can’t change tasks now (from training to raid organising), can I?
    Q2: It occupies the Marshal. And you can only change tasks after a length of time (date will be visible in tooltips).
    2: Yes, it's another special unit. And the only downside is that you don't have your Marshal around while he is preparing this (and depending on how fast he is, maybe even for a little more).
    Q2: You pretty much have it understood. Your marshal has a chance of generating some special troops who want to raid (maybe only can raid). If they aren't actively raiding for a period of time, they'll disband. I've had problems where it takes too long to get them to places to raid and had them disband, even! As others mentioned, there's a timeout for changing councilor jobs.
    OK, that's how I read it too. It is being used by Helgi as a somewhat desperate but useful way for him to do something useful while putting off his introduction to combat again! But also, it means the rest of the forces can raid.


    As an aside, I think I also need to consider reallocating some subordinate commander responsibilities, as a couple of slots are being taken up by councillors who tend to be otherwise occupied most of the time (though anyone so relieved of command is going to be pissed off). There's also the residual issue of what to do about powerful and potentially disaffected vassals of the heretic Slavic Pagan faith and culture. I'm looking at you especially, Svetozar! :mad:

    Ch8 Q3: Varangian Guard. So, this sounds like it should be of interest and perhaps have some effect on a Norse/Viking realm or leader such as Rurik’s, but nothing is clear from the announcement itself. Any guidance on what it may signify in practical terms?
    Q3: Your sons may express an interest in heading off to join the prestiguous Varangian Guard. You can stop them, or let them go. If they go, they could come back with booty, ptsd, death, or a bunch of other positive or negative effects. I've found it more positive than not usually. Those who come back do get the nifty Varangian Guard trait.
    A lot of your questions depend heavily on how you want to play and so on. But this one is easy. Unless you live next to or in the Empire nothing it does really should bother you. A hundred years from now if it is expanding into Europe, yes, then worry. But now, don't worry about it.
    3: @Nuada Airgetlám said everything. It's the equivalent of joining an holy order for the catholic, except your son can actually come back, instead of rotting somewhere in Spain or Israel.
    Q3: @Nuada Airgetlám answered this well. As well, the Emperor now has an exclusive cheap mercenary force, so if you end up at war with him add 3000 to any troop calculations you do.
    Q3: Your sons may start asking to join the Varangian guard. If you let them, they go away for a while, and eventually 1 of several outcomes will occur, many of them positive (though not all). If you have excess sons its a great way to get good commanders as well as some bonus loot.
    Thanks one and all - explains it well. As yet, with only the one (craven) son, heir and Marshal, Helgi won't be joining the Varangian Guard any time soon! Maybe later, when/if the child-mill starts churning them out in greater quantities (see concubines below) it may become a more relevant and useful option for Rurik.

    I'll just expand a bit on the answer to Q3. The Varangian Guard is a permanent force (retinue) of the Byzantine Emperor. Any of your sons that volunteer to go serve in it become temporary courtiers of the Byzantine Emperor, and can serve as commanders in stacks that contain the Varangian Guard. As such, they are prone to any events that would normally happen to a commander in your armies. Death, added/lost traits (brave, craven, wroth, etc.) gain leadership abilities (inspiring leader, siege leader, organizer, etc.), wounded, maimed, gain prestige etc. You're basically throwing them into an almost perpetual state of war, subjecting them to the diseases in the Byzantine Empire (which can be really deadly), and all of the intrigue that surrounds what is basically the Mos Eisley of CK2. They'll fight in every war and rebellion for the Emperor, and are almost constantly on the move somewhere. It's quite perilous indeed.
    All of the negatives mentioned, I usually try to keep at least one son out of there at a time. By the time you've got a son old enough to join, you've typically got several.

    It's a great option for your sons to have an opportunity to gain a massive amount of positive traits, experience, and also to potentially thin the herd if your pool of sons is getting a bit on the large side.
    Thanks also for this very detailed and useful post-script. Bteween you all, I think we now probably have 'all you need to know about the Varangian Guard, but were afraid to ask'! :D

    Ch8 Q4: Battle and Tactics. This is the first time I’ve had a pitched battle and have had the chance to explore the components. I’ve picked out what seem to be a few of the more important aspects, but may have missed something else of note. What isn’t clear to my casual and uneducated eye is what effect martial skills have. Presumably the yellow shading on the tactical roundels signifies how many days left for the chosen tactic. If anyone has any useful or salient pointers on what to draw from these battle screens and what (if any) one can do to affect things after battle is joined/reinforced would be very useful. As this has been a small battle and I haven’t created left or right flanks, I guess any additional pointers are not obvious yet, but if there are any observations about those and what to look for, that would also be great.
    Q4: Martial skill gives the commander better odds of selecting the better combat tactics, and less odds of selecting bad ones. Selecting quality commanders is a huge force multiplier in my experience and one I missed for ages.
    That makes sense and seems logical. A similar principle is applied in HOI3.

    4: Martial skills make them decide the best tactics, martial traits make them pic one tactic over another. But usually, if you put someone with the right traits and a decent martial skill in the right place, good tactics come by themselves.
    Ditto.

    Q4: Up to skill 13, more skill means better tactics, possibly other multipliers. It's quite important to select good commanders. At skill 13, that factor levels off, but traits start mattering. However over [hover over?] the traits for tooltips about their effects. I'm personally fond of the ones that give straight bonuses for leading from the center or from flanks.
    Ditto plus.

    Q4: In addition to selecting military tactics, as previously mentioned, Martial skill acts as a amplifying force on traits that impact your troops. In Rurik's case, this would be Brave and Cavalry commander. Brave has a base effect of Morale Defense +10%, and at 10 martial that's what you get. At 28, it becomes 19%. If he had any negative traits their effects would be diminished by his exceptional Martial score. Also, Martial of a person effects the size of the levy he is capable of raising from his holdings.
    Gold, thanks Locklen for providing even more detail on the excellent answers already given. That's very useful to know :).


    Ch8 Q5: Magyars. As with the announcement about the Varangian Guard, any notes of interest or likely impact of this event on relatively distant Holmgarðr would be useful. Useful fact or (for Rurik) just a historical footnote?
    Q5: Hungary just formed. That's about it afaik.
    Thanks, thought as much, but still interesting to know.

    5: Hungary is now a thing. Apparently a thing divided between actual Hungary and the northern Black Sea. That's about it.
    Ah, a 'thing' but not a 'Thing'. I get it :D

    Q5: As others said, that's just Hungary becoming a thing. IIRC, it also includes the Magyars going from nomadic to tribal, but I could be wrong. Beyond the geopolitics, it has no effect on you.
    Ditto.

    Ch8 Q6: Heirs and Concubines. A fairly simple question, and one more of strategy perhaps, but I would be interested in views on how far to go in the quest for and extra heir or two. Under the succession laws, does that risk fragmentation after Rurik departs? Or at this early stage of the dynasty, is the risk of running out of heirs and the whole line failing too great to worry about that?
    Q6: It's a gamble to only have one heir, and certain problems if there are multiple heirs. Personally, I would get more heirs just to make sure the dynasty carries on.
    Yes, will aim to do that, hopefully without going overboard. Is there an optimum range in these circumstance, ie no fewer that 2, no more than around X (say 4-5)?

    6: Ah, Gavelkind, how I hate you. Let's talk about what will happen if you die under this damn rule:
    • If you have one son and any number of daughters, since your law is Agnatic, he gets everything;
    • If you get a second son, your first son will get your main title, your county capital, and one or two of the other counties. The second son gets everything else.
    • If you get more sons, they divide more, always with your first son inheriting your main title and the capital.
    If you want more sons, child of concubines are better because they will inherit something, but usually people won't like them as much as they like your wife's son.
    So for now don't you dare creating another Duchy, it will only shatter your realm when you die. I would change the law to Primogeniture or Seniority ASAP.
    Hmm, sounds like good advice. Not sure how quickly I will be able to do that (and hoping Rurik doesn't die early from disease or misadventure! :eek:
    Q6: Others discussed gavelkind better than I can, as I've yet to discover good strategies regarding it. Maybe the splintering and civil wars are where the fun is supposed to come from.
    Yes, could be. This is a learning saga after all: if the realm implodes in a river of blood and shattered dreams, then it will be a lesson and warning to others who follow! :eek:;)

    As for Q6... as a Tribal Norse Pagan you can only be in Agnatic Gavelkind succession IIRC so you're kind of screwed regardless. One son is tiptoeing through the game hoping desperately that nothing bad happens to your heir (lol good luck there). Two plus sons is begging the Karling RNG god to sunder your realm upon death. It also breeds adventurers, murders and all sorts of other issues that come with unlanded male claimants. I've always played under the "more the merrier" principle and gone for mass chaos upon death. Kind of keeps you on your toes ;)
    Heh, sounds like 'fun'! o_O

    Edit: In order to unlock better succession laws, you'll need to reform the Germanic faith and convert to feudalism, or adopt a mainstream faith (Orthodox, Catholic, Muslim, or a heresy of one of those three). Reforming the faith requires multiple holy sites of the faith, which are mostly in Scandanavia or Northern Germany I believe. Gavelkind it is. Also, Elective Gavelkind is a thing you can do but I wouldn't recommend it with your Slavic vassals. The top tier title holder (ie you) and all vassals one level below (ie the Slavic stooges) get to vote for the next heir. And the stooges are eligible to become your heir. And they'll vote for an inbred Slavic imbecile over your genius strong attractive brilliant strategist son with Viking/Varagian/Game Master traits. So don't do it.
    Well-warned, thanks. And I liked the evocative description of the typical elective gavelkind process :D. Will have to think hard later about longer term steps for religion and culture. For now, it will remain Norse Pagan - in part to see how that goes as a process, for the learning value. Reform or conversion later can be pursued for more study.

    Yes, never never never never ever pick Elective. It does not matter how good your eldest son is - if they dislike you they will not vote for the strongest or smartest. They will vote for the one they can control. :confused: Even if it means THEY ALL get conquered by a stronger neighbor.
    I remember playing Pagan once. Was one holy site away from reform - I think it was Zealand. Then my Uncle started a war for my throne. :mad: I beat him but in doing so let Zealand slip out of my fingers. And then died before I could take it back. And it was Gavelkind. :(
    Ditto. You paint the picture of glory slipping through the fingers to become a slough of dull despond nicely. I'll certainly be on the lookout for better alternatives than the current system. Elective clearly not being one of them. If a faction for 'Implement Elective Gavelkind' arises within the realm, I will seek to terminate all members of it with 'extreme prejudice' (as they say in Apocalyse Now)! :mad:
    In regards to reforming the faith, there are Slavic holy sites more accessible to you. Switching to the local religion in order to reform it may be an option in the future.
    Again, another option for Rurik to look at down the track. For now, he is off to raid - then some more conquest!

    Ch8 Q7: Military Advances. A very basic choice to be made – the realm’s first technological advance – appropriately in the military arts. Words of wisdom and assessments of comparative value for early adoption in particular areas, for a tribal Norse army in 868, would be greatly appreciated.
    Q7: Heavy Infantry or Military Organisation would be my picks. Norse heavy infantry are great and military organisation is all-round useful.
    Sounds logical. I just wish I had a greater proportion of HI - I take it I'll probably need to get some more advanced techs and buildings to do that (haven't looked into that too deeply yet, as the options haven't been immediately before me).
    7: Light Infantry is a no because you are a viking. Cavalry is a no because you are tribal and cavalry is very hard to maintain for you right now. Shipbuilding is a waste of time right now since you have only one port and anyway you don't need more ships. Siege Equipment can be useful on the long run but right now, again, you don't need it, because all you are going to siege are a bunch of tribes. So as Nuada said, either Military Organization or Heavy Infantry.
    Yes, per above.
    Q7: In general, I prefer (in order), military organization, siege equipment, and the most relevant troop type for my culture (for you, heavy infantry). Eventually as you do more ship-based raiding ship construction may become relevant, but it's less so for now. You can hover over the different squares for tooltips on the exact bonuses you get.
    Thanks for the added nuance there Idhrendur. With all the above, it seems like Military Organisation first, then I'll toss up between HI and Siege Equipment later.

    General Comments and Advice

    Aside from those, I highly recommend making sure that your better courtiers are married and having kids. And with Conclave, you can finetune their education.

    If you want to convert provinces to Germanic Norse, you can assign counties to vassals to try and convert. Or politely ask vassals if you can educate their kids as a guardian, raising them as good Norse.
    OK, thanks. Re the education, I'll have to experiment a bit with my screens - not sure if that is built into either the base game or DLC I already have, or some/all mis dependent on Conclave or some other DLC (which I don't have yet but can always add).
    The questions have been answered better than I could have done.

    Great to see the war brought to a thunderingly successful conclusion.
    Thanks, was happy with how quickly it did finish (with the fortunate capture of Radoslav in battle, rather than having to go through another siege).
    <On the damage effects applied to newly conquered provinces> That's bascially to stop people using their new conquests immediately to expand outwards again. Otherwise, you could drain your country dry of resources to get new land and then immediately use that new land to war again.
    Fair enough, makes sense.
    Do the thing!
    Yessir! Done :)
    Well that was quick :D Torzhok put up bascally no fight.
    Yes, a quick field battle (which was what I was hoping for re the learning aspects), a capture and a neat end.
    Can’t really add to gameplay tips people have suggested but loving how you are weaving narrative, history and storytelling.
    I just appreciate your support and participation - thank you! :)

    There you have it - another comprehensive educational experience for King Rurik and yours truly. Now, next steps is to apply what I can and discover more things to ask about!
     
    Last edited:
    Chapter 9: Loki at the Helm (25 November 868 – 16 June 869)
  • Chapter 9: Loki at the Helm (25 November 868 – 16 June 869)

    A ship journeys from the east, Muspell's people are coming,
    over the waves, and Loki steers
    There are the monstrous brood with all the raveners,
    The brother of Byleist is in company with them.

    Stanza 51 of the poetic Edda Völuspá.

    November 868

    The latest translations of Gumarich der Schreiber’s Rurikid scroll-trove take up the story from where it last left off. On 25 November 868 CE, King Rurik’s army is on its way back from its conquest of Torzhok. Rurik’s Ladoga demesne tribal levy leads the way to Ingria and the boats, followed by the main army (Rurik’s standing regiment, his large home province levy and a small contingent from Godi Þorolfr). They plan to raid in Britannia.

    k8ZL5e.jpg

    A reminder of where Holmgarðr’s forces were on 25 November 868.

    Some time before the end of the month, Rurik had conducted an informal ‘military folkemøte’ on the road, where he took advice on the questions he had about many and varied things. Its findings have been previously reported and they now informed the King’s decisions. He first sent word ahead to Prince-Marshal Helgi directing Military Organisation to be improved throughout the realm’s army. Investment in both heavy infantry and siege equipment improvements were attractive, but for now the morale, supply and increase in retinue capacity have been sought.

    hLbDih.jpg

    For a small outlay, more new courtiers have also been invited. Dan af Belo Ozero may be ugly (though his portrait did not particularly indicate this), deceptive and well trained but without natural military talents. But he has decent martial skill, is Norse and will make a reasonable commander, which Rurik is seeking. He is looking to replace deadwood (otherwise employed Council members of mediocre military talent) and powerful vassals of dubious loyalty in the army command.

    Cm2Qgk.jpg

    Young Dan will also need a spouse, in due course anyway. Alfhildr af Belo Ozero (no apparent close relation) has answered the call to join the court. Not necessarily the most brilliant catch, and brim full of sinful characteristics, but if she is destined to be married to an ugly and misguided warrior … well, it’s beggars, not choosers!

    8l58L5.jpg

    December 868

    As the long trek to Ingria continued into a bitter winter, some welcome news was heard from Prince-Marshal Helgi. His recruiting efforts in Holmgarðr look to be bearing fruit.

    u3DIZ2.jpg

    January 869

    Finally, in the heart of winter, Rurik’s army concentrated in Ingria on 8 January. He set about doing some reorganising. First, he formally relieved Godi Þorolfr of his duties as a commander. His role as the realm’s Seer and his mediocre military abilities [8 martial] see him replaced by the newly arrived ‘Ugly Dan’ - who may be misguided, but this doesn’t seem too big an impediment. Training can compensate somewhat for lack of natural talent.

    gcUaeE.jpg

    Next, the contingents are combined and reorganised into the traditional three wings. Dan replaces the increasingly morose and unreliable Chief Svetozar, who is allowed to head back to his holding in Luki. Chief Nuyanza will stay in Ingria – Rurik decides to take his other most capable commander (apart from the reluctant Helgi, who is unavailable due to his duties as Marshal) with him on the raid – Vsemil, Chief of Belo Ozero. He gives Dan the larger of the three main regiments – the skills of Rurik and Vsemil will be used to bolster the other, less numerous, two thirds of the line.

    od7zMi.jpg

    Ch9 Q1: Auto-Balance Button. Just an idle question really – what does the auto-balance button do? I’ve clicked it a few times and it doesn’t seem to do much.

    Gumarich recorded that, as they prepared to load the boats, the King told his Chief Captain to divide the fleet: he would leave 15 ships at home, perhaps if needed to carry reinforcements later while they were away. 25 should be enough to transport his troops and treasure.

    “Ah, my liege, your pardon, but, er … no,” replied the fleet commander, the last word said in a very small voice.

    “WHAT!?” bellowed the King. “By Thor’s Hammer, I did not just hear you refuse your King, did I?”

    “My liege, I crave your pardon, but I cannot do as you order, I abase myself.”

    Rurik’s hand went to the pommel of his sword, though his just nature stayed it. Barely. “On your life, explain yourself man. It defies all logic!”

    “I have tried my great lord, but for reasons that escape my poor and addled wits, it cannot be done!”

    W0KdkS.jpg

    The old Chief Captain of the Longboats bows his head in shame, bewilderment and no little fear. He half expects the next – and last – thing he feels will be the edge of Rurik’s very sharp sword on his bowed neck. Drawing found with Gumarich's papers.

    But his life is spared – none of the other ship’s captains seem to be able to offer different advice. Apparently, they must all sail as one or not at all. Unless or until better advice can be provided.

    “Very well then,” Rurik sighs wearily. “We will take the all the ships with us and load them full with treasure. But captains, one and all, I beseech you to advise me how we may more readily deploy our ships in the future!”

    Ch9 Q2: Splitting Fleets. OK, I mucked around with this aspect, but neither the reorganise or split in half buttons would work (both were greyed out and would not respond). Is there some small trick to it? Some place or circumstance in which the fleet must find itself? Or, because it is an event-based fleet, can it not be sub-divided?

    Rurik then summoned his commanders, his Chief of the Longboats and his Quartermaster, to make preparations for the great voyage of plunder and prestige.

    “Men, we must leave nothing to chance,” he starts. “Let us review preparations! Vsemil, how stands the army?”

    “Loaded Sire, 2,316 men strong.”

    “Captain, the fleet?”

    Still abashed but relieved to be alive – and not relieved of his duties, Einarr, the Chief Captain, announces “All set, my King. Plenty of spare room, sacks and chests for loot. Everything one could possible want for a long voyage.”

    “And quartermaster, how stand we?”

    “My King, we are fully loaded with all supplies and craftsmen needed for a long voyage; arms and armour; arrows and makings for them, fletchers; armourers. We want for nothing!” replies the Quartermaster, with confidence.

    “Very well then. We are set? No further last-minute requirements?” the King casts his eye around the small group. “Dan, this is your first expedition as a commander, I know, but anything from your training you wish to impart?”

    “No, my Lord,” says Dan respectfully. “I’m well trained and versed in war but, coming from Belo Ozero, am not at all versed the arts of sailing or raiding upon the seas. I look to learn as much as I can of such things on this mighty voyage.”

    “Then to the boats! May Ægir's Breath fill our sails!”

    HFq4oj.jpg

    The fleet set sail from Ingria on the evening tide of 8 January 868, bound for the Waddenzee, from where raiding opportunities along the coast of Britannia would be sought.

    February 869

    The fleet duly arrived in that distant place on 25 February after an uneventful voyage, despite the winter season.

    LaJehD.jpg

    There seemed to be much military action along the coast of Flanders and Holland, especially along the Lotharingian coast. All thought steering clear of that (as had been the intention anyway) seemed wise. The fleet set sail for The Wash – perhaps there would be rich pickings in Anglia, in the counties of Norfolk or Suffolk?

    March 869

    Arriving there a week later, a great host – numbering over 8,000 strong – could be seen encamped in Suffolk. Other military action could be seen occurring in nearby (and less wealthy) counties. No point in tarrying there a moment longer. Next stop, The Solent and the famous Saxon Kingdom of Wessex.

    Z7MmWV.jpg

    VJsHPg.jpg

    A close reconnaissance of the Suffolk coast was enough to send the raiding party in search of greener pastures – to turn red with the axe and black by fire.

    Einarr’s log – entries of which were found preserved among the scroll trove – noted the fleet arrived in The Solent on 14 March:

    “Our scouting boats reported other Viking fleets all around us. It seems we were not the only ones abroad with raiding in mind! Of concern, a great Jyllander fleet to our west of Land’s End – and due to arrive in The Solent in four days! We did not expect battle with them, but if they came to raid, the neighbourhood could get crowded. The decision was taken to head south to scout Mortain, on the Frankish coast."

    UszsKC.jpg

    27 March saw the fleet in position, the men armed and ready, the King poised at their head, ready to risk his own life with those of his housecarls and levies. The boats grounded on a wide beach and the men ran ashore. The fleet scribe made detailed notes of what happened next. It seems this account was very carefully hidden and never included in the official archives of the Rurikid Dynasty – for reasons which will soon become apparent.

    WhYcg4.jpg

    The fleet prepared to deliver its “monstrous brood of raveners” upon the shores of these unwitting heathen Franks.

    “The warriors did dash ashore, the tension of long weeks aboard ship released. All the excitement and guilty pleasures of a raid stood before them.”

    “But, to the consternation of all, the lookouts of the local populace had seen them coming from afar. They were well-prepared. Trestle tables laden with hearty food, sundry sweetmeats and copious amounts of Frankish wine were laid out. Smiling men, lusty wenches, musicians and the local notables gave them a warm welcome. The battle cries died in the would-be raiders’ throats.”

    “’Welcome one and all’, proclaimed the local Mayor. ‘Mortain greets you as friends. Well met indeed. You must be hungry, thirsty and in need of willing companionship.’”

    “The King, surprised by this genuine and generous hospitality, was thus disarmed, far more effectively than any enemy had ever been able to do before.”

    “Unable to break the sacred bonds of friendship and hospitality so freely and graciously given, the King stoically enjoyed the celebration, whilst inwardly he did seethe mightily.”

    “'What has gone wrong?' King Rurik asked his commanders after this magnificent feast. 'How in Thor's Name has our fearsome throng not instilled fear and panic among these Christ-worshipping heathens?”

    A good question indeed.

    IqYHWO.jpg

    A welcoming picnic, Frankish style.

    As they repaired to the boats that evening, a short council-of-non-war was held. Dan whipped out an old copy of Wiki the Red’s Raiding Tome, which had been sitting unread in one of the ships chests these last few months.

    “My King, I think you need to read this …” said young Dan, dropping the book in the King’s lap and taking a few paces back, out of the immediate reach of his sword arm.

    gNMKj5.jpg

    It seems they had forgotten to do one little thing before they left. A seemingly inconsequential thing. Something which, when Rurik confronted it, seemed to bear no real logic, other than strict adherence to the iron laws of Norse raiding.

    “You mean to tell me, because we did not formally declare this a raid by Viking Law and Practice before we left our shores in Ingria, these three months ago, there is nothing I can do to raid any of these shores?”

    “Yes, my Lord.”

    “That Viking tradition completely bars me from declaring this a raid now, not even giving me the option of incurring a penalty to my prestige and esteem or such like, to reverse this oversight? Nor any votive offering to the Gods?”

    “Correct again, my Lord. On both counts.”

    “That, even if I order the men here - the loyal army of my realm and the levies of my personal demesne – to raid these people, or any others upon any coast we happen upon during this voyage, not a single one will obey that call? Even you, Dan, my loyal commander?”

    “It saddens my heart to say so, more than I can convey with mere words my King, but we are honour bound. We cannot.”

    “Right. I see. Very well then.” Rurik is beyond any anger now. He is mortified, dumbstruck and dumbfounded.

    “Oh, by Odin's Hairy Arse, had I not taken the sacred oath of the Ironman and could but beg Odin to take back time and transport me back to Ingria on that fateful January day! I would press the Sacred Raiding Toggle and send us on our way as wild Sea Eagles, instead of a flock of geese on a pointless chase across the briny waves!”

    He pauses, considers and looks out to sea, to a distant point in the heavens only visible to his pious and kingly eye.

    “I see what has happened,” announces Rurik in a moment of clarity. “It was not Ægir who guided us, but Loki, that prankster and mischief-maker! He was at the helm the whole way, our aim scotched before we even set sail. We have run into one obstacle after another ever since we arrived in the cursed West.”

    “We must be more devout – and better prepared – in the future. The Gods have – as is their wont – played us for fools. That is the lot of man. I, as your King, must bear the main burden of this misadventure, but we will learn from it - and well.”

    “Back to sea and thence to home now. Let us hope more favourable winds and kinder circumstances greet us next time, should we have the chance again. And, before we go, let us feast to celebrate Ægir with gusto, that he may truly guide us on our return voyage and protect us from Loki’s strife.”

    April 869

    Once loaded and provisioned, on 7 April the fleet set sail for the long voyage back to Ingria, embarrassed but wiser for the experience and resigned to the fact that men were but the playthings of the Gods. Rurikid history would record this episode as a great voyage of exploration and reconnaissance. Which it turned out to be after the fact, even if it fell sadly short of its original objectives. Morale by this time had – not surprisingly – fallen significantly: whether the Gods were blamed or otherwise [at approximately 52%]. This truth was later rigorously repressed, lest the King's prestige take a blow.

    May 869

    While Rurik still made his long and crestfallen way back by sea, Gumarich recorded a twin event of note that occurred in the realm on 10 May and would be reported to the King on his eventual return. Chancellor Hrörekr received a report from the court of Belo Ozero. Whether this happened by a pre-arranged plan, or decided by a regent in Chief Vsemil’s absence is not known: but the alert that had been put out to keep track of the Chief’s two brothers, displaced from their Chiefdom’s in Toropets and Torzhok has turned up an interesting outcome.

    1xuWzO.jpg

    What this may mean for the King’s relationship with his Chief is problematic. On the one hand, he may simply be giving his unlanded brothers a home. On the other, with their claims on the newly won provinces and their unmitigated hatred of King Rurik for having so displaced them, the fact they are now both commanders in their brother’s army will be an unwelcome revelation for the King on his return.

    Hrörekr, as an diligent councillor, accomplished diplomat and learned Lawspeaker, quickly anticipated the kind of questions the King may want answered on his return. Given also that Chief Svetozar of Luki was clearly becoming more hostile to the King – if not yet deeply so – and that the Chancellor envied the his position of power as a landed Chief, he secretly examined the laws of the realm to see what laws or causes his sovereign may be able to use against him. The same principles could be applied to Vsemil, if need be.

    On 15 May, his conclusions were recorded in a secret letter that was found in the Rurikid scroll trove. His conclusions are summarised graphically below.

    3KXoym.jpg

    The first conclusion was that, given the official Pagan faith in Holmgarðr was not yet reformed, there was no option to force the ignominy of conversion to the true Norse faith on Svetozar.

    sxUD7n.jpg

    And, as had been concluded in an earlier Thing, current tribal laws would not permit the revocation of his title as Chief of Luki. Imprisoning him without any just cause would see Rurik labelled (justly) as a tyrant and would not seem to resolve much anyway. A murder plot would of course be possible and may have a reasonable chance of success, but could have serious consequences and risk crossing a line the King may not wish to.

    The most obvious option would be the previously considered legal change to Low Tribal Organisation, which would allow the legal removal of vassals. The drawback would be a decrease in vassal opinion of the King [from +5 to -5]. The advice of the Thing would once again be sought on whether to proceed with this legal change and action against one or both vassals now (before another aid is launched), or later.

    GYu8F7.jpg

    Ch9 Q3: Troublesome Vassal Removal. A common problem I know, but Rurik is now more actively contemplating options to deal decisively with his two most potentially troublesome vassals. This has been discussed to a degree earlier, but given current legal settings and circumstances, any advice the Thing may have on options or strategies would be welcome. The main path would seem to be a change of laws. I suspect most would advocate this course – but should Rurik act now, or wait some time before taking such action, as it is not immediately needed?

    The same day, Prince-Marshal Helgi acted on agreed instructions left with him by his father before his departure: should Rurik not return by the middle of May, Helgi would turn his attention to organising a Great Raid.

    3QXtCL.jpg

    June 869

    In mid-June, Rurik and his men finally returned to Ingria – empty-handed, chastened but determined to do better next time. And with as good a cover story as they could devise - Loki would get the blame once again. But the troops would need some weeks to recover their condition and morale.

    “Young Dan,” the King called as they walked along the beach. “You will recall we discussed wedding plans for you before we left. The time has come for you to take a wife and sire healthy young Norse whelps! We will celebrate our return today – with a wedding this very night. Prepare yourself – go!”

    dA8SgE.jpg

    OCyxKU.jpg

    Dan and Alfhildr were married that night, after a raucous celebration.

    The same day, Rurik received a series of messages from his Chancellor, which had been left in Ingria for his return. Here, he discovered the new home of the two displaced Slovensky brothers. He would indeed want to know whether there was any feasible action he may take, but for now kept his own counsel close on that front. The problem was not urgent. Yet.

    Better news was that the opportunity to advance the realm’s culture. From a range of choices, his Council has advised two lines of effort seem to offer the best prospects: investing in the Majesty of the dynasty would produce continuing benefits to piety and, importantly, prestige (given Rurik’s quest for Exalted status). But another useful option is to advance Legalism – to unlock the laws of Low Centralism.

    vT3l6w.jpg

    Low Centralism would decrease the number of vassals Rurik can effectively control by five [through replacing the +10 bonus of Minimal Centralism with a +5], but increase his potential demesne size by one. And it is his personal demesne he is looking to increase, while the reduction in vassal control would still allow him to control eleven vassals, which for now would seem more than adequate (he currently has only four).

    WPQxpG.jpg

    Ch9 Q4: Cultural Advance. The Thing will be consulted on the best early cultural advance to make, in Majesty or Legalism. While Rurik considers this to be a choice between to two preferred options identified, others may have different views.

    Instructions are sent back to Hrörekr to convene a Summer Thing, while Rurik would see to the recuperation of his army and consider his next move: he wishes to return to finish the raiding business he so spectacularly failed on due to a legal technicality. Alternatively, he could tarry a while – perhaps to add another border conquest, or (if it comes to it) even deal with a potentially troublesome vassal who may take to arms if an attempt is made to revoke his title (Rurik's suspicious thoughts stray to either Svetozar or Vsemil here).

    And so a humbling but educational half-year had passed for Rurik of Holmgarðr – played for a fool by the Gods, but determined to learn from the experience.

    5rsMOP.jpg

    Loki – as the Norse God of Mischief - with a fishing net (per Reginsmál) as depicted on an 18th-century Icelandic manuscript. He has certainly netted some fools during the recent non-raid! The red faces were not from the sea and wind.

    ---xxx---​

    Summary of Questions for the Fourth Thing of Rurik's Reign

    Ch9 Q1: Auto-Balance Button. Just an idle question really – what does the auto-balance button do? I’ve clicked it a few times and it doesn’t seem to do much.

    Ch9 Q2: Splitting Fleets. OK, I mucked around with this aspect, but neither the reorganise or split in half buttons would work (both were greyed out and would not respond). Is there some small trick to it? Some place or circumstance in which the fleet must find itself? Or, because it is an event-based fleet, can it not be sub-divided?

    Ch9 Q3: Troublesome Vassal Removal. A common problem I know, but Rurik is now more actively contemplating options to deal decisively with his two most potentially troublesome vassals. This has been discussed to a degree earlier, but given current legal settings and circumstances, any advice the Thing may have on options or strategies would be welcome. The main path would seem to be a change of laws. I suspect most would advocate this course – but should Rurik act now, or wait some time before taking such action, as it is not immediately needed?

    Ch9 Q4: Cultural Advance. The Thing will be consulted on the best early cultural advance to make, in Majesty or Legalism. While Rurik considers this to be a choice between to two preferred options identified, others may have different views.
     
    Last edited:
    Fourth Thing of Rurik's Reign - June 869 (Summary of advice for Chapter 9)
  • Fourth Thing of Rurik's Reign - June 869

    As has become traditional, Lawspeaker Hrorekr has gathered and codified the wisdom of the Thing by subject.

    General Comments
    "Hehehehe, noob"

    -direct quote from Loki.
    And, no worries about the raiding fiasco. Everyone has done it. :oops:
    Ah memories of landing raiders - who then couldn't raid. ;)

    :D Yes, the Gods love to play with mortals - the prouder, the better! I find myself in esteemed company, it seems. :cool:

    Tough gig learning as you write but you’re making a grand job of it sir!
    Thank you, Milord! :)
    I haven't been around much, time to fix that!

    ... Other than that, it's been a nice few updates! You're doing great for a beginner. Don't worry about the raid mistake; pretty sure we've all made it before.
    My thanks, Ma'am, nice to have you back! :)

    ---xxx---​

    Ch9 Q1: Auto-Balance Button. Just an idle question really – what does the auto-balance button do? I’ve clicked it a few times and it doesn’t seem to do much.
    This button is really only helpful for larger realms. each individual holdings levy sticks together. If you were to have 6 different counties and 20 vassals with 1 county each and you gathered all of those armies together, the auto-merge would attempt to make each flank have as close to the same number of troops in each. But if your capital is producing a mighty 2k levy on its own, that 2k piece will not be split up, since its 1 source, though it could be separate from your other counties.
    Sometimes when raising all of your personal and vassal levies and combining them into a single force you'll wind up with a horribly unbalanced flank or two. It will automatically reorganize your center and flanks into roughly equal numbers with no regard to leadership or troop composition. I tend not to use it too much unless I see something absolutely terrible in my army.
    Thanks, nice and clear, dream of getting to the point where I can eschew its use because of my preference to micromanage such things! ;)


    ---xxx---
    Ch9 Q2: Splitting Fleets. OK, I mucked around with this aspect, but neither the reorganise or split in half buttons would work (both were greyed out and would not respond). Is there some small trick to it? Some place or circumstance in which the fleet must find itself? Or, because it is an event-based fleet, can it not be sub-divided?
    Fleets also stick together based on source. If you had raised boats from 2 different counties and merged them, you could split them back into their original raised amounts, which again may not be equal to each other.
    Your event fleet is a single regiment of 40 ships that can not be divided. Once you've got several ports you'll be able to divide your fleets into their base components but with this stack you're out of luck.
    Again, very clear, thanks for clarifying - and confirming the advice of poor old Chief of the Longboats Einarr - he thanks you for rescuing his credibility with King Rurik! :D

    ---xxx---
    Ch9 Q3: Troublesome Vassal Removal. A common problem I know, but Rurik is now more actively contemplating options to deal decisively with his two most potentially troublesome vassals. This has been discussed to a degree earlier, but given current legal settings and circumstances, any advice the Thing may have on options or strategies would be welcome. The main path would seem to be a change of laws. I suspect most would advocate this course – but should Rurik act now, or wait some time before taking such action, as it is not immediately needed?
    There is a cooldown on changing laws, and that law is done step by step. So if you want to eventually press towards the last one, you may wish to start now.
    See below :) (Q4)
    For your Slovensky troubles, I suggest you get to Legalism 1 (or even Legalism 2), as others have pointed out above that it unlocks Title Revocation. Legalism 2, I believe, unlocks *Religious* Title Revocation, allowing you to revoke from your Slavic vassals without fuss on the simple basis that they call their Thunder god Perun rather than Thor.

    If that takes too long, what you an instead do is to switch Focus to Intrigue and Spy On your vassal. It might take a while, but eventually you may get an event giving you free reign to imprison him. If he escapes and rebels, this allows you to revoke his titles once he is captured.

    Another alternative is a plot specifically to revoke his county. I'm not actually sure on the specifics on this on; the requirements for specific plots have always confused me.
    Thanks all for those pointers, and Alyssea for highlight some other options. :cool:

    ---xxx---
    Ch9 Q4: Cultural Advance. The Thing will be consulted on the best early cultural advance to make, in Majesty or Legalism. While Rurik considers this to be a choice between to two preferred options identified, others may have different views.
    I suggest legalism. Right now your monthly increases to prestige and piety probably aren't that big, so a % increase to them will not have a large impact, while controlling another county would.
    Legalism 1 unlocks the Revoke Title law option in addition to other laws. You'll need it eventually, if not immediately, and you'll at least want the option available if your subjects prove less than loyal in the near term. I'd take Noble Customs second (+3 opinion with all your tribal chieftain vassals), Tolerance third (Improved relations with the Slavs... not much but every little bit helps here), Religious Customs fourth (+3 opinion with your temple holding vassals), and Majesty 5th. Popular customs does nothing as there are no cities in your realm to improve mayor vassal opinions of you. I'd not improve that one at all until you go break out of tribalism to be honest. And Majesty you can wait until after Legalism level 2 IMO. The gains from it are too insignificant with such a small realm. Granted they grow over time, but gaining access to better laws takes priority IMO.
    I suggest legalism for much the same reasons as PVT. Though Majesty is great long-term and well worth getting.
    Legalism has always been my priority, to get a greater control over the realm
    Yup go with Legalim and eventual goal of majesty. Putting yourself in position to revoke titles as soon as possible will also help you immeasurably.
    So yes, Legalism would be the best bet for me, personally. I mainly focus on three culture techs; Legalism, for the huge variety of laws it unlocks (all of them helpful in strengthening the ruler), Majesty, for the passive prestige gain and Imperial administration (doesn't mean anything for you yet, but you WILL want this if you ever plan on blobbing to empire-rank), and Tolerance, for the Status of Women laws and female rulers (do this if you want Crusader Queens in your Crusader Kings). I see every other culture tech secondary to these, but that's just me.
    Interesting thoughts - and yes, either Rurik (or more likely his successors) will almost certainly have imperial ambitions. Then probably see it all swept away by Mongol hordes. But a few hundred years before that will threaten!
    Legalism followed by magesty. However...depending on how good you are, you might need tolerance as well because you're in a region with a ton of different cultures and tribes (and the ruling penalties that go with it).
    For buildings, you want keeps, then castles, then towns and construction. For military, you want whatever your empire can produce first, plus siege tech to make you better at sieging (because you're a raider, you suck at this at the start).
    Thank you one and all. As Rurik suspected, Legalism is the overwhelming option for this advance. Some varied advice on what should next, which the Chancellor and King will consider carefully when the time comes to decide again. Quite a bit of support for Majesty, but also for some others.

    ---xxx---​

    And so ends the Fourth Thing. As always, Lawspeaker Hrorekr passes on the thanks of a grateful King! Thanks to you all for your comments, wisdom and support, it is greatly appreciated. It now remains for the King and his Council to try to apply this sage advice, make more mistakes, ask more questions and continue the twin quest for learning and mighty empire!
     
    Last edited:
    Chapter 10: Britannia Ho! (17 June 869 – 10 April 870)
  • Chapter 10: Britannia Ho! (17 June 869 – 10 April 870)

    June 869

    As advised by his Chancellor and the overwhelming views of the recent Thing, on 17 June 869 CE King Rurik invested in the cultural advance of Legalism. While he may not use it straight away (especially as he was planning to head off raiding again soon), Rurik wanted more and better options to remove troublesome vassals.

    THLz5f.jpg

    A short time later, Rurik sought formal Council approval for the enactment of Low Tribal Organisation Laws. He would suffer the lower vassal opinion to keep them on their toes.

    yiwoAf.jpg

    July 869

    A month later, the change was formally ratified and came into effect.

    X55PAr.jpg

    A quick survey of his four Chieftains shows the opinion of both Slovenskys has deteriorated further. Nuyanza is now wavering, but the Norse Egill remains firmly loyal. Svetozar will be kept under observation but no move made against him for now. Vsemil still has value as a commander – despite him harbouring his displaced brothers – as Rurik still plans to take him raiding.

    TVoFtH.jpg

    And on 24 July, at the height of summer, with his troops fully recovered from their long but futile voyage earlier in the year, Rurik calls for another raid. This time, the sacred Looting Toggle is brought out and ceremonially hoisted, thus satisfying Viking laws and honour!

    N2ZL25.jpg

    fWIWxX.jpg

    King Rurik ‘Hoists the Raiding Toggle’ to ensure his next raid will be approved by Gods and Norsemen alike.

    Once again, the target is the southern coast of Britannia. They will try to find somewhere that hasn’t already been raided into penury by the many Norse bands that currently ravage the Saxon coasts.

    SFPlHN.jpg

    August 869

    As Rurik once again sails towards Britannia, he has left instruction that the next learning advance should be in Castle Infrastructure. This will give more options for key military buildings in the near future.

    VpuUC7.jpg

    A review of building options by the Chancellor raises a question. He consults Prince-Marshal Helgi, but that worthy is too inexperienced to know the answer himself. Gumarich kept a note from Helgi to the Godi of Tikhvin seeking answers to these questions. They would be important as the realm tried to prepare for a glorious future:

    “Should a barracks be built in the Temple of Tikhvin, we are told another 45 Heavy Infantry holy warriors will be able to be trained there. But if summoned by the King what proportion of these men would answer the call? Should it be too small, then the cost be not justified, or so says our thrifty Steward.”

    The Council will consult with some expert Holy Warriors.

    7hP2F9.jpg

    Ch10 Q1: Barracks and Holy Warriors. From what I can see, building a first level Barracks at Tikhvin would increase the HI base in the Temple by 45, from 56 to 101. On current ratios (what looks to be 36.6% of 50% of the total), that would seem to increase the available HI by less than 10. Is that about right? I see there are some laws that might increase that proportion (given poor laws are taking 40% off at present) – are they within reach, any advice on pursuing them? And based on that calculus, is there value in building a barracks at this point, or not, do you (collectively) think? I’m keen to increase my HI resources, but am not sure if this is an efficient way to do it yet. Any other advice of a broadly related nature welcomed.

    While this question of military preparation is being considered, Steward Alfgeir persuades the Council to make another long term investment in the future wealth of the King’s demesne, after it was clear no available buildings in the tribal holding would allow more heavy infantry to be trained. So the market villages in Holmgarðr and Ladoga provinces will be upgraded into towns. The realm won’t always be able to rely on raiding alone to fill the coffers.

    insLd1.jpg


    N2obEE.jpg

    September 869

    On 8 September, the fleet again found itself in the Waddenzee and looking for targets. Given a very large revolt currently occurring in Frisia, that shore would once again be avoided. They continued on towards the Strait of Dover.

    qjlXEp.jpg

    Nine days later, the effects of recent raiding on the southern Saxon coast of Britannia became apparent. But reports of greater riches further west, in Cornwall and Devon, lured the fleet onwards to Land’s End.

    efT9Rn.jpg

    Arriving there on 27 September, the decision to disembark was made. Further east, in Dorset, a battle between Alfish raiders and Earl Alfred of Dorset was seen – and avoided. Alfred was clearly about to win that fight, but there was no indication he would come further west – especially given he would be badly outnumbered if he did so anyway, quite apart from there being separate kingdoms. Peaceful Cornwall would feel the full wrath of the pent-up frustrations of Rurik’s Raiders!

    vCS2Qt.jpg

    The target would be King Dumnarth II’s personal capital of Tintagel in Cornwall. A schemer with forces (unmobilised) not large enough to provide a serious challenge, he should prove easy pickings. They would just have to be flushed out of their fortifications.

    17JluE.jpg

    October 869

    Rurik’s forces were landed, assembled and besieging Dumnarth’s seat of Tintagel by 8 October. It would take some while for his forces to fully regain their condition after the voyage, but the siege itself shouldn’t prove too difficult – unless unforeseen complications arise.

    LVTEkw.jpg

    November 869

    The wearisome business of the siege continues into November. At least the coming winter here will be mild compared to that back in their homeland! The raiders are now back up to full organisational strength, while the fortifications are gradually reduced. The levy of Devon has been raised, but it poses no threat to the besieging raiders. They can be dealt with later, if necessary.

    yKObqS.jpg

    January 870

    The new (by Christian reckoning) year sees the siege of Tintagel continue uneventfully in Cornwall. Back home, Steward Alfgeir’s “it’s the economy, stupid” drive continues, with new market villages now being built in Rurik’s recently conquered demesne provinces of Torzhok and Toropets. He is determined to put the realm on a firm financial footing to start with – though some in Council and the Thing may challenge this notion – is he going too far?

    W7cVMI.jpg

    Ch10 Q2: Gold or Swords? Are these priorities wrong? I’ve been assuming the available army seems to be quite sufficient for now and the HOI training options are very limited. So I’m going for the bolstering of finances and a long term supplementation of sporadic raiding income. The views of the Thing are sought.

    As January wears on and Tintagel is yet to be taken, Rurik’s quartermaster provides an estimate of what wealth still remains behind the walls of the county.

    9bsKg9.jpg

    Ch10 Q3: Looting Potential. Just out of curiosity, is this a reasonably lucrative-looking raid target (I know it’s not Rome, Paris or Constantinople)? Or is it a bit of a waste of precious conquering time back home? See a little further down for how much gold is flowing into the coffers.

    February 870

    On 19 February, Vsemil reports a rumour gleaned from deserters trying to leave the failing defence of Tintagel.

    “My King,” he says with a cool deference. “There are rumours spreading within the town of a traitor working with us. Whether this is true or not, it has eroded the morale of the defenders. This should hasten the end of this long siege.”

    “Very good, Vsemil,” Rurik replied. “I feel the time flying by as we sit here without a decent fight. The sooner we break down their gate, the sooner we can get their gold in our sacks and continue to plunder this soft Breton kingdom. If they cannot adequately defend their treasure and their lives, they deserve to keep neither.”

    March 870

    The long-awaited victory in Tintagel comes at the beginning of March – with 21 gold and 9 silver looted. Next comes the siege of the town of Bodmin – though it is far less heavily fortified than the castle at Tintagel.

    I1abje.jpg

    taKBG5.jpg

    At last! The men will not be kind on the town of Tintagel or its inhabitants.

    Three female prisoners are taken on the fall of Tintagel. These include the Queen and her infant daughter and what appears to be a pregnant courtier.
    VBLiKW.jpg

    Of the three, ransoms only seem available for the Queen and her daughter – far more for the daughter (given the wife's sinful attributes, perhaps not a surprise). Sadly, no-one is willing to pay for Síne.

    1kNGqK.jpg

    Rurik decides to hold on to them for now and seek counsel on when might be the best time to ransom them – now or later?

    Ch10 Q4: Ransoms. So, does it make any difference? For example, if I wait and then end up capturing the King, would that mean he wouldn’t be free to ransom them himself? Or if killed then they lose their value? Would it be better to keep them as bargaining chips? Or in a raid situation, should it just be a matter of taking the money and running whenever you can get it?

    On 6 March a bandit attack kills 21 of the besieging Rurikid raiders. This does nothing to disrupt its continuation. Other than the King exclaiming he wished “to use the bandits’ skulls for piss pots”, the campaign continued through the mild Cornish winter. On 19 March, the campaign scribe recorded that King Rurik had replied to an earlier letter from Queen Ingjerðr, who was concerned about the spread of heresy in the court. It is possibly a consequence of the proselytization Godi þorolfr has been doing in the home county.

    YNJq84.jpg

    The dates in the record are confused: he must have received the letter and replied some weeks previously, as back home the errant courtier was reported as having renounced his heresy only a week later! Such an exchange of letters would have taken many weeks, even with fast messenger boats being used. [Of course, it is actually the convenient time compression the game uses in such situations.]

    zF86lU.jpg

    At the end of the month, the continuing siege of Bodmin is reviewed. It still has some way to go. Over 60 gold in loot has been loaded on the ships, which can carry plenty more. After Bodmin, the Bishopric of St. Germans remains: a good sacking of a Christian place of worship should be good for the moral authority of the True Religion of Norse Paganism. Odin will be pleased!

    5o6sZ7.jpg

    Back home, the Queen issues some new orders to various Council members on the King’s behalf. Unfortunately, on 31 March, due to an inaccurate scribe [ie due to my newbieness I managed to send the Chancellor to the province without changing his mission first], Chancellor Hrörekr has been sent to Ingria with orders to fabricate claims rather than improve relations, which had been intended! The unfortunate young scribe found himself mucking out the pig's pen for the next month!

    BhD28a.jpg

    And due to the inherent inflexibility of this early medieval tribal governance system, even though the mistake was discovered immediately, the Chancellor was duty bound to continue his futile and misplaced mission until 30 September, no matter how many countermanding orders might be sent [arghh!]. Fortunately, with that lesson learned, no mistakes were made with subsequent orders: on the same day, the Queen packed her wardrobe and headed to Constantinople to study their superior technology.

    April 870

    And on 10 April Steward Alfgeir switched from building Rurik’s legend to overseeing the construction of the new market town in the capital. While in the siege camp in Cornwall, the pregnant Cornish prisoner Síne gave birth to her child. Interestingly, being born in Rurik’s custody means his religion is set to Norse Pagan rather than the heathen Christianity of his parents. But unfortunately, there was something terribly wrong with him: his future in this world does not look bright.

    9pGn7m.jpg

    9niYMj.jpg

    Freyja - Old Norse for "(the) Lady" - is a goddess associated with (among other things) beauty and fertility. Freyja is the owner of the necklace Brísingamen, rides a chariot pulled by two cats, keeps the boar Hildisvíni by her side and possesses a cloak of falcon feathers. Alas, in the sad case of the newly born Ferverdyn, her favour has clearly not been granted.

    ---xxx---​

    Summary of Questions

    Another military folkemøte is called, this time in Cornwall, to discuss answers to the King’s latest questions and to seek any other advice that may be forthcoming.

    Ch10 Q1: Barracks and Holy Warriors. From what I can see, building a first level Barracks at Tikhvin would increase the HI base in the Temple by 45, from 56 to 101. On current ratios (what looks to be 36.6% of 50% of the total), that would seem to increase the available HI by less than 10. Is that about right? I see there are some laws that might increase that proportion (given poor laws are taking 40% off at present) – are they within reach, any advice on pursuing them? And based on that calculus, is there value in building a barracks at this point, or not, do you (collectively) think? I’m keen to increase my HI resources, but am not sure if this is an efficient way to do it yet. Any other advice of a broadly related nature welcomed.

    Ch10 Q2: Gold or Swords?
    Are these priorities wrong? I’ve been assuming the available army seems to be quite sufficient for now and the HOI training options are very limited. So I’m going for the bolstering of finances and a long term supplementation of sporadic raiding income. The views of the Thing are sought.

    Ch10 Q3: Looting Potential. Just out of curiosity, is this a reasonably lucrative-looking raid target (I know it’s not Rome, Paris or Constantinople)? Or is it a bit of a waste of precious conquering time back home? See a little further down for how much gold is flowing into the coffers.

    Ch10 Q4: Ransoms. So, does it make any difference? For example, if I wait and then end up capturing the King, would that mean he wouldn’t be free to ransom them himself? Or if killed then they lose their value? Would it be better to keep them as bargaining chips? Or in a raid situation, should it just be a matter of taking the money and running whenever you can get it?
     
    Last edited:
    Military Folkemøte of April 870 (Cornwall) (Summary of advice for Chap 10)
  • Military Folkemøte of April 870 (Cornwall)

    King Rurik takes counsel in far Cornwall, from his leading officers and many passing sages and advisers.


    General
    ALWAYS be raiding. Always. You should be either waging war for more territory or raiding suckers with more money than levies - there is nothing sporadic about it. It's the fastest way out of tribalism. And yes, I always raid Ireland first. It's ripe for the plucking and definitely worth it with a smaller fleet. You can divide your forces in Ireland, halfsies or so, as long as the ports are on the same sea zone, too. Try to get a commander with the Siege Leader trait or Architect lifestyle trait and put him in command of the center flank for faster sieges while raiding. That's the only non-Norse character I'd take raiding with me - if you've got one.
    I will certainly look to Ireland next after I have finished in the south-west of Britannia. Noted re the necessity of intense early raiding. May try to briefly intersperse it with necessary conquests at home. Even better if it gets to the point where I can do two at once.
    Keep up the good work.
    And my thanks. :)
    I just found this today, really enjoy what you're doing with the learning as you go. Everyone has provided great answers to your earlier questions, so I thought I'd just post some thoughts on your latest batch.
    As replied earlier - great to have another contributor to this collective work! And yes, some excellent answers, but greatly appreciate you finding more to add. :cool:
    Another great chapter and I’d go with what the others are saying particularly when it comes to gold or swords. Don’t bother building vassal holdings though. Leave that to when you’re very rich and need to impress someone.
    Many thanks my friend. That 'don't build vassal holdings' advice has come through loudly and consistently from the start - I will only do it rarely, if ever, in compelling circumstances.
    Loads of advice has been said already so I'll just leave a few quick comments.
    And my warm thanks for doing so.

    Ch10 Q1: Barracks and Holy Warriors. From what I can see, building a first level Barracks at Tikhvin would increase the HI base in the Temple by 45, from 56 to 101. On current ratios (what looks to be 36.6% of 50% of the total), that would seem to increase the available HI by less than 10. Is that about right? I see there are some laws that might increase that proportion (given poor laws are taking 40% off at present) – are they within reach, any advice on pursuing them? And based on that calculus, is there value in building a barracks at this point, or not, do you (collectively) think? I’m keen to increase my HI resources, but am not sure if this is an efficient way to do it yet. Any other advice of a broadly related nature welcomed.

    A lot of the gains from buildings are very modest to begin with. The one time I played tribal I went for finances over troops to begin with - but others may think differently.
    Honestly, I have never powered up much minor vassals like mayors and priests' holding. If you want ten more men go ahead, but if you don't power it up to ridiculous level while at the same time changing your laws to get more levies from your temple vassals, you are never going to even hit the one hundred. I always save money to invest in defenses and tax income in those kind of holdings.
    I generally don't bother building up my vassals. You don't get that much benefit, and the money can be better put to your own purposes.
    It is not an efficient way to increase said resource, and until you become a feudal ruler there won't be one. The temple improvements that grant extra tech points for holding them may be worthwhile however, but there are tech prerequisites for them.
    It's not worth upgrading vassal buildings in nearly all cases. The payoff isn't worth it. You do get a one-time opinion boost with the vassal whose holding you upgraded that wears off in a year or five. I don't even remember how long or how much. It can be worth it in very rare cases to make someone happy short term while you eliminate more troublesome vassals now. In your case, don't do it. You only get a fraction of their levies, and then only if they like you. Meh.
    Q1. I usually spend very little on building up my vassals holdings, and concentrate on my own where I will get the full benefit of any improvements. The vassals overtime will slowly build their holdings up on their own.
    Gold-producing holdings built early in the game have longer to produce. Military buildings provide the same benefit whenever they are built.

    Those buildings are a future investment, best paid for by raiding and ransom.

    I advise to build up your own holdings, unless you're one day absolutely swimming in cash and have nothing better to spend it on. That way, you get the full benefit of any improvements and become stronger relative to your uppity vassals.
    I will reply to these wise offerings at once, as the consensus is clear and reinforces the conclusion I had provisionally come to in this particular case (ie the small addition of HI would not be worth it and building for vassals is pretty much ineffective).

    What I'm still left wondering about is how, if HI is so good for Vikings to wield, can I start to get more of them coming my way? I guess I'm just not far enough along the research chain to get them yet (for my own holdings, in buildings that I would own myself once built).

    Ch10 Q2: Gold or Swords? Are these priorities wrong? I’ve been assuming the available army seems to be quite sufficient for now and the HOI training options are very limited. So I’m going for the bolstering of finances and a long term supplementation of sporadic raiding income. The views of the Thing are sought.

    I agree with gold over sword. If you have gold and lack swords, you can pay mercenaries, but if you lack gold and have swords you can only cry while you dive in the depths of debt.
    A good point, well made! :)
    That one's always a tough balancing act, but it's not a bad choice. I'd be inclined to build up those other buildings though. They use prestige, and once your character dies it's gone. Money can be inherited and used later.
    Hmm, I can see now, in retrospect, my selection of the Exalted ambition for Rurik inhibits my early use of prestige for building. My target is 1,000; I'm currently at 435. Sure, I get 100 bonus once I attain it (plus a few other smalle benefits) and can then spend up big with it if I wish to. Of course, I could use large chunks of prestige early, but then risk not achieving the ambition. *holds chin in classic pondering pose* o_O

    For the time being, increasing gold income is fine. However, you do need a stone hillfort (the level IV) in order to upgrade to a castle, so keep that in mind. IMPORTANT NOTE: All improvements built in the tribe holding vanish when you upgrade to castle BUT any that are level II or IV will convert to an appropriate castle upgrade of level I or II (level III gets converted to I). Also, all castle upgrades cost gold, so in theory you could spend prestige now to save gold later. For example, if you have market town II(+1 income), war camp IV(+160 light infantry), and training grounds IV(+10% levy size and garrison), you would get castle town I (+2 income), barracks II (+70 HI +30 Pikemen), and keep II (+15% levy, garrison size). Note, that it costs more to go from market village II to IV than from castle village I to II.
    This is very specifically useful info - thanks! Will need to cross-check against this as I get to that stage in my building program. Not there yet, of course.
    Nope, you're good. You want to upgrade all of your personal tribal holdings as fast as you can, and a steady source of income will pay itself off quickly. Spend prestige on the remaining buildings - they upgrade to castle upgrades when you go feudal, saving money in the long run. Prestige disappears when you die and money lives forever. As Norse, prioritize shipyards when available. You'll want the increased raiding capacity.
    If I can have more than one source of income, I figured all the better. Re prestige: OK, but see above - not sure if the delay will be enough to be a problem. I'm hoping it can wait a little. I currently only have one coastal province (Ingria), which is vassal-owned. It has a L1 Shipbuilder at present. This also seems to answer (in part anyway) my question of increasing the proportion of HI I can levy.

    Q2. Most of your gold as a viking will come from raiding not from your holdings, the only limitation is how many ships you have available take on your raids to fill up with loot. So I concentrate early on to get as many troops as possible to raid faster.
    Will try. Per above, perhaps I should look at a coast province for conquest next so I can start building shipyards?


    Ch10 Q3: Looting Potential. Just out of curiosity, is this a reasonably lucrative-looking raid target (I know it’s not Rome, Paris or Constantinople)? Or is it a bit of a waste of precious conquering time back home? See a little further down for how much gold is flowing into the coffers.

    It's good, nothing incredible but I would say it was worth it.
    It beats raiding places that only have tribal holdings, that's for sure.
    When you factor in the possibility of bonus ransoms, and other good events that raiding can give, its still worth it.
    OK - so-so for now, but need to look for better.
    Long-term, no. As of now you've got 40 ships in that stack, you can loot up to 400 gold/prestige. You want to hit the spot where travel time to and from target is best balanced by the haul. I'd not worry about the Mediterranean until you've got a larger fleet, especially since you're in the Baltics - it's a long way there and back. For now, single and double county independent rulers are your best targets. England, Brittany, Ireland (lots of low level tribal holdings with tons of prisoners - Irish counts can concubine and wind up with a massive family, and all provinces with churches for that sweet, sweet MA), maybe a little further than that. Keep an eye on larger Kingdoms torn up by revolts with rich provinces on the periphery. If France is revolting in Frisia, the King won't be in Aquitaine with his army ;) Don't take Slavs on raids. Take only Norse commanders - you and they will get the Viking trait, Slavs get nothing, and if you wind up in a battle while raiding, you've already lost. They'll rip you apart.
    Ireland again - firming as my next destination! Will note about those Slav commanders: I had replaced one so far (with our good Norseman Dan) and only brought Vsemil along because I was low on decent alternatives, Helgi was unavailable and (mainly) I hadn't quite appreciated the point on the Viking trait.
    Q3. If you look at the county loot bar for each potential raid target it will tell you how much gold is available from just looting the countryside without having to actually sack the castles/towns/churches. It is often more efficient and profitable to hit multiple high value country sides and strip them and move on to the next county without sticking around to sack the holdings. You are also all able to leave before they can muster an army to drive you off.

    I usually stay and sack holdings mainly if I looking for hostages from the castles to ransom or if there are a lot of churches and cities in the county. Churches and cities yield more loot than castles. Prime targets are counties ruled by bishops, or merchant republic ruled by Lord Mayors, as the top holdings are either churches or cities which fall more easily than castles.
    Will remember the fast-moving locust swarm option. Though taking the keep has yielded some potentially rich ransom and Blot candidates, as you mention. Noted about that taking more time and looking for more weakly held and succulent situations - that haven't already been recently raided by similar bands! :oops:

    Ch10 Q4: Ransoms. So, does it make any difference? For example, if I wait and then end up capturing the King, would that mean he wouldn’t be free to ransom them himself? Or if killed then they lose their value? Would it be better to keep them as bargaining chips? Or in a raid situation, should it just be a matter of taking the money and running whenever you can get it?

    If he has the cash, he will pay it if you want to ransom him. The general rule with hostages is sell them if they are nobodies (and if the lord pays, it tells you that realm has some idle cash on hand) and keep them if they are really important (either because them being captured means a state can't declare war or a ruler can't breed...this one is actually really effective).
    If the realm won't pay their ransom, they probably will never pay the ransom (either because the ruler doesn't care or doesn't have the money). At that point, you have to see whether it's worth anything to release them, kill them or hold them as hostages (even if a ruler hates his wife, he can't have legitimate children without her!).
    Had a look at King Dumnarth II of Corwall: he has about 100 gold at hand, so should be able to afford the two (non-combatant) hostages I currently have (his wife and daughter).
    You can ransom any character to his liege, or if they are nobles to themselves (yes, you capture the King of England, then you send to the King of England a request to ransom himself, that he will gladly pay). Of course their liege can say "Nah, keep them."
    If you execute them, you just kill them and don't get any money (there are exceptions, like if you are their heir for some reason, but we are not talking about that right now).

    While there are a few situations where keeping them can be useful (if I remember correctly, people will be less likely to declare war against you if you hold a family member, and if you declare war to someone you hold family members in the dungeon you will start with an advantage) generally it's better to just sell them back asap.
    Noted, I think I will do that here. The dynastic consequences for Cornwall don't really concern me much either way and it's not a war score thing.
    You can also hold on to them for use in blots. Beyond that, it's generally best to just ransom them.
    Yes, there are a couple of prisoners that show no ransom option. Concubine or Blot, I guess? I want to do a Blot just for the learning experience, apart from anything else. I take it there's no particular moral opprobrium for a Norse Pagan character to kill off women and children at a Blot? All good tributes to the Gods?

    In general I would only keep a prisoner if I don't want them to declare war on me (usually not a concern), or if I want to control their breeding (also usually not a concern).
    Acknowledged, as per above.
    Prisoners are sweet. You either get money for ransom, prisoners for a blot, or concubines (preferably highborn with claims). You can afford to wait on 12+ year old female prisoners that are nobility to grow up first before you enslave them to your will, but at age 0 I'd just take the money. The Duchess as well. The other two... check who they are first. The boy is a Cerneu, the ruling dynasty of Cornwall. Probably a distant relative of the Duke that isn't worth much of anything unless he somehow gets in the succession line. The woman is some cousin's wife most likely. But she is noble by birth so it might be a bit of prestige to concubine her. Check it out, right click her, Take Concubine, and then hover over the decision to see if she will net you some minor prestige gains. You can always marry her off to some commander or council member if you tire of her crap.
    Noted about the minor noblewoman - if no ransom available, then its married off or the Blot, I think!
    Q4. The ransom value of prisoners doesn't change, unless they inherit or lose titles while they are your prisoner, so don't need to ransom them right away. You can wait and see if they have other uses. Also, sometimes you have to wait for their lieges to replenish their funds before they can afford to be ransomed.

    Prisoners also provide other benefits. The higher the rank of the prisoners the more prestige you get if you sacrifice them during a Blot. Or you can get more prestige if you take a woman from a more prestigious dynasty as a concubine. Taking female prisoners with claims as concubines can also lead to children of your dynasty who inherit those claims for future expansion.
    Again, noted, thanks.
    I'm more inclined to ransom non-combatants or useless enemy commanders during a war. I'll only ransom important people back before the fighting ends if I'm desperate for gold.
    All non-combatants so far, so may take the dough while it is on offer.


    Once again, thanks so much everyone for the advice. As usual, I will now see how much of it I can put into practice. And how many newb mistakes I make (usually wrong button clicks or actions out of sequence) doing so!

    PS: Next few months just played through. Some interesting developments and new (for me) things, one of which I haven't actually seen reported as an occurrence in any of the (quite a few by now) CK2 AARs I've been reading of late :cool:. No spoiler now, but Rurik will be consulting his learned advisers whether it is actually rare or just not reported much for some reason. I now have to do screenshot preparation and writing, hopefully something out in the next few days. :)
     
    Last edited:
    Chapter 11: Finding Hálsbitr (10 April – 19 August 870)
  • Chapter 11: Finding Hálsbitr (10 April – 19 August 870)

    April 870

    The recent military folkemøte in Cornwall has prompted King Rurik to start raking in some gold for the royal prisoners he has taken. The first is the young daughter of King Dumnarth II – she should rake in a tidy sum. He is confident the Cornish King can pay, but must wait for a response.

    uuYfVa.jpg

    On 15 April, the city of Bodmin falls – though the attrition during the siege has seen another 61 warriors go to Valhalla. It yields some riches (64 g and 3 s) – and more! Rurik’s piety is increased once more and behold – he is now acclaimed as a feared Viking Raider. His great military skill is further increased, his prestige will now grow even further and he will inspire great loyalty in all who share his Norse faith.

    hnR6nb.jpg

    f46tYB.jpg

    Rurik’s warriors break through Bodmin’s defences. This siege saw him proclaimed a Viking Raider.

    Once the treasure is catalogued and loaded, Rurik calls his Quartermaster in.

    “Halstein! Tell us how our hoard builds after the sack of this soft Cornish city,” shouts Rurik as he downs another horn of mead in celebration of the latest victory.

    “King, the fleet now carries over 126 gold. But there is room for much more,” that worthy replies.

    bKAbqm.jpg

    “We will fill them to the brim Halstein, mark my words.” Rurik turns to Dan, his favoured Norse commander. “Dan, let us sack this heathen Christian Bishopric of Saint German’s. How hard can that be? They can sacrifice their gold to us as we melt down their false idols and we can sacrifice their blood to the Gods!” Loud cheers greet this pious regal utterance.

    A great feast is held that night, dedicated to Thor.

    X7l1Ki.jpg

    In Norse mythology, Thor (from Old Norse Þórr) is the hammer-wielding Æsir god of thunder and lightning, associated with storms, oak trees, strength, and the protection of the fortress of Asgard, as well as hallowing and fertility. The son of Odin All-Father and Jörð (the personification of Earth), he is physically the strongest of the Æsir.

    While the investment of St. German’s continues, King Dumnarth sends a short but rude note along with a sack of 45 gold in ransom for his daughter Maben, who is returned unharmed.

    “Hah,” laughs Rurik. “His words are defiant but, by Thor’s Hairy Arse, his knees are weak and his purse deep enough for more. Send another note to him, this time offering his wife. Tell him if he wants her back alive and unspoiled, he will send us another 10 gold, and quickly too.”

    “As you order, it is done, my King,” says his young war scribe, who also records Rurik’s words for posterity, little knowing that 1,147 years later they would be uncovered in a scroll trove, translated and relayed to readers around the world.

    3hkYru.jpg

    lKCqJO.jpg

    The Cornishmen’s livers may be lily-white, but their gold is yellow enough!

    A week later, more gold is received and Queen Cynehild returned – unharmed, as promised (Rurik's Norsemen are not dishonourable, unlike these soft heathen denizens of Britannia). No ransom can be gained for the other two prisoners, who will be kept for now.

    8F9AH9.jpg

    May 870

    The siege rolls on. Things are very quiet as spring moves towards summer. It is reputed that around this time, Rurik made a fast voyage as a traveller to the great Roman city of Constantinople, to visit his wife there. No detailed record exists of this supposed voyage, whether it actually occurred or was an invention of Rurikid storytelling to gloss over otherwise uncomfortable facts.

    June 870

    In early June, the strength of the besieging raiders was sapped by an outbreak of disease in their camps outside the walls of St. German's, as recorded in the battle journal on 9 June. Back in the homeland, mid-June saw the completion of the new market town in the capital. The Chancellor ordered (and continued to supervise the building work of) a first hill fort for the tribal holding. This was more directed at later development of the new fortifications they have now observed in their travels and to increase the levy size of the home country.

    0ykNEh.jpg

    19 June saw reports of food and supplies being smuggled into St. German's by the Cornishmen. This boosts their morale and will extend the siege. The raiders start to wonder whether this siege is worth it, after all. But the challenge has been laid down now and they are not for turning.

    July 870

    The King reportedly arrives back in Cornwall in early July, according to Rurikid legend, with good news.

    YpdHxS.jpg

    And by the end of the month, a similar building program to the capital is proceeding in the royal demesne province of Ladoga.

    dNP2IM.jpg

    August 870

    “By Odin’s Balls!” exclaims Rurik, as he wipes his axe clean of another enemy’s blood after a short, sharp battle. “Perhaps these Cornishmen are not as flaccid as I had thought!” The defenders have attempted a desperate sortie, hot on the heels of news that yet another shipment of supplies had been smuggled into besieged St. Germans, extending investment just when it looked like surrender was imminent.

    A3K2FW.jpg

    “True sire, but their casualties from this sortie may sap their strength.” Dan wipes (Cornish) blood off his face as he confers with his king. “We will surely be done here soon.”

    “Another day is too long, as far as I’m concerned. But we have stayed the course this far and will finish it. We will honour the steadfast defence of St. German's by butchering every defender, to the last man. It is the least we can do for them.” Such pious and zealous statements add to the strong and just reputation of this true Viking warrior king.

    As it happened, six days later the defence broke. Rurik’s raiders stormed through – no mercy was shown to either defenders or the clerics of the church there. Another 42 gold and some silver are looted and sent to the ships.

    P69oj9.jpg

    The Massacre of St. German’s, 14 August 870.

    One of Rurik’s warriors comes striding towards his leader, bearing a large object carefully wrapped in rich cloth. It looks like a weapon of some sort.

    “My King,” he says, with some awe in his voice. “Look at what we have found within this heathen church.” He hands it to Rurik.

    Y8PdJa.jpg

    “Thor strengthen my arm! This is a remarkable weapon! Let us examine it more closely.” There are murmurs among some present that this axe may be cursed or of evil aspect. Others simply admire its sheer artistry. Such a weapon in the hands of the King would inspire the men to even greater heights.

    Rurik must decide what to do with the weapon: was there ever any real choice? “It is a gift from the All-Father Himself! I will take it for mine own.” He brandishes the weapon above his head as his men cheer.

    83ZzEa.jpg

    After examining it more closely, Rurik declares he will name the weapon Hálsbitr, or ‘Neckbiter’.

    Ch11 Q1: Magic Weapons. I assume this isn’t unheard of (finding artifacts during a sack, as opposed to gaining them by quest and research), but in the AARs I’ve read, I haven’t seen any such reports. Perhaps such weapons were introduced in one of the DLCs. I think perhaps they can also be purchased from accomplished weaponsmiths in game events. Is finding one like this very unusual, or comparatively common when you raid a lot?

    SVIcs7.jpg

    St. German’s is in the south-east of Cornwall on the River Tiddy. This aerial photograph shows ancient earthworks near the current town. Perhaps this was the site of the Viking sacking of the old town.

    cEDPih.jpg

    St. German’s later became the site of a Norman church, which stands to this day. In our time line anyway.

    That evening, the 14th of August 870 CE, Rurik meets with his expeditionary council to decide where to move next. The long months in Cornwall have been used to scout and gather information about possible next targets. Since the last military folkmøte, some have argued for easy raiding in Ireland. A couple of scouting forays have been made – at face value, they do not look that rich or promising, though other opinions are sought. Nearby in Devon – the other part of Dumnarth’s petty kingdom, the pickings look far richer. The Raiding Council is asked for its views as to whether any of the targets below – or perhaps others – should be the next focus of the band. The ships now hold over 173 gold – but are yet well less than half full. The numbers of the force are now at 2,085, down from the 2,316 they began with.

    0DI78r.jpg

    Ch11 Q2: Raiding Options. So, following on from the last folkmøte, I had a quick look at a couple of Irish provinces, as had been suggested. But based on simple tax income figures, they don’t look that promising to be frank. Devon on the other hand is nearby and looks lucrative, while no other forces nearby (ie Saxons, for example) look to be an immediate threat. Unless the Raiding Council can convince him another alternative for the next raid would be better, Rurik is minded to visit more misery on Dumnarth’s kingdom.

    Back at home in Holmgarðr, Prince-Marshal Helgi, acting on his father’s orders, has found a suitable candidate to be invited to court to be a new commander. Good military skills and a strong Norse culture are the main prerequisites. Sverker of Nöteborg is brought into the court, even at the expenditure of prestige and gold required to accept him. Eventually, a good Norse wife will have to be found for him. None seemed to be immediately available.

    tVyZA4.jpg

    On 19 August, Rurik’s great martial skills – grown further now with his acclamation as ‘Viking’ and wielding of the great axe Hálsbitr were duly recorded by his scribe in his campaign journal. It appeared that his prestige also grew steadily.

    DJqMxu.jpg

    Ch11 Q3: Raiding and Prestige? It’s not clear to me whether, and if so by how much, raiding aids prestige. It doesn’t seem to figure in the victory screens and I can’t tell from the prestige stat mouseover how much, if any, might have been added. Having a quick look at the wiki, I couldn’t find anything that referenced any prestige gain from raiding or sacking per se, so I assume you don’t. But anyone that knows better, please let the Raiding Council know!
    ---xxx---​

    Raiding Council

    Following the great final victory at St. German’s in Cornwall and the great omen of the finding of the Neckbiter, Rurik calls a council of his chief commanders – Dan and Vsemil; his Captain of the Longboats Einarr; his quartermaster Halstein and a few other close advisers and sages. Three main questions are posed and other general advice sought.

    Ch11 Q1: Magic Weapons. I assume this isn’t unheard of (finding artifacts during a sack, as opposed to gaining them by quest and research), but in the AARs I’ve read, I haven’t seen any such reports. Perhaps such weapons were introduced in one of the DLCs. I think perhaps they can also be purchased from accomplished weaponsmiths in game events. Is finding one like this very unusual, or comparatively common when you raid a lot?

    Ch11 Q2: Raiding Options. So, following on from the last folkmøte, I had a quick look at a couple of Irish provinces, as had been suggested. But based on simple tax income figures, they don’t look that promising to be frank. Devon on the other hand is nearby and looks lucrative, while no other forces (ie Saxons, for example) look to be a threat. Unless the Raiding Council can convince him another alternative for the next raid would be better, Rurik is minded to visit more misery on Dumnarth’s kingdom.

    Ch11 Q3: Raiding and Prestige? It’s not clear to me whether, and if so by how much, raiding aids prestige. It doesn’t seem to figure in the victory screens and I can’t tell from the prestige stat mouseover how much, if any, might have been added. Having a quick look at the wiki, I couldn’t find anything that referenced any prestige gain from raiding or sacking per se, so I assume you don’t. But anyone that knows better, please let the Raiding Council know!

    ---xxx---

    lo2EA5.jpg

    Odin’s guidance is sought as Rurik and his raiders consider their next target. Here is Odin All-Father as depicted in an 18th century Icelandic manuscript.
     
    Last edited:
    Raiding Council of August 870, Cornwall (Summary of advice for Chap 11)
  • Raiding Council - August 870, Cornwall

    Once again, many thanks for the feedback and sage advice. Responses below to the Q&A parts I hadn't already responded to above. Rurik will soon need to fish in Devon or cut bait and hit Ireland. Will play the next round soon. But first, he must consider the advice of his Raiding Council and draw out the key lessons. Even if it takes some more hard experience to learn them properly. ;)

    ---xxx---​

    Ch11 Q1: Magic Weapons. I assume this isn’t unheard of (finding artifacts during a sack, as opposed to gaining them by quest and research), but in the AARs I’ve read, I haven’t seen any such reports. Perhaps such weapons were introduced in one of the DLCs. I think perhaps they can also be purchased from accomplished weaponsmiths in game events. Is finding one like this very unusual, or comparatively common when you raid a lot?
    Q1: Magic Weapons were added in the Monks and Mystics DLC. Unfortunately, I don't have an idea of how rare the infamous "+2 Axe" (seriously, I hope there is an event to give it a better name) is.
    Ah, thanks. I have that one, so that explains it. Some of the other AARs I've been reading of late are on older versions. Note previous conversation about the name: I know they were trying to be tongue in cheek with the '+2' runes and probably didn't want to risk giving a name that wouldn't be cross-culturally applicable... but at least it gives the author a chance to name it! :)
    1. I've seen the +2 axe a few times in my Norse games and in AARs, but until M&M it was a status condition for that character. With M&M, it is an actual item that can be inherited or lost. The name is a bit silly but the benefit is anything but. I approve of the name in story. :)
    Q1 - The purple axe was an event that came with The Old Gods DLC, that gave you a trait modifier. It was rolled into the Treasury system with Monks and Mystics and given an icon to go in the vault with the same modifier.
    Ch11 Q1: I see others have answered this, but I have included a screenshot of the old event, from the first time I got it.
    4349AB2122F5B71C1B834E442F2AFF69DB06A2A7

    I think that without the monks and mystics dlc, you can still give away any additional axes you may find (to a loyal vassal or something).
    Thanks Nuada, Dunaden and Locklen for explaining that and Locklen, also for the screenie at the end. An interesting little snippet of DLC lore there! ;)

    ---xxx---​

    Ch11 Q2: Raiding Options. So, following on from the last folkmøte, I had a quick look at a couple of Irish provinces, as had been suggested. But based on simple tax income figures, they don’t look that promising to be frank. Devon on the other hand is nearby and looks lucrative, while no other forces (ie Saxons, for example) look to be a threat. Unless the Raiding Council can convince him another alternative for the next raid would be better, Rurik is minded to visit more misery on Dumnarth’s kingdom.
    Q2: The advantage of Irland is that you can litterally plunder the whole island with no backlash, since it's made of one-county rulers. Of course Devon is a better plunder by itself, but it will take a long time to you to fully raid the holdings, with the risks of the enemy returning (or, if they have enemies attacking them, you risk to find yourself on the path of the enemy's army). Basically, plundering Ireland right now is the safe investment - there can be no retaliation once you land, but you take longer to gain the same - while Devon is the risky one - you get more in less time but risk retaliation.
    2. Ireland is divided at this time and thus weak, so weak responses to raids. Eventually, the coasts along Western Europe will harden up as defensive buildings go up. So take the easy pickings where you can find them!
    Q2 - Ireland is poorer than other areas, but easier to sack and loot for gold and prisoners with little resistance. The further south you go the richer the targets, but they are better defended. It all comes down to risk and reward. You have a pretty sizable force for the time period, I would go for richer targets now before they grow stronger. Also don't forget you can take your ships up many of the rivers to reach rich targets inland, these will become closed to you later in the game.
    Rufy_King, Nuada and Dunaden: all useful and valid comments, it seems to me (and Rurik ;)). The sieging required to get the extra gold in Devon would be a bit of a pain and there is the risk of becoming a target, but Cornish King Dumnarth himself seems a spent force. Not sure if any bystanding Saxons are likely to come across, though. :confused: And (more below) the gold, prisoners, artefact and Viking trait gained from that siege warfare were pretty good - assume I wouldn't likely get that from just cruising the countryside.
    It also depends upon luck as to whether the AI can be bothered to defend against your raids or not. Half a year ago in my only pagan run (I was invading Ireland and needed cash) I raided the Abassids and Romans several times without them doing anything. Worth risking for the rewards if you can get that far. The only thing to bear in mind is that your shouldn't raid where you are planning to conquer, because it ruins the economy for a while.
    Noted.
    Ch11 Q2: Take the good looting while you can. He couldn't stop you before, so i doubt he can now.
    I think I'm inclined to agree, notwithstanding the benefits or dashing through undefended countryside. I think Rurik is likely to end up doing some of both. Perhaps using Ireland to top up the ships after plundering Devon for as much as seems worthwhile. :cool:

    ---xxx---​

    Ch11 Q3: Raiding and Prestige? It’s not clear to me whether, and if so by how much, raiding aids prestige. It doesn’t seem to figure in the victory screens and I can’t tell from the prestige stat mouseover how much, if any, might have been added. Having a quick look at the wiki, I couldn’t find anything that referenced any prestige gain from raiding or sacking per se, so I assume you don’t. But anyone that knows better, please let the Raiding Council know!
    Q3: You get prestige once you return home with your loot.
    3. There should be a pop-up when you return a raiding fleet to your own lands to the effect of bringing back so much gold and so much prestige. It's not a modifier, it's a straight-up gain.
    Q3 - The gold and prestige doesn't show up until you safely bringing your raiders back to your home territory and you show off your prizes. You'll get an event screen showing this when you reach a friendly port. You get as much prestige as the gold you collected. So if you fill your 40 ships with 400 gold, you'll get 400 prestige.
    Ah, now that you all point this out, it not only makes sense, but I think (IIRC and without checking back as I write this, will later) I may have encountered that once in that early 'test' raid way back when, and then forgot. Nice to have the lesson reinforced. I can see how a large raid will help get me to my Prestige ambition quite quickly and also then be very useful for getting some of those prestige-built improvements happening - yes, in Rurik's demesne provinces, that lesson is well-and-truly learned now :D.
    Ch11 Q3: You get a little from sieges and battles, but the main part is when you return home with your gold.

    On a side note, 3 martial is also a great haul from this raiding!
    OK, also useful to know a little siege and battle prestige can be gained. And yes, the Viking trait was hoped-for (given previous advice from Things and folkmotes), but the axe was an excellent surprise - and the gold was more than I had been expecting from that last siege.
    Some lucrative raiding and also empire building by way of getting your wife pregnant (those bizarre reality defying impregnations remain something of an irritation) and recruiting good Norse Commanders.

    Others have responded re the costs/benefits of raiding Ireland or Devon. All I will say as someone who studied in the West Country is ‘from the fury of the Norsemen deliver us!’
    Yes, this time I sought to weave that pregnancy non sequitur into the legend, but raiding in Cornwall to spying in Constantinople!? Stretches credulity a bit, doesn't it? I'll have to double-check to make sure the Queen hasn't found a lover in that great city, which would be a far more plausible explanation (but not one Gumarich would dare include in his chronicles)! Sorry about the West Country - they need to keep their gold in plain view and dargs on leashes ;). Rurik will leave ... when his ships are full! :eek: Alas, Devon is looking very nice this time of year - he and his lads may look to enjoy its hospitality for a little while yet. :(:rolleyes:

    OK, back to grind of realm-building and pillaging. Will update again in due course. Thanks again all who read and comment - it is greatly appreciated, as always.

    ---xxx---​

    And I know it is shameless cross-promotion, but if any of you are interested in what is happening over on the HOI3 forum and are not reading there at present, you're very welcome to tune into my other (longer-running and not so newbie) Talking Turkey saga over there. It's not (I dare to hope) your average WW2 story. Link below for any intrepid soul willing to sample it. Beware, it is populated by some (fictional) Mafia characters and many other strange, scary or zany inhabitants! It's what I'm doing in between these Blood and Battle updates, if you ever wondered. Link in the signature. :)
     
    Chapter 12: Of Gods, Men and the World Tree (19 August 870 – 10 March 871)
  • Chapter 12: Of Gods, Men and the World Tree (19 August 870 – 10 March 871)

    The Rurikid Chronicles note this period as one of continuous raiding in the south-west of Britannia. Following the complete sacking of Cornwall, Rurik’s forces decided to strike Devon next: they would serve it as they had Cornwall. After scourging the countryside, they would reduce its key settlements, in search of treasure, prisoners and glory [including moral authority – of that, more later].

    Back in Holmgarðr, Gumarich der Schreiber continued to record developments there, during which time it appears Chancellor Hrörekr and Prince-Marshal Helgi had the main running of day to day business in the realm, with Rurik raiding in Britannia and Queen Ingjerðr studying in Constantinople.

    August 870

    Gumarich had previously noted how a new commander, Sverker of Nöteborg, had been recruited to the court. He had set sail some months previously with a new young bride-to-be, who would accompany him on campaign. He arrived in Cornwall as the last stronghold there fell on 19 August. He was summoned to Rurik’s quarters in the sacked St. German’s.

    “So, you are Sverker?” asks the King as Sverker enters. “I have heard good reports of you. Will you live up to them in my service?”

    “King Rurik, I will fight for victory and glory at your side and, if summoned to Valhalla in the doing, will die a happy man to have served you!”

    “Very well then – it is good to have another loyal Norse commander at my side!” In a lower voice, he mutters “I’d be rid of these troublesome Solvenskys, with their Slavic ways and morose countenances.” In a louder voice again, he tells Sverker he will now command the right wing.

    Next, Vsemil is called in. To soften the blow, while Vsemil will be “permitted to return to your brothers in Belo Ozero, with honour for your faithful service”, he retains his office as a commander in the Holmgarðian Army.

    “It is Nuyanza who will be relieved of his office. A decent man and commander, but not a military leader of the first order.” I hope Hrörekr is able to work his diplomatic wiles on Nuyanza soon, rather than antagonise the poor man as he has been doing these last few months, thinks Rurik to himself, having despatched a letter back home to ensure his true intentions are carried out in Ingria.

    z26Ycn.jpg

    Vsemil is not displeased to be released from his duties in Cornwall and take boat back home. By all accounts, he had found it increasingly difficult to feel comfortable in the King’s direct service, especially among his increasingly Norse retainers and Viking ways. He takes his leave on the evening tide. No-one knows what he will do once he gets back home and links up with the brothers Rurik himself has displaced!

    That same night, Sverker introduces his new bride – they are married that night, as part of the celebration of the victory at St. German’s and the completion of the sacking of Cornwall. He tells the King and his officers a story of how they became betrothed.

    “Well, Hrörekr’s first attempt was a disaster!” Sverker, a huge and brawny man, and not without some foibles of his own to be frank, laughs loudly. “Young Sigrid af Luki looked as though she had embarked on a life’s quest to achieve all the deadly sins! She was greedy, wroth, envious and proud! Now, while I like gold as much as the next man, I’m not that keen to actually pursue it. I prefer battle and breaking heads. Combine all those sins together and only the All-Father would foretell how our children may turn out!” This draws laughs all around the table, as the gnawed bones pile up and the mead horns are refilled – many times over.

    OSkZm8.jpg

    “No, young Bodil here, with her shy beauty and charitable ways, is just what I need.” Sverker gives her a lustful grin over the table. “And speaking of siring whelps, I’m away, my King! Bodil, come here, we’re taking our leave!” Bodil follows him out, though not without a slightly worried look around her: who might be plotting against me or my new husband? Who will seek to take him down from his newly won post? I must be vigilant – I will watch them and they will never even know it. Just because you’re paranoid, doesn’t mean they’re not out to get you!

    YtWHZG.jpg

    That night, orders are issued. The raiders will march out the following day for Devon. Another ten days will see them plundering fresh lands. Vsemil Slovensky has already left, disdaining the victory feast – too many toasts to those heretical Norse gods for his liking.

    hX9S8g.jpg

    And speaking of religion, the zealous King Rurik seeks more information on where the true Norse Pagan faith stands. He has ambitions to reform the faith, to take it to new heights. He is advised that to do this, the moral authority of the religion must be further built. It has grown since the early days of 867 [when it was 30%, attributable to the three Viking-held Holy Sites, to 39%]. He is told it must be raised higher still [to 50%] or that all five Holy Sites must be brought under control. Then, the faith can be reformed, which may help to fortify it against the encroachment of heathen Christianity. Or so Rurik believes. He asks for more information on this matter.

    Kk10Z7.jpg

    At this point, Rurik was provided some guidance from a tome written by the son of Wiki the Red (the raiding expert). Interestingly, Björn Wikisson had written a passage on just this topic. It looks like Ruriks ambitions may be more difficult than he thought they might be. Those Holy Sites must be in the aspiring Reformer’s personal possession, not just under the control of adherents to the religion. This would not be easy and seems a long-term goal, even if the alternate path of only securing three plus building moral authority is pursued.

    Björn the Blue’s Tome of the Ægir (Excerpts)

    [Note: this transcript is from the Wiki. No need to read it if you are familiar - it's here for the more newbie reader :)]

    Reformation

    Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do.

    The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order.

    When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars.

    Requirements

    Reforming a faith costs 750 piety.

    It requires either control of three holy sites and 50% moral authority, or else control of all five holy sites.

    If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Each temple looted in a raid gives +1% to moral authority.

    Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian.

    Advantages

    Reformed pagans will gain a sudden bonus to their conversion rates. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith.

    Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack.

    To help in the struggle against unbelievers, each reformed faith gets a single holy order. (There is one exception. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.)

    For tribal pagans, reforming makes it easier to raise tribal organization. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization.

    For feudal pagans, reforming makes it possible to raise crown authority to any level. Reforming also provides access to the full set of feudal succession laws.

    Reformed offensive pagans no longer lose prestige when at peace.

    The short reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Other pagan faiths have different modifiers.

    Disadvantages

    Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers.

    Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. They keep access to county conquests and raids.

    Reforming the religion will cause a schism in the pagan faith - the reformer will be of the new religion, and so will their direct vassals, but others have a random chance (or a choice if the player) of being one faith or the other. Old religion followers will be heretics with a -35 penalty to relations to members of the reformed faith. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple simultaneous revolts. Expect frequent raids and wars between realms that accept the new faith and those that reject it.

    Strategies

    Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire.

    Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion.

    Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead.

    Having read this advice, Rurik still has questions of his own. It looks to him, as he ponders these words and a map of the Norse Holy Sites, that it would be the work of a lifetime, or perhaps more than one. And if pursued, may be at odds with a desire – in the shorter term, anyway – of creating a united Kingdom of Rus.

    cyarWx.jpg

    Ch12 Q1: Reforming Paganism. I know we have touched on this before, but now Rurik is focusing on this matter more. I gather, for the longer-term benefits (succession laws especially), reform or conversion to another organised religion is probably required. Some general questions first: So, if Rurik (or a successor) reforms Norse Paganism, he would become the Fylkir (head) of it? If so, is that an hereditary or appointed title thereafter – and is it very useful (it looks it)? Reforming would lose some advantages, but it seems that would be outweighed by the benefits – at the right time (ie when the first wave of expansion is done). Whether by conquest or other means, how easy/realistic is it to at least get the three Scandinavian Holy Sites? Two are in the hands of Ragnar’s sons – and Björn Ironside is Rurik’s father-in-law. As for piety, Rurik currently has 244: I presume the 750 requirement is additional to the Holy Site/moral authority criteria? Again, is that a pipe dream, or realistic with the right strategy?

    The King considers these questions during the army’s march to Devon. But now, back to the more mundane business of raiding the soft and verdant countryside of south-west Britannia! He has a letter sent to Chancellor Hrörekr to have the great question of the future of Norse religion put before the next Thing.

    September 870

    As the undefended loot of the county of Devon is thrown in sacks and chests and put on the fleet for safe keeping, the stoutly defended town of Lydford is besieged. A small village these days, back then it was a major provincial centre.

    qaLiMU.jpg

    1nRcdX.jpg

    An artist’s impression of what Lydford would have looked like during this time – before Rurik’s viking raiders arrived to make a mess of it in 870 CE! By the 9th century the Saxon kings of Wessex had established a burh here to protect the area both from Viking raids and also from the Cornish. Fortified during the reign of King Alfred, in Saxon times Lydford was considered equal in importance to Exeter and Totnes.

    On 22 September, reports were received that a small force of Cornish levies had boarded a similarly small fleet of galleys. They were last seen heading from the Solent towards the Strait of Dover. Surely they couldn’t be seeking some kind of revenge raid on far Holmgarðr? Well, if they do it will be Helgi’s problem. Rurik can’t think what else they may be up to, nor anything he could do about it, so he does his best to put it out of his mind.

    GG01Fg.jpg

    Back home, by 30 September the Chancellor – having received the formal message from King Rurik - is finally able to focus on his true purpose in Ingria: trying to improve relations with Chief Nuyanza, who is now very ambivalent after having lost his formal commander’s rank.

    sAPeON.jpg

    November 870

    Hrörekr receives word from the King that this year, a Great Blot should be held. Rurik has been interested in holding one for some time. Although he can’t be there in person, he ensures a careful record is made of the event, as it will be another nine years before the next can be held. Gumarich sent regular updates, copies of which have been found in the Rurikid scroll trove.

    ZPDbyt.jpg

    On 5 November the 50 gold was spent and preparations for the First Great Rurikid Blot commenced. Invitations were sent and the responses arrived immediately.

    9nCM4g.jpg

    The loyal Norse Chief Egill of Smaleskja and Godi þorolfr would of course attend. The non-Norse Chiefs were not expected to, but should make a donation in lieu of attendance. Vsemil and Nuyanza do so, with sufficient good grace. But, once again, it is the troublesome Svetozar who sends insults instead of gold. Indeed, the insult will not be forgotten!

    The blot begins on 15 November. The Gods are in readiness, as are the people – and the hangman! This should be an excellent entertainment!

    CqkZCR.jpg

    Five days later, the unfortunate Cornish woman, Síne (sent back to the capital months ago), suffers the consequences of not having had anyone willing to pay her ransom. A zealous ruler such as Rurik would not spare such as this poor misguided Síne – the blow to his standing in the eyes of the Gods and his Norse compatriots would be grievous. No, Godi þorolfr knows what must be done.

    tVAuom.jpg

    That holy business done, it is now time for the feasting to begin! Though the opinion gained will only apply to the vassals who attended – it leaves the others cold, alas.

    December 870

    Later in the month, King Rurik receives a report he had Hrörekr compile. Apparently, he had asked the Chancellor to check that the Queen was indeed being faithful in far off Constantinople. No evidence of a lover was uncovered and the Queen’s good name remained unsullied. The note also contained information on the Queen’s background, which would have been well-known at the time but has only just been confirmed by those translating Gumarich’s records. Ingjerðr was indeed of illustrious stock, grand-daughter of the great Ragnarr Loðbrok and daughter of King Björn Ironside, ruler of SviÞjod.

    tpS5RU.jpg

    Ragnarr Lodbrok or Lothbrok (Old Norse: Ragnarr Loðbrók, "Ragnar Shaggy-Breeches") was a legendary Danish and Swedish Viking hero and ruler, known from Viking Age Old Norse poetry and sagas. According to this traditional literature, Ragnar distinguished himself by many raids against Francia and Anglo-Saxon England during the 9th century. Ragnarr was the son of the Swedish king Sigurd Hring.

    Gumarich’s update to the King also included news that the feast for the First Great Blot had finished on 19 December, but that its beneficial effects would continue for the next year. All consider it a great success – and he imagines how much greater the next one will be if by then all his vassals are good Norsemen! News of this great festival and the favour of the Gods spreads throughout the army, improving their morale considerably.

    MWLyNg.jpg

    By the time the Blot was finishing, his quartermaster reported the fleet was now half full of treasure. With all the Devon countryside well and truly scoured by then, any remaining treasure was within the three settlements of the county still holding out. But they would fall, by Thor's Mighty Hammer!

    7QXvjw.jpg

    In the realm, the first building projects in the newly claimed royal demesne provinces of Toropets and Torzhok (market villages) are completed on 24 December. Basic hillforts will be built next – to strengthen the border and build the size of future levies.

    YgAxmy.jpg

    January 871

    As the siege of Lydford dragged into the new year (by the Christian reckoning), the new Earthen Hillfort was completed in the capital. No sooner was this finished than work began on a wooden palisade to top it. Of all Rurik’s provinces, this would be the most beneficial to apply a bonus to levy recruitment.

    vVwpX0.jpg

    February 871

    Gumarich’s chronicle recorded a momentous event for Rurik and the Kingdom as having occurred on 4 February: in far-off Constantinople, the Queen gave birth to a healthy son, Eilif, a ‘spare heir’ should anything unfortunate befall Prince Helgi. Joyous news indeed. Rurik wanted his young son to be taught by a military man of solid Norse stock – and selected his new ‘favourite’, Sverker, for that trusted role, as the next best soldier in the realm after Prince Helgi himself. Naturally, Sverker was deeply honoured – his loyalty and devotion to the King reaching new height.

    yzxGY2.jpg


    Rurik was recorded as making pious tribute to the Goddess Freya at this time in thanks for his fortune and in hope of Eilif’s future.

    dQBuMf.jpg

    Rurik probably did so with a figurine of the Goddess similar to this 9th century Viking depiction of Freya, wrought in silver.

    March 871

    “At last! Men, enjoy yourselves, the run of the town is yours!”

    These words were recorded as having been uttered by Rurik when Lydford finally fell to his raiders on 9 March 871. We will draw a veil over the details these enthusiastic words would have heralded for the poor folk of that place. Zealous joy for the king became abject misery for the inhabitants, as usual.

    1Ri1GL.jpg

    Another influx of gold went to the ships, while two new prisoners – once again a woman (the Countess of Devon, no less) and child, both of whom may be ransomed – went into captivity. In a day or two, the King would see to making demands. But for now, with Lydford in flames, Exeter became the raider’s next target. Far less heavily fortified than Lydford had been, it should be quicker to reduce. It did get Rurik thinking that an improvement in siege warfare practice may be a very useful thing for his army, whether when raiding or back at home, for future conquests.

    pJWiQh.jpg


    MKumcI.jpg

    Even today, there are prominent reminders of Exeter’s old Roman fortifications. They would have been even more so in 871.

    And reprising his earlier consideration of religion and moral authority, Rurik makes another assessment of where things stand. The moral authority of Germanic Paganism has now risen further [to 41%]. Though it seems the actions of others – invasions and conquests, failed and succeeded – have had an impact, in addition to the busy raiding Rurik has been doing.

    HPPrte.jpg

    Ch12 Q2: Moral Authority. So I’m assuming here what others of the Norse persuasion do has the same impact on overall authority as Rurik’s actions. So, to a certain extent, he would also be hostage to the actions of others in trying to keep MA high, while at the same time trying to gain the Holy Sites and build piety for a possible future Reformation. Seems a tall order to me, but don’t know how that kind of project normally proceeds and over what timeline.

    And so the latest translations of the Rurikid Chronicle close with the afterglow of a successful Blot continuing, another siege won and a new one begun, a new Prince born, building projects aplenty and the King pondering whether to take his zealotry and love of conquest to a new stage – or to leave the possible reformation of the Norse faith to a more distant successor.

    ---xxx---​

    Hrörekr prepares to convene another Thing, the primary purpose of which will be to debate the future of the Germanic faith. But the King has also asked for more general advice and comments from those who would care to make them – in case there is another question he should have asked, but has not thought to do so!

    Ch12 Q1: Reforming Paganism. I know we have touched on this before, but now Rurik is focusing on this matter more. I gather, for the longer-term benefits (succession laws especially), reform or conversion to another organised religion is probably required. Some general questions first: So, if Rurik (or a successor) reforms Norse Paganism, he would become the Fylkir (head) of it? If so, is that an hereditary or appointed title thereafter – and is it very useful (it looks it)? Reforming would lose some advantages, but it seems that would be outweighed by the benefits – at the right time (ie when the first wave of expansion is done). Whether by conquest or other means, how easy/realistic is it to at least get the three Scandinavian Holy Sites? Two are in the hands of Ragnar’s sons – and Björn Ironside is Rurik’s father-in-law. As for piety, Rurik currently has 244: I presume the 750 requirement is additional to the Holy Site/moral authority criteria? Again, is that a pipe dream, or realistic with the right strategy?

    Ch12 Q2: Moral Authority. So I’m assuming here what others of the Norse persuasion do has the same impact on overall authority as Rurik’s actions. So, to a certain extent, he would also be hostage to the actions of others in trying to keep MA high, while at the same time trying to gain the Holy Sites and build piety for a possible future Reformation. Seems a tall order to me, but don’t know how that kind of project normally proceeds and over what timeline.

    Ch12 Q3: General Advice and Comment. While a raft of specific new questions, religion aside, have not been raised, the King would appreciate any views on recent events, future concerns or ideas for the development of the realm. And the author would be pleased to hear any readers’ views on how the translation and dramatization of the Rurikid scroll trove is proceeding: comments on the content and focus, or question they may have of the scholars undertaking this work.

    Will Rurik delve further into the mysteries of the World Tree and seek to become a Great Reformer?

    ---xxx---​

    rCVZIu.jpg

    Yggdrasil (from Old Norse Yggdrasill) is an immense mythical tree that connects the nine worlds in Norse cosmology. Yggdrasil is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda, written in the 13th century by Snorri Sturluson. In both sources, Yggdrasil is an immense ash tree that is center to the cosmos and considered very holy. The gods go to Yggdrasil daily to assemble at their things. The branches of Yggdrasil extend far into the heavens, and the tree is supported by three roots that extend far away into other locations; one to the well Urðarbrunnr in the heavens, one to the spring Hvergelmir, and another to the well Mímisbrunnr.
     
    Last edited:
    The Fifth Thing of Rurik's Reign - the "Ægir's Thing" (March 871)
  • The Fifth Thing of Rurik's Reign - the "Ægir's Thing"

    Gumarich der Schreiber recorded that Chancellor and Lawspeaker Hrörekr convened the "Ægir's Thing", the fifth or Rurik's reign, in March 871 CE, on written orders from the King. Its main purpose was, according to Gumarich, to "discern the sacred purpose of our mighty King's mission to fulfil his obligation to the All-Father." It seems Rurik's chance encounter with Odin and his travels to the West have opened his eyes to the threat and power of rival heathen religions - especially that of the Christian One-God (although, confusingly, that God is reputed to manifest Himself in three different aspects).

    "In time, as with physical combat, in matters of Religion the stronger, better prepared, best-armed and organised force will prevail," the King had written. "I fear our strong Norse Faith will be sorely tested by others, whether militant Christianity or Islam. And it pains me to see the Holy Sites of our Faith in the hands of infidels and heathens. Our longer term road to greatness may rest as much on our Spiritual strength as that of our sword-arms. Look you, oh Wise of the Realm, to the future and how best we may fulfil the Destiny placed on us by the All-Father and the other Ægir, lest they find us wanting at the end."

    With that heavy Doom placed upon them, the Lawspeaker opens the Thing.

    ---xxx---​

    Introductory Comments

    Well it' possible to do most things in one lifetime but not without immense amounts of cheese. I'l be hnest though, you need that Rus kingdom at least first. And probably take as much of Scandinavia as possible (where all the pagans are) and eastern Europe.
    I think you may be right - Rurik needs to build the powerbase first to generate the force to take the Holy Sites. Whether he can achieve both, or at least one and start on the next, in his lifetime, I'll just have to wait and see. But he at least envisions his dynasty making the attempt, I think.
    First, love the picture you paint. Bones on the floor, foamy mead in the horns, raiders and long ships and looting. You are having fun with King Rurik.

    Second, I think in order of Reform Paganism @TheButterflyComposer is right - you have to take over much of Europe in order to do that. We are talking a few generations likely. OR a never-ending series of wars.
    Yes, the Vikings are fun and one has to strain a bit to embrace the mindset ;). I wouldn't be inviting them to a modern-day dinner party! Yes, the reform is likely to be a generational thing, but in the longer term at least it sounds necessary.
    Can’t really add to the points as I’ve never played vikings in this game. It’s very interesting though. Sounds like people ate As split as you whether to reform the faith or no...

    I liked the dispatching of the non-Norse commander. Made me chuckle
    I think it seems to be 'right now' vs 'in the mid-long term'. I don't know the game well enough to make a confident judgement of the art of the possible yet - hence the gratitude for the wise advisers of the Thing! :) Yes, I enjoyed that little bit: tried to think (with the raw material the game so richly provides) how Vsemil might interpret his dismissal. A bit put out, but not too much so, happy to be away from a King he can no longer feel confident in supporting. Surprisingly unaffected by his two brothers having been ousted too!
    I think everyone wants to see you do it, it's just impractical for you to do it right now (or I guess, if you want to turn this into a Challange AAr as well as a tutorial one, perfectly alright). Your a small realm, surrounded by small realms and you want to expand. Of course old gods helps there. And then you become a big state, surrounded by big states, so you want to reform the religion. In gameplay terms, because of your start date, this should actually be around the time crusades start to happen, which means you have a better defence against them (your own religion spreads much faster) and you can keep a bigger realm together for longer in some of the bigger wars that will come your way due to you being a large pagan power in the middle of Christian Europe.
    My thinking was starting to head that way, and your arguments help crystallise it. Will see if it ever becomes possible, whether for Rurik or a successor (after they stabilise the realm if the succession is nasty).
    Well. Reforming the faith is a tough task (nothing worthwhile is ever easy) but definitely doable. You're in a bit of a bad spot to start immediately, but a couple of things to watch out for. First, if any of the coastal holy sites (Uppsala, Naumadal, Zeeland, or Sjaelland I believe are the correct counties) have a weak ruler or are independent, I'm pretty sure you can use the coastal conquest CB against another Norse ruler to snipe the county. I'd not advise a holy war for the duchy that Zeeland is in against a Catholic if it is under Catholic control. Second, you can use a Subjugation CB against another ruler (once per ruler lifetime IIRC). You're probably going to use that one in the Russia area with Rurik, so it's unlikely at best that you'll have it available for Rurik himself. But his heirs can use it on Sweden or Denmark if the opportunity is there.

    For now it's mostly if you see the opportunity to go for 3 of them in a short timeframe, take it. Otherwise I'd let it lie until your heir takes over and then reevaluate the situation. You're stuck in Gavelkind, and your peripheral counties go to younger children, so you'll very likely lose any conquered holy sites upon succession if you don't quite make it to the reformation. Reforming the faith will eventually be a mandatory goal as you're stuck in tribalism and, as good as it is now, feudal will eventually be massively better. Immediate goal for me, within Rurik's lifetime, would be forming Russia (or whatever the de jure kingdom you are in is) and then focusing on Reformed Germanic, or another mainstream faith if you so choose, afterwards. Staying Norse is the important bit as it's an excessively powerful culture.

    If you're lucky, one of the Scandinavian rulers will reform it for you, but I wouldn't count on it. It does happen more often now since the Jade Dragon free patch, but it's still a roll of the dice.

    If you or another Norse ruler happen to pick up 3 holy sites somehow, raid temples for MA and don't worry about the other rulers and what they fail at. Focus on what you can control.
    Very useful advice. Alas, at the moment, Zeeland is awash with thousands of rebels! But it could be a useful target of opportunity later: let's say for strategic or diplomatic reasons I can only get two of the Norse-held Holy Sites under control, I'm thinking it may be possible to do a quick raid on Zeeland, take it and (even if I can't then hold onto it long term) use it to get the reform done, then pack up and leave if too badly threatened by Crusading Christians.

    For now, as you say, the Kingdom of Rus (Russia is the de jure Empire name) looks like the first main objective, but with a thread of reforming zeal weaving it through everything.

    ---xxx---​

    Ch12 Q1: Reforming Paganism. I know we have touched on this before, but now Rurik is focusing on this matter more. I gather, for the longer-term benefits (succession laws especially), reform or conversion to another organised religion is probably required. Some general questions first: So, if Rurik (or a successor) reforms Norse Paganism, he would become the Fylkir (head) of it? If so, is that an hereditary or appointed title thereafter – and is it very useful (it looks it)? Reforming would lose some advantages, but it seems that would be outweighed by the benefits – at the right time (ie when the first wave of expansion is done). Whether by conquest or other means, how easy/realistic is it to at least get the three Scandinavian Holy Sites? Two are in the hands of Ragnar’s sons – and Björn Ironside is Rurik’s father-in-law. As for piety, Rurik currently has 244: I presume the 750 requirement is additional to the Holy Site/moral authority criteria? Again, is that a pipe dream, or realistic with the right strategy?
    1. Fylkir is inheritable. Being able to call great holy wars can be quite useful. Think "Norse crusades" or better yet "Norse crusades for lands you want". ;)
    Yes, does sound very useful. And not an appointment I would want a rival to have, either!
    My personal belief is that playing pagan means that you should reform your religion. And since Rurik is a zealot, I would expect him to put it as an high priority. It's perferctly possible in one lifetime, since three of the required holy sites are under minor lords, and if you raid and conquer enough you can easily get the count to fifty percent. Again, my only advice if you go for it is to not touch the one in Germany for now, because it will trigger holy wars. As for the others, your tie with Bjorn makes it harder but not impossible to obtain.

    And I mean, the advantages are way above the disadvantages, you get free holy wars, if you get Stettin the Jormsviking are basically an extra army, the Fylkir trait is really useful and let's not forget that you can get rid of gavelkind.
    I think Rurik will do it if he thinks he can or set up his heir to pursue the reform dream if he can't. Looks like taking the German site would produce some bad juju from those troublesome Christians, yes, but Stettin and the Jormsviking order would be handy. Getting rid of Gavelkind would be one of - perhaps the paramount reason for me.
    Getting the three Scandinavian sites is easy enough, and the raiding will eventually raise moral authority to sufficient levels. Of course, you might be unlucky and have others of your faith get setbacks which puts you back .... just have to keep raiding one church after the other.
    By the looks, getting the sites will be harder than getting the MA up, though that of course could change. Just need to get strong enough first to take and hold them and a cunning plan to get them.
    As the others have said, it's difficult but doable. You do need to directly control three holy sites yourself, and every other germanic ruler's action affect the moral authority.
    So noted.

    ---xxx---​

    Ch12 Q2: Moral Authority. So I’m assuming here what others of the Norse persuasion do has the same impact on overall authority as Rurik’s actions. So, to a certain extent, he would also be hostage to the actions of others in trying to keep MA high, while at the same time trying to gain the Holy Sites and build piety for a possible future Reformation. Seems a tall order to me, but don’t know how that kind of project normally proceeds and over what timeline.
    2. Yeah, that's true. The actions of others do influence the moral authority of the entire religion for better or worse. All you can do is press on regardless. It's possible to reform within one lifetime. Some players make a point of that. You're not so wildly far from managing it with Rurik if you keep raiding.
    As above, will see what transpires. The ambition will remain alight within Rurik's heart and may flare brightly if he sees the objective in reach.
    Yes, every germanic pagan contributes to moral authority. On the plus side this means that every victory, even those of lord Nobody of Somewhere, gets moral authority to your faith, but on the minus side every defeat of lord Nobody II of SomewhereElse makes the faith lose points as well. It's usually better to get moral authority a little above 60%, just in case the above lord does something stupid.
    Noted. Will keep an eye on it if/when the Holy Site objectives come into sight.

    ---xxx---​

    Ch12 Q3: General Advice and Comment. While a raft of specific new questions, religion aside, have not been raised, the King would appreciate any views on recent events, future concerns or ideas for the development of the realm. And the author would be pleased to hear any readers’ views on how the translation and dramatization of the Rurikid scroll trove is proceeding: comments on the content and focus, or question they may have of the scholars undertaking this work.
    3. I'm enjoying the AAR. It's gotten me thinking about CK2 and I've certainly learned a few things.
    Thank you - AARs are good for that, especially if directed to some of the nitty-gritties (all are written for different reasons, each valid. Many of my favourites are narratives that don't delve too deeply into the mechanics, just enough to make the story happen.
    Well first of all I really like this AAR, I am finding out a lot of things I didn't know and at the same time I hope I am being helpful to you and others.
    As for any future suggestion, I would say you are doing fine, maybe try to raid Ireland for extra cash before going home after the Devon invasion, and if I can suggest another point of interest, try to look for any war in the Mediterranean Sea, and if there is any plunder those lands.
    Glad of the first point and yes, you are being very helpful - to me, and I'm sure many other readers too. Ireland will be done as a round trip to fill up the fleet with treasure on the way back home after Devon is done with (or if driven off by the appearance of a large Saxon army). Now that Rurik has far more experience raiding, he may well consider going even further afield next time - given it was done historically. The other thing I'm interested in (and other contributors have mentioned it once or twice) is an inland river raid. Have seen some historical accounts of the raid on Paris ...

    ---xxx---​

    Editors Note: I wanted to get that Thing done before Christmas - and, unlike Rurik, I wish you all a merry one or a wonderful holiday period if that is more apposite. And a happy New Year to all! :) A big thank you one and all (readers and commenters alike) for your support for this project. The investment of your precious time is greatly appreciated. :cool:

    Rurik and his Merrie Men will be back some time after Christmas. Until then, may the All-Father look over you.
    ;)
     
    Last edited: